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![[Post New]](/s/i/i.gif) 2015/05/05 01:43:11
Subject: [1850] - Necron - Vs New Eldar
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Regular Dakkanaut
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Hey all,
So I have a game against some Eldar this Thursday and my opponent is a seasoned vet....I need to at least hold my own and not get tabled.....
Here is what I am thinking, basic Decurion:
Overlord
10 Warriors in Ghost Ark
10 Warriors in Ghost Ark
5 Immortals
5 Tomb Blades with TL Gauss, neb,void
Death Cult:
1 Destroyer Lord
3 Destroyers
3 Destroyers
3 Destroyers
1 Heavy Destroyer
Deathbringer Flight:
1 Doomscythe
1 Doomscythe
Unbound:
1 Doomsday ark.
My opponent is going to basically bring a WK, Wave Serpants and lots of jetbikes....
My plan is basically to fire as much Gauss as possible and pray for some 6's....
Destroyer Cult and Deathbringer Flight will aim to take his WK and WS out...
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![[Post New]](/s/i/i.gif) 2015/05/05 01:54:07
Subject: [1850] - Necron - Vs New Eldar
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Frightening Flamer of Tzeentch
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If you choose the option to go unbound you cannot take a detachment (Decurion)
You can take all of the units that make up the detachment, but wouldnt get the detachment bonus ( 4+ RP bonus).
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Aftermath can be calculated.
Dark humor is like food, not everyone gets it. |
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![[Post New]](/s/i/i.gif) 2015/05/05 02:57:57
Subject: [1850] - Necron - Vs New Eldar
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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If your looking for competitive advice look into dropping that unbound DDay Ark, (it wont accomplish much unless he brings a bunch of wraithguard) both of the Ghost Arks wont last long vs WKs so you could drop those and that destroyer cult for 2 Harvests, the Wraiths can drop anything in his list with ease and don't care about any of his shooting as long as you can protect those spyders (look into bumping both spyder squads to 2 or 3 strong each so they dont drop to the WK's in one volley) and the spyders will shrug off those serpents and bikes easy as long as you can take some extra spyders for those units. The rest of your list isn't too important after that, the deathbringer flight can be kept if you like in the name of sportsmanship or you could maybe grab a Conclave of the burning one if your into mini-deathstars and zap WKs even more with Nightbringer that can teleport and get pseudo invisibility with relics (if you do take this don't forget to take the god shackle for that T8 so you can shrug off the bikes and serpent shooting even more)
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
10k
2k
500 |
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![[Post New]](/s/i/i.gif) 2015/05/05 03:26:52
Subject: [1850] - Necron - Vs New Eldar
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Battlewagon Driver with Charged Engine
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A GumyBear wrote:(look into bumping both spyder squads to 2 or 3 strong each so they dont drop to the WK's in one volley) and the spyders will shrug off those serpents and bikes easy as long as you can take some extra spyders for those units.
Did they FAQ this? As of now, I thought it was SpideR, singular. I've been unplugged for a few weeks tho, so, genuinely curious.
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Rule #1 is Look Cool. |
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![[Post New]](/s/i/i.gif) 2015/05/05 03:30:28
Subject: [1850] - Necron - Vs New Eldar
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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The Shrike wrote: A GumyBear wrote:(look into bumping both spyder squads to 2 or 3 strong each so they dont drop to the WK's in one volley) and the spyders will shrug off those serpents and bikes easy as long as you can take some extra spyders for those units.
Did they FAQ this? As of now, I thought it was SpideR, singular. I've been unplugged for a few weeks tho, so, genuinely curious.
My group plays it as a unit of spyders, since you have to take a spyder unit to get the first one you could upgrade to have the other two. Your RTTs and groups may differ though.
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
10k
2k
500 |
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![[Post New]](/s/i/i.gif) 2015/05/05 12:02:20
Subject: [1850] - Necron - Vs New Eldar
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Regular Dakkanaut
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Awesome, so here is what I have now:
1 decurion:
1 overlord
5 Immortals
10 warriors
10 warriors
5 tomb blades with shield vanes and neb
1 Death bringer Flight
1 Canoptek Harvest of 2 Spyder, 5 Wraiths, 6 Scarabs
1 Conclave of the burning one
That looks pretty fierce.
I thought the destroyers would be better to force lots of jinks but this looks pretty killer.
Is it worth taking 10 Flayed ones?
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![[Post New]](/s/i/i.gif) 2015/05/05 12:38:11
Subject: [1850] - Necron - Vs New Eldar
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Longtime Dakkanaut
United States of America
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No its not, even with shred they are bad.
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![[Post New]](/s/i/i.gif) 2015/05/05 13:54:43
Subject: [1850] - Necron - Vs New Eldar
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Dakka Veteran
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Flayed ones are a good distraction unit, and can really hurt units that don't have good saves. However they are situational. The codex is pretty clear about it only being 1 singular spyder not a unit of them. I would be very cautious in using that list.
