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Made in ca
Longtime Dakkanaut





I was just thinking about my "new and improved" Wraithknight. It used to be that I had to be careful what I shot at, as this might cause me to lose my ability to charge certain units.

Generally speaking, I dislike the rules for Gargantuan creatures and Super Heavies that let them shoot each weapon at a different target, as it simplifies the game too much. Now I can shoot each weapon at something different, at the best possible target, and then wait to see what happens before firing another. I've borrowed Knights and Baneblades and felt the same thing. Instead of thinking about how a unit should move and shoot, I just took the most efficient action each time. High-S, High-AP shot here, low-S, low-Ap high-rate-of-fire shots there, mid-things at this, oh I killed that so my next shot instead shoots at that, etc.

That said, Super-heavies can have so many weapons, and really are piloted by such massive crews/brains, that it makes sense for them to vary from the norm.

So how about a change to the rule where instead of firing each weapon at a different target, you could pick two targets and fire your weapons in any combination between those two targets? You still get to kill both with shooting and charging, and you still get most of your firepower, but it does require a bit more planning than just "shoot everything, everywhere, and charge whatever" that the current Superheavies tend to do.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Ruthless Interrogator





Well the Paladin is considered good for its ability to fire its 2 heavy stubbers to create potential charge targets and shoot at something you want to kill with the battle cannon.

The only super heavy walkers that really going to be affected by this are Reaver Titan, the new imperial knights ( which seems to be just a baneblade+ legs, and the paladin( which doesn't deserve to have its 1 advantage over other knights taken away.

I don't know how I feel about this change. It doesn't really seem right to make a unit pay for something that it wont be able to use effectively, but I also understand your concerns.


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

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Made in us
Douglas Bader






No. A Baneblade has multiple independent gunners, and there's no fluff reason why it should be forced to fire at a limited number of targets. If the main gun is shooting at a tank halfway across the table there's nothing stopping the sponson gunners from each engaging their separate close-range infantry targets. If anything the ability to fire at multiple targets should be expanded to include all vehicles, since a LRBT's independent gunners should be just as capable of shooting at separate targets.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

No that would neuter the 770 pt Ork Stompa. I'm guessing the much much cheaper Eldar super heavy thingie has only two guns?
   
Made in ca
Longtime Dakkanaut





Peregrine wrote:No. A Baneblade has multiple independent gunners, and there's no fluff reason why it should be forced to fire at a limited number of targets. If the main gun is shooting at a tank halfway across the table there's nothing stopping the sponson gunners from each engaging their separate close-range infantry targets. If anything the ability to fire at multiple targets should be expanded to include all vehicles, since a LRBT's independent gunners should be just as capable of shooting at separate targets.


Exactly, almost everything in the game, even a Tyranid Monstrous Creature's guns with brains in them, could make that argument. However, I don't think changing it to allow all vehicles to shoot everything anywhere is a good idea, because then you should give that rule to Monstrous Creatures, and you really should give that rule to individual squads (after all, why would all the Devastators shoot the same target?). Having to pick a single target adds more tactical and strategic thinking to the game, and Gargantuan Creatures and Super-Heavies take that part away. I have no problem with them shooting EVERYTHING, but they shouldn't be able to shoot it all at different targets. Two targets is 100% more than almost everything else in the game. Perhaps some Super Heavies could have a special rule that allows more than 2?

ProwlerPC wrote:No that would neuter the 770 pt Ork Stompa. I'm guessing the much much cheaper Eldar super heavy thingie has only two guns?


#1 - It might, but most rule changes help or hinder different things.
#2 - No, the Eldar super heavy can have anywhere from 0 to 4 guns, and anywhere from 0 to 3 different kinds of guns.

Perhaps certain super heavies could go more than 2, but 2 should be the standard. Being able to shoot all isn't the problem, it's the number of targets they can shoot at that is not tactically enjoyable (even from the standpoint of the player using them - remember, I'm arguing this from having used Imperial Knights, Baneblades, and Wraithknights).

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
 
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