Switch Theme:

Wraithknight with suncannon  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Now that the Wraithknight is now totally broken.

I wonder about getting one anyway and giving it a suncannon. Is that worth taking?

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in ca
Longtime Dakkanaut





That's what I use. Mind you, my wife assembled the model, and I prefer to play with my models using the weapons and wargear that's on them. It's not as powerful as d-guns, but a S6, AP2 blast vapourizes infantry.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Fixture of Dakka





There's no point to it. And the other configurations give something that Eldar don't have.

First, Str 6 shooting attacks are hardly in short supply for Eldar. It's basically their thing.

Second, ranged super killing guns are something they don't have, and neither is competent assault. Both of those things get covered in either the Wraithcannons or sword.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

On the brightside, if you field the Suncannon version, people will not complain as much that it is undercosted, for the reasons DarknessEternal just listed

   
Made in us
Devastating Dark Reaper






 DarknessEternal wrote:
There's no point to it. And the other configurations give something that Eldar don't have.

First, Str 6 shooting attacks are hardly in short supply for Eldar. It's basically their thing.

Second, ranged super killing guns are something they don't have, and neither is competent assault. Both of those things get covered in either the Wraithcannons or sword.


The fact that a 3+ 5++ STR10 AP2 wraithknight with 5 attacks on the charge plus gargantuan creature rules is apparently not considered 'competent assault' in this codex makes me want to...

makes me want to...

[Thumb - 18m4yh4azv8d2jpg.jpg]


Hige sceal þē heardra || heorte þē cēnre,
mōd sceal þē māre || þē ūre mægen lytlað.  
   
Made in nz
Heroic Senior Officer




New Zealand

I took that configuration last night, was wasted since the jetbikes etc had more than enough firepower. I would have taken the sword instead since this guy hurts in combat, especially with Stomp.
   
Made in us
Longtime Dakkanaut





Oceanic

 DarknessEternal wrote:
There's no point to it. And the other configurations give something that Eldar don't have.

First, Str 6 shooting attacks are hardly in short supply for Eldar. It's basically their thing.

Second, ranged super killing guns are something they don't have, and neither is competent assault. Both of those things get covered in either the Wraithcannons or sword.


The elder lack super killing guns?

compared to who?

how do you justify that when NO ONE ELSE has ranged D weapons in their GW Codex?

https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

Perils of the Wallet - YouTube Channel 
   
Made in us
Fixture of Dakka





Automatically Appended Next Post:
 Johnnytorrance wrote:
 DarknessEternal wrote:

Second, ranged super killing guns are something they don't have, and neither is competent assault. Both of those things get covered in either the Wraithcannons or sword.


The elder lack super killing guns?

compared to who?

how do you justify that when NO ONE ELSE has ranged D weapons in their GW Codex?

Please see bold before starting your knee-jerk rhetoric.


Automatically Appended Next Post:
 Marsyas wrote:
 DarknessEternal wrote:

Second, ranged super killing guns are something they don't have, and neither is competent assault. Both of those things get covered in either the Wraithcannons or sword.


The fact that a 3+ 5++ STR10 AP2 wraithknight with 5 attacks on the charge plus gargantuan creature rules is apparently not considered 'competent assault' in this codex makes me want to...


Did someone say that? I didn't.

See above about "knee-jerk rhetoric".

This message was edited 4 times. Last update was at 2015/04/30 21:52:49


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





consider taking it if you are taking the wraithhost as all of your other weapons will be short ranged and will take care of the "D". Thia gives you long range killing power, plus add shoulder weapons so you can assault closer. This is especially true if not taking bikes.
   
Made in us
Regular Dakkanaut





Texas

I think the suncannon will be the preferred load out in competitive play. Ranged D will more than likely be comped and the sword is rather lackluster on a unit that is already S10 and AP2. Stacking the suncannon with 2 star cannons will vaporize multiple units.
   
Made in gb
Agile Revenant Titan






I'm pretty sure I'll take the dual cannons and dual lasers.... But the suncannon and suncannon combo is very appealing. 3 S6 ap2 blasts and 4 s6 ap2 shots is going to lay the hurt on most TEQ. But my issue is that as already mention I don't lack s6 firepower. I have loads of it. I don't really need more....

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Sadistic Inquisitorial Excruciator





In a different army being able to make 7 S6AP2 shots on a platform this sturdy that can hold its own in melee for only 295 points would probably be an auto-include. It says something that this is generally the least favored build.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





shoulder weapons aren't free. Adding the 2 starcannons or scatter lasers brings his cost up to 335pts
   
Made in gb
Agile Revenant Titan






The scatter lasers take him to 325.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Ancient Venerable Dark Angels Dreadnought





and that's probably how I'll run mine. I already have one scatter on the shoulder, may as well add the second. Decent range to knock out light units plus allow the assault while shooting suncannon elsewhere. As mentioned, it makes him appear less obnoxious than the other D loadouts, but he's still ridiculously good for the points.
   
Made in us
Longtime Dakkanaut




Minneapolis, MN

IMO, the Suncannon+Scattershield is underrated.

It needs support from a Farseer (to grant twin-linking from Prescience). Once it has that, it become pretty effective at annihilating TEQ and MEQ - much moreso than the wraithcannons.

The gargantuan creature change helps - you'd want to add at least one extra weapon and shoot at another target, so that you aren't forced to charge the target your suncannon shot at. Once you're in CC, that scattershield is really nice to have (not only for the invul, but to force blind tests on your opponent). In a meta with a lot of Marines and their beatstick HQs, this is a good mix to have. It's questionable against other armies (especially now that wraithcannons can cause multiple wounds per shot).

This message was edited 1 time. Last update was at 2015/05/01 16:47:16


 
   
Made in gb
Agile Revenant Titan






I think it's underrated when you consider its weight of fire. Add star cannons to it and it can embarrass TEQ's. I actually wonder if it's fire power is more impressive than the wraith cannons...

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

I am liking what I read here.

In essence due to the total brainfart made over the wraithknight, if given the suncannon its actually pretty reasonable for it's cost. It deserves cto cost a tad more, which can be achieved by adding some shoulder guns.

Munchkins will think me stoopid for not taking D-cheese but the mech works out on his own.

S6 Ap2 blast is nice fro taking out marines, yes there is a lot of S6 but most is expensive of Ap-. For the record I am not going to spam scatterbikes anyway either. I have 20 jetbikes so I will turn one squad into a 'heavy weapons' windrider squad ans have four scatterbikes in it, and keep the rest as they were in the previous dex.

Even without the sword the Wraithknight is a powerhouse in melee, and if assaulted by horde I can always send in my storm guardians or banshees to help out. I would prefer 40K to rely more on synergy and less on superunits.

As for shoulder guns, I think I will magnetise and take one for style more than anything. Even if it is a shuriken cannon, I need one anyway for charges.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
 
Forum Index » 40K General Discussion
Go to: