Here is what I thought I'd build my Daemonkin army around:
Main Detachment: Slaughtercult
HQ
Chaos Lord, Kor'lath, Sigil of Corruption, Juggernaut, Melta Bombs (210pts)
Troops
8x Bloodletters, Bloodreaper (85pts)
8x Bloodletters, Bloodreaper (85pts)
Elites
5x Possessed, Rhino (185pts)
Fast Attack
3x Chaos Spawn (96pts)
Gorepack
3x Chaos Bikes, 2x Melta guns, 1x Combi Melta, Melta Bombs (111pts)
3x Chaos Bikes, 2x Melta guns, 1x Combi Melta, Melta Bombs (111pts)
10x Flesh Hounds (160pts)
5x Flesh Hounds (80pts)
5x Flesh Hounds (80pts)
War Engine
Maulerfiend, Magma Cutters (130pts)
Maulerfiend, Magma Cutters (130pts)
Soul Grinder, Baleful Torrent (155pts)
Soul Grinder, Baleful Torrent (155pts)
Allied Detachment (CSM)
HQ
Chaos Lord, Mark of Khorne, Sigil of Corruption, Juggernaut, Axe of Blind Fury (170pts)
Troops
10x Chaos Cultists, Flamer (55pts)
The idea is to play primarily maelstrom missions, the Blind Fury Lord goes with the 10 pack of hounds, since BftBG special rule applies as long as unit contains at least 1 model with the rule, as long as even 1 hound remains, all his kills will contribute to Blood Tithe (except for challenges)
The Kor'lath lord goes with 3 spawn (or gets scouted forward by 5 hounds and then joins the 3 spawn unit) since I'm not too worried about his survivability (I could drop spawn from main detachment and add nurgle spawn from CSM if I wanted to go for more competitive, less fluffy outcome)
The two bike squads and maulerfiends are on vehicle killing detail, while the soul grinders and possessed advance forward. Cultists stay back hiding on a home objective, while the 2 MSU of hounds run around claiming objectives around the board/assisting in CC
The plan for Blood Tithe is to spam Bloodletters and Feel no Pain, until mosts units are locked in CC or are about to charge, switching to FnP and +1 Attack
What do you guys think? I could drop the flamer on the cultist squad and add melta bombs to Blind Fury lord, which seems like a smarter thing to do. I'm a bit concerned with my anti vehicle as while 6 melta shots sounds good, its only 6 3+ wounds, which doesn't take much to remove
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