Drop the deathbringer flight and the doomsday arch. They add nothing to your list. Bring either Deathmarks(they can deal with that wraithknight) or more heavy destroyers so you don't have to "pray for 6's". Preffered enemy, s9, superior range, and the ability to jump move after shooting. You should slaughter this guy if you tailor your list.
Automatically Appended Next Post: One last thing. I like the idea of bringing the destroyer cult with a justicar battalion. The idea is they give the destroyers bs5 ergo pseudo twin linked.
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This message was edited 1 time. Last update was at 2015/05/05 13:57:47
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![[Post New]](/s/i/i.gif) 2015/05/05 14:28:07
Subject: [1850] - Necron - Vs New Eldar
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Rampaging Carnifex
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I wouldn't drop the destroyer cult. They're great against eldar. Every aspect warrior, jetbike and wraith construct is vulnerable to their AP 3 weapons. And with rerolls to wound, they will be able to take on a lone wraithknight just fine.
I'd drop the doomscythe formation and doomsday arc in favor of the Harvests. Use the Harvest wraiths to tie up or destroy his jetbikes and wave serpents while the rest of your force focus fires units down one at a time.
If you find the points, upgrade a destroyer to heavy destroyer in each of those destroyer units. They'll help take down the Wraithknight and wave serpents for a mere 10 points each.
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This message was edited 2 times. Last update was at 2015/05/05 14:29:58
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![[Post New]](/s/i/i.gif) 2015/05/05 14:35:40
Subject: [1850] - Necron - Vs New Eldar
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Secretive Dark Angels Veteran
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Its only 1 spyder not a unit of them.
If you look at the formation it says it includes a spyder. So I can see where people seem to think you can take multiple, BUT if you look at the judicator battalion is say A UNIT OF triarch stalkers, meaning it is more than 1.
The data sheet for buying 1 stalker and adding 2 or buying 1 spyder and adding 2 are woreded the same. So basically if it says "1 spyder" its 1 NOT a unit.
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~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech |
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![[Post New]](/s/i/i.gif) 2015/05/05 14:50:43
Subject: [1850] - Necron - Vs New Eldar
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Regular Dakkanaut
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So would you guys drop the conclave for death marks then?
I worry that this army is very foot slogging with no armour/vehicles now....that might be a good thing though I guess as increases targets.
So I go for a decurion with 5 tomb blades
Destroyer cult
Canoptek Harvest with 5 wraiths with whip coils
Conclave of the burning one
Potentially 10 deathmarks
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![[Post New]](/s/i/i.gif) 2015/05/05 16:06:18
Subject: [1850] - Necron - Vs New Eldar
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Wicked Canoptek Wraith
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So, I just used this list against my friend's Eldar army on Sunday and won pretty nicely (turn 4 surrender). That's not to say that his list was bad, but I think rolls were heavily in my favor. I do have to agree that the two ghost arks didn't do much as they both were destroyed by the end of turn 1. Otherwise, this list served me pretty well. (criticism/question welcome of course).
This is a valid Decurrion Detachment with Both a Reclamation Legion and a Judicator Battalion along w/ a Royal Court
HQ Catacomb Command Barge: Barge: Gauss Cannon; Overlord: Phylactery, Voidreaper, Phase Shifter Total: 205
HQ Lord: Total: 50
HQ Cryptek: Veil of Darkness Total: 90
Troops 10 Warriors: Ghost Ark Transport Total: 235
Troops 10 Warriors: Ghost Ark Transport Total: 235
Troops 10 Immortals: Night Scythe Transport Total: 300
Elites 10 Deathmarks Total: 180
Elites 5 Triarch Praetorians: 5x Voidblades and Particle Casters Total: 140
Elites 5 Triarch Praetorians: 5x Voidblades and Particle Casters Total: 140
Elites 1 Triarch Stalker: Heat Ray Total: 125
Fast Attack 3 Tomb Blades: 3x Particle Beamer , 3x Nebuloscopes, 3x Shieldvanes Total: 72
Fast Attack 3 Tomb Blades: 3x Particle Beamer, 3x Nebuloscopes, 3x Shieldvanes Total: 72
Total 1844
Notes: Lord starts w/ immortals, both inside the night scythe and the Cryptek obviously starts w/ the deathmarks in deep strike reserve (make good use of that second deep strike for double the craziness if they survive the first turn they're on the board).
I took a lord in there because i wanted the cryptek, and spending 50 points on a lord wasn't a large price to get the rerolled warlord trait. Rolling for Eternal Warrior on the overlord in the barge is actually amazing against eldar since they have so much instant death capability w/ high strength weapons.
