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Made in de
Fresh-Faced New User




Hi there,

I've spent a lot of thought on how to beat the wraiths my necrotic enemy fields. i've stumbled across the following rules:
Tank shock: A unit that is underneath a tank shocking tank when it ends its movement has to move out of the way by moving the shortest distance until they're 1" away from the vehicle. They have to maintain unit coherence, if possible, and cannot leave the table. If any of those conditions cannot be met, the unit is "crushed and removed from play as casualties with no saves allowed. Crunch!".

So here's my question: If you've got three wraiths in a triangle formation, with 2" between them - and you tank shock right in the middle with a rhino, so they each have to be moved to the nearest "edge" of the tank and 1" away from that edge - that'd mean they'd have no way of preserving unit coherence, wouldn't it? Would they all be crunched without an invulnerable save (and without reanimation protocols through canoptek harvest, since that rule only applies if they are wounded and it specifically states that it "Cannot be used against hits from a destroyer weapon or [i]any special rule or attack that states that the model is removed from play")?
Which one of the three would "unit coherency" be measured from?

A hideous paint-illustration to show what I mean can be found here: http://i.imgur.com/bgTghlv.png

Would that be viable?
   
Made in ca
Ork Boy Hangin' off a Trukk




Toronto, Canada

You can be forced out of unit coherency, it just means they have to spend the next turn trying to regain it.
   
Made in us
Legendary Master of the Chapter






Tank crunching is horrably difficult.

And in fact almost never works except for BIG units.

Best case senario, you will make a perfect box around a unit with 3 rhinos. a fourth rhino shocks into the center. all enemy models are under neath. now when they pop out the models must move minimum 1" out from under the tank that just shocked so the only way for them to get out is the side that the rhino shocked from.

Once the first row of guys pop out no further will be able to come out because they have no permission to move through them selves (IIRC i haven't checked in a while)

And so the guys inside would get crushed while a row of dudes still remain.

Edit: Oh i Guess you could kill all but 1 if you did it with a bunch of raiders (since the width is only 1-2" wide)

This message was edited 1 time. Last update was at 2015/05/04 15:57:15


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Executing Exarch






Hunam0001 wrote:
You can be forced out of unit coherency, it just means they have to spend the next turn trying to regain it.
Tank Shock specifically removes models that are not able to make coherency.

@Zelles, you are taking the phrase out of context, here's a bit more of it:
these models must be moved out of the way by the shortest distance, leaving at least 1" between them and the vehicle whilst maintaining unit coherency and staying on the board.
If you ignore the rest of the sentence, you can crunch pretty much any unit, but it's not moving the models the minimum distance just from the center of the tank, it's moving them the minimum distance to fulfill all three criteria (1" from tank, in coherency, on board).

To remove models with tank shock, close in your own units around them (in a "U" shape), then tank shock most the unit (leaving at least one model not covered, so it can't be moved) - the moved models then cannot be placed in coherency due to the proximity of your other units, and so are removed.
   
Made in de
Fresh-Faced New User




Ahhh, okay, thanks for the clarification, Quanar.

so in my example, they'd just move to the right side of the tank as a blob as they are allowed to maintain unit coherency?
What a disgustingly ineffective rule. Then again, rhinos really aren't the fastest tanks available, are they? Hard to be surprise-crunched by one of 'em steamengine-level first world war metal bawks.

This message was edited 1 time. Last update was at 2015/05/04 16:06:23


 
   
Made in us
Lone Wolf Sentinel Pilot





If some enemy models in the enemy unit would end up underneath the vehicle when it reaches its final position (it makes no difference whether the unit is Falling Back or not), these models must be moved out of the way by the shortest distance, leaving at least 1" between them and the vehicle whilst maintaining unit coherency and staying on the board. Any models that cannot manage this are crushed and removed from play as casualties with no saves allowed.

So if the model that would fall under the tank can't maintain coherency with the unit, that particular model would be killed. The two to either side of the tank are fine, they're just required to move back into coherency at the next possible opportunity (their movement phase).

As was said above, the unit is allowed to have its coherency broken, there's nothing wrong with that happening, it's just that if coherency is broken the models that were under the tank would die, as is stated in the rules. You'll kill one wraith.

(edit: oh man, I got turbo ninjaed there)

This message was edited 1 time. Last update was at 2015/05/04 16:10:02


 
   
 
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