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Made in us
Fresh-Faced New User




hows it going everyone?

So i am new to 40k and i have decided to go with The Necrons and build up a army , my friends that i do play use Chaos space marines , blood angles , eldar , dark eldar , and grey knights I have been using Tyranids for now and it seems they only issue i have is tanks i know tyranids and necrons will be totally different but i would like some advice on building an army that will focus mainly on dealing with tanks and other vehicles . We usually play 1500 points games 4 man free for all or 2 v 2 and there is always a good amount of heavy armor stuff on the board that i can barley touch .
any advice will be greatly appreciated.

Thanks

This message was edited 1 time. Last update was at 2015/05/02 23:14:18


 
   
Made in us
Regular Dakkanaut




Not sure if you are looking for a list with vehicles in it or a list for dealing with vehicles, The good news is that Warriors in Ghost arks is the answer to both. Ghost ark is av 13 and puts out 10 shots that auto glance on 6's at 24 inches. Warriors do the same but are rapid fire so it would be 20 at 12 inches.
   
Made in us
Fresh-Faced New User




sweet thanks for the info , Yeah mainly dealing with tanks and heavy units like dreadknights and wraithknights .
   
Made in us
Stalwart Space Marine





Scarabs!!!
   
Made in gb
Lord of the Fleet






London

With the slight nerf to Tesla I've been fielding Immortals with Gauss instead, and you can never have too much Gauss in an army. I also have 2x Doom Scythes in an anti-tank role: couple of games ago these two took down a Knight! The DS has the bonus of great mobility as well as devestating weaponry: S10 Ap1 Blast combined with 4 TL S7 Tesla shots can pop both light transports and even the heaviest vehicles.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Necrons are one of the strongest armies in the game when it comes to anti tank.

You will always have warriors and immortals in your army, and they shred through any armour in the game due to weight of fire.

Wraiths are also quite efficient, though struggle vs heavier armour.

Warscythes are also very powerful, night scythes are dangerous vs side armour, doom scythes and doomsdays are a threat to nearly everything.

Vehicles should never be an issue for necrons.

The biggest problem I have is countering high toughness models with good saves. Necrons are going to have a real rough time when it comes to combating the new eldar wraithknight for example.
   
Made in us
Loyal Necron Lychguard





Virginia

 Big Blind Bill wrote:


The biggest problem I have is countering high toughness models with good saves. Necrons are going to have a real rough time when it comes to combating the new eldar wraithknight for example.


Luckily the Destroyer Cult can deal with that just fine, on top of being very good against tanks as well.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Nurgle Chosen Marine on a Palanquin






More I hear about destroyer cult, the better it sounds. Guess I am getting one!

   
Made in us
Wicked Canoptek Wraith






Destroyer Cult + Judicator Battalion = dead WK on turn 1 (if you're lucky) but almost garaunteed on turn 2.

BS 5 when next to the Stalker + Preferred + re-roll wounds in shooting...ap 1...yea...

8000
2700 
   
Made in us
Deranged Necron Destroyer





A deathmark unit with a D.lord is also great vs any high T MC/GC for a turn not so great for anti-tank.

But as people have said, warriors, immortals, Destroyers

And for more "fluff" style list DD.ark for that big boom (has gauss on it's sides too) Triarch Stalkers got two shot multi-meltas, even the C'tan shard powers have good chance for anti-av12 or lower(not as recommended)

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in jp
Proud Triarch Praetorian





^
The issue with that is the cost...

 
   
Made in us
Deranged Necron Destroyer





 skoffs wrote:
^
The issue with that is the cost...


Do you mean with D.lord with deathmarks or the fluff options I listed? DDark is still pricey for a 1-shot large blast that can miss, and already said theC'tan shard isn't as recommended. The D.lord and Deathmarks clocks in around 300pts nearly the same as the WK but has a solid chance to kill it in a single turn. After the WK Deathmarks are still useful vs T6 eldar flamer guys (just don't know their names) and still even decent vs scatterbikes.

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
 
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