In the end, I had to play very cautiously with my lord to not get destroyed by the d weapons of the WK and tied it up w/ immortals luckily for 3 rounds of combat. The tomb blades are a must to remove pesky cover saves and 2 squads of them is very strong. The +1 bs buff from the Stalker is crazy good, especially when near those warrior squads.This list is very bad vs air, but you basically have to ignore both air units and the WK and just focus on destroying the rest of his army and getting objectives. The praetorians have proven to be incredibly good at killing eldar, so don't underestimate their strength in cc, even w/ initiative 2.
I have a second list that I thought might have been more effective against eldar, which had both the Judicator Battalion and the Destroyer Cult, with 6 total heavy destroyers. I can post that list as well if you want to take a look (haven't tried it).
Feel free to tell me why my lists are garbage and not optimized, this is actually my first post on this site and my first time taking a look around.
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This message was edited 2 times. Last update was at 2015/05/05 16:10:08
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![[Post New]](/s/i/i.gif) 2015/05/05 18:13:55
Subject: [1850] - Necron - Vs New Eldar
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Regular Dakkanaut
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I dont have the praetorians unfortunately but I do have a stalker.
Would you not question the warriors surviving at all without the ghost ark? I get that it died turn 1 but that would have been the warriors dead turn 1 foot slogging surely?
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![[Post New]](/s/i/i.gif) 2015/05/05 18:29:44
Subject: [1850] - Necron - Vs New Eldar
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Wicked Canoptek Wraith
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raekone wrote:I dont have the praetorians unfortunately but I do have a stalker. Would you not question the warriors surviving at all without the ghost ark? I get that it died turn 1 but that would have been the warriors dead turn 1 foot slogging surely? So, interestingly enough, my friend had two large blast weapons mounted on vehicles (I don't remember Eldar well enough to name the weapons/vehicles) which he scattered very poorly almost every time, and I basically lost none of my guys. I was also within range of cover on my next turn's move. And remember, Reclamation Legion provides both relentless AND move through cover, so getting all of them in there isn't as hard as it used to be. I think against an army that's running mostly single shot/d-weapons, you're going to do pretty well even w/ warriors on foot since d weapons allocate d3 wounds to a single model per shot unless they're template/blast. So they're not really great for taking out large numbers of guys at a time. The other problem is that you can't really question the warriors, since they're required in every necron list no matter what, so you kind of have to suck it up and accept that they're going to be on foot and vulnerable, or in a ghost ark. I have found that praetorians are really fun to work w/ and w/ the extra attack from pistol + melee weapon, they can do some serious damage (especially against eldar). I should mention that I generally use my praetorians as guardian/troop killers against Eldar, since S6 AP5 pistols + lots of attacks and S5T5 in CC is very solid.
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This message was edited 1 time. Last update was at 2015/05/05 18:32:49
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![[Post New]](/s/i/i.gif) 2015/05/05 19:28:26
Subject: [1850] - Necron - Vs New Eldar
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Regular Dakkanaut
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OK good to know.
My original tactic was to force a bunch of jinking and overwhelming number of shots...
E.G Ghost ark array, warriors in ghost arks, doomsday arks, death scythes then a ton of destroyers....
I never have much luck with Wraiths and the canoptek harvest....maybe I am using them wrong.
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![[Post New]](/s/i/i.gif) 2015/05/05 19:47:03
Subject: [1850] - Necron - Vs New Eldar
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Wicked Canoptek Wraith
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raekone wrote:OK good to know.
My original tactic was to force a bunch of jinking and overwhelming number of shots...
E.G Ghost ark array, warriors in ghost arks, doomsday arks, death scythes then a ton of destroyers....
I never have much luck with Wraiths and the canoptek harvest....maybe I am using them wrong.
Forcing a bunch of jinking is definitely the strategy you should look to use, but you're not really going to be amazingly effective if you're firing everything you have at vehicles and leaving his heavy support to tear you up (dark reapers are very scary and should never be allowed to live). I tend to let things like WKs and flyers and other vehicles go for a turn (shooting at them only w/ the stalker or other vehicle killing weapons) and just focus on killing their troop squads at the start to free up my mobile units to get into position to assualt high value targets. Basically, burn through them with your AP5 hits and ignore cover attacks from tomb blades, and then assault what's left w/ your CCB or praetorians and just walk through their dead bodies to victory
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![[Post New]](/s/i/i.gif) 2015/05/05 23:00:17
Subject: [1850] - Necron - Vs New Eldar
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Regular Dakkanaut
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Yeah, my opponent runs all his troops in transport and works his way up the field. Literally everything will be vehicle and WK. No troops to shoot at....
Tomb blades will zip out to start firing at his vehicles whilst the Canoptek and Destroyer cult works its way up the bored.
The decurion I'll use to capture objectives....hopefully. I've never ran Necrons without any vehicles......this will be interesting!
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