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Made in us
Been Around the Block




Adamantine lance

2 battle cannon knights 750
1 thermal cannon knight 370. 1120

Eldar CAD


1 warlock. 35
2 min windriders. 102. 1257
1 wraithknight, D cannons 295. 1552
1 unit of dark reapers, exarch with starshot. 98. 1650
1 firestorm Icarus lascannons 200. 1850

Dark reapers in firestorm to give BS 5, jink ignoring, interceptor AND an extra shot to both intercepts?

How does this do for a 'take all comers'?
   
Made in gb
Ultramarine Chaplain with Hate to Spare





You are aware that the DRs can't fire the Icarus Lascannons right? So my usual EldAIR list would be fine playing this. It comes on kills Firestorm kills Wraithknight. Then spends game Lolzing at the Imp Knights...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Frightening Flamer of Tzeentch






Redoubt has the automatic fire rule, so no double firing for you.

Another Eldar list could take it rather easily. As having wraithguard, wraithknights, and fire dragons can table an AdLance easily, and More D>Less D is what more or less dooms the wraithknight.

I also think Crons can take it. A well made DCult can kill the wraithknight turn one, then spread out to get multiple facings on the knight. The fact that everything can hurt them means with good deployment and all the rerolls the Dcult gives he will get multiple facing and kill a Knight or two a turn.


Daemons also have an excellent chance, if they misfortune the wraithknight and charge it with a dog squad everything else is rather easy from there in terms of just tying up the knights with summoned units and controlling objectives.

A pentyrant list will also give you plenty of trouble, albeit the wraithknight will be invincible it can probably be worked around. First turn will concentrate on killing the redoubt with grubs (Also killing the person inside) and from there nothing you have can hurt him and he will kill your Lance and all units except the wraithknight by turn 3, maybe 4.

This message was edited 1 time. Last update was at 2015/04/30 09:20:55


Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
Made in us
Been Around the Block




Thank you for the heads up on auto fire. A guy at my Local Friendly is playing it wrong with tau.

As for eldar, knights could be a problem, but I am not seeing many guard getting across the field.

Crons were my biggest worry.
   
Made in us
Been Around the Block




Any ideas on how to get decent anti air in that 298 point block? Switch the reapers and fort for something?
   
Made in gb
Agile Revenant Titan






2 crimson hunters is 280 points.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in ca
Secretive Dark Angels Veteran




Canada

Simple I elect not to play you as does pretty much everyone else you know. And now your forced to abandon being a douche driving his canoe over the posted speed limit and play an actual army instead of trying to be a dick.

In addition once the new Knights codex drops the adamant lance is defunct and you can't take it.

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in gb
Waaagh! Warbiker





UK

 ionusx wrote:
Simple I elect not to play you as does pretty much everyone else you know. And now your forced to abandon being a douche driving his canoe over the posted speed limit and play an actual army instead of trying to be a dick.

In addition once the new Knights codex drops the adamant lance is defunct and you can't take it.


No one is ever up for a chalange honestly. Its not an impossible fight but nothing is wasy (wheres the fun in an easy win) also: "play an actual army" technicaly that is an army.....

Sankhkare (the dynisty of the dead)

Overlord: Soriskh (above all else)

GW= Scissors are fine, Paper is broken, Signed Rock 
   
 
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