Peregrine wrote:No. A Baneblade has multiple independent gunners, and there's no fluff reason why it should be forced to fire at a limited number of targets. If the main gun is shooting at a tank halfway across the table there's nothing stopping the sponson gunners from each engaging their separate close-range infantry targets. If anything the ability to fire at multiple targets should be expanded to include all vehicles, since a LRBT's independent gunners should be just as capable of shooting at separate targets.
Exactly, almost everything in the game, even a Tyranid Monstrous Creature's guns with brains in them, could make that argument. However, I don't think changing it to allow all vehicles to shoot everything anywhere is a good idea, because then you should give that rule to Monstrous Creatures, and you really should give that rule to individual squads (after all, why would all the Devastators shoot the same target?). Having to pick a single target adds more tactical and strategic thinking to the game, and Gargantuan Creatures and Super-Heavies take that part away. I have no problem with them shooting EVERYTHING, but they shouldn't be able to shoot it all at different targets. Two targets is 100% more than almost everything else in the game. Perhaps some Super Heavies could have a special rule that allows more than 2?
ProwlerPC wrote:No that would neuter the 770 pt Ork Stompa. I'm guessing the much much cheaper Eldar super heavy thingie has only two guns?
#1 - It might, but most rule changes help or hinder different things.
#2 - No, the Eldar super heavy can have anywhere from 0 to 4 guns, and anywhere from 0 to 3 different kinds of guns.
Perhaps certain super heavies could go more than 2, but 2 should be the standard. Being able to shoot all isn't the problem, it's the number of targets they can shoot at that is not tactically enjoyable (even from the standpoint of the player using them - remember, I'm arguing this from having used Imperial Knights, Baneblades, and Wraithknights).