Switch Theme:

New Ork Codex Rumors (because the space marine one was hilarious)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Stabbin' Skarboy






38 orks treat all terrain a dangerous terrain
39 the ork player must remove any and all ork models that come into base to base contact with any non ork model, furthermore the ork player must offer their opponent the chance to give them a wedgie
40 all ork slugas and shootas are strength D
41 all orks have a BS of -3
42 Force fields are now a +1 to cover instead of a 5+ invulnerable save at 90 points
43 A new ork walker that looks like a can of cream corn taped to a tp roll at the reasonably cost of 95$
Made in us
Stabbin' Skarboy






53 Mega Nobz now randomly roll for their armor value at the start of each turn adding +1 to the roll.
54 on a roll of a 6 the armor gets hot. we felt this made the ork more fun and wacky
55 Ghazkull may not join a squad
56 Weird boyz are now 40 points more at minus 1 wound
57 a new big mek that summons a stompa when he dies and that stompa summons 2 more stompas
58 Stompas now cost 300$

This message was edited 1 time. Last update was at 2015/05/05 05:23:13


 
 
Forum Index » 40K General Discussion
Go to: