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Made in gb
Jealous that Horus is Warmaster





Here is my list. Don't hurt me...
HQ:
Farseer on Jetbike with Spirit Stone of Anath'lan and Singing Spear - 135 Points
Troops:
3 Jetbikes all with Scatter Lasers - 81 Points
3 Jetbikes all with Shuriken Cannons - 81 Points
Lord Of War:
Wraithknight with two Heavy Wraithcannons - 295 Points
Total: 592 Points
Idea is Farseer and Scat Bike squad sit in cover, pop out, cast psychic powers on Wraithknight, shoot and thrust move into cover again. The Wraithknight advances up the board shooting at everything. The other Jetbike squad does whatever it needs to.
   
Made in de
Been Around the Block




Wow, very good list.
   
Made in us
Trustworthy Shas'vre






Well, drop the Shuriken for Scatter. Its de facto better in almost every circumstance. And consider dropping one Scatter for a Scatter on the Wraithknight, giving it the ability to fire D at one or two targets and fire scatter at a 3rd just to charge them.

On a side note, this is an example of everything that is wrong in 40k right now.... and a big reason why all but one of my armies is sold and I'm on the fence about abandoning the hobby... in the old dex a Wraithknight in 600pts game was dirty, now its many many times worse. This list should win virtually every game it plays unless its a mirror matchup.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in gb
Jealous that Horus is Warmaster





Suite wrote:
Wow, very good list.

Thanks.
   
Made in us
Roarin' Runtherd





I think I just died a bit inside
It is a strong list, and would likely make me pack my models and just leave
(Probably not actually, unless we start seeing nothing except this list at small tournaments I would want to play against it at least once, just to try it)

Painted Armies
1350 With DreadMob budz
1100 BloodRavens 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I just played in a 1000pt tourney with exactly this, plus more bikes and a Crimson Hunter.

My bikes died/ran off the board in every game and the WK couldn't hit the broadside of a...Broadside . Even with Guide, I missed like crazy.

Basilisks & drop pod Nids are super scary to bike lists, especially in small games like this. I lost 10 bikes in 1 turn to Devilgaunts and a Dakkafex, both dropped in next to the bikes. If your opponent has Tyrannocytes, Drop Pods or AP3 barrage weapons, you will NEED to put all the bikes in Reserve.

My advise is to field all Scatters on the bikes, and trade the spirit stones for a shoulder Scatter on the WK. The stones make your invul go away and in such a small unit of bikes, you will need it. Having a scatterlaser on the WK gives him the ability to shot at a third target that he can charge, just in case both Wcannons kill their targets

This message was edited 4 times. Last update was at 2015/05/05 20:34:01


   
Made in us
Trustworthy Shas'vre






 Galef wrote:
I just played in a 1000pt tourney with exactly this, plus more bikes and a Crimson Hunter.

My bikes died/ran off the board in every game and the WK couldn't hit the broadside of a...Broadside . Even with Guide, I missed like crazy.

Basilisks & drop pod Nids are super scary to bike lists, especially in small games like this. I lost 10 bikes in 1 turn to Devilgaunts and a Dakkafex, both dropped in next to the bikes. If your opponent has Tyrannocytes, Drop Pods or AP3 barrage weapons, you will NEED to put all the bikes in Reserve.

My advise is to field all Scatters on the bikes, and trade the spirit stones for a shoulder Scatter on the WK. The stones make your invul go away and in such a small unit of bikes, you will need it. Having a scatterlaser on the WK gives him the ability to shot at a third target that he can charge, just in case both Wcannons kill their targets


I remember reading that you did poorly and opponents managed to kill the WK. What were they running and how did that happen? Very few things should be able to kill a WK in 1000pts.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

The WK only died in 1 game and that was to TWC. Basically I did not have the bodies (cuz it was just 1000pts) to bubble wrap the WK.

He had 6 TWC (5 plus a character). I shot them for 2 turns taking them down to 3 TWC, but even with a 12" move the WK got backed into a corner (TWC started in the middle of their deployment and ran straight toward the WK).

When I realized that there was nowhere to move the WK and get out of the TWC charge range, I decided to charge them. I had prescience up, so I hit with every attack, wounded with all of them, then 3++ storm shields happened. 18 Str10 powerfist attacks then pounded the WK into shards of Wraithbone.

   
Made in gb
Veteran Wolf Guard Squad Leader






Drop pod lists will probably cause this list a lot of problems, mainly as they will be forcing your bikes to jink and do very little as a result. As an example, we had a few kids come down to the local GW to have a few practice games ready for one round of school league, which I'm guessing this list is for, and I took a WGBL, 4 packs of 5 grey hunters with melta and a combi melta pack leader, all in drop pods. I've just sat here and using my dice to work out the damage in doing to you each turn, and after 7/8 attempts at the drop, around 3/4 jetbikes die, assuming of course you jink. From then obviously your WK will probably wreck the whole of my list, but provided I can keep your bikes jinking/dying, I'll be spending the game running around the board trying to play to the objectives and maybe taking a few pot shots at the WK if I get lucky.

As to your list, I'd drop the spirit stone.... Wait do jetbikes give a 3+ armour save still?... But yeah I'd drop the spirit stone as losing your save is not going to be good for your Farseers when it's not incredibly hard to put down three jetbikes. If possible I would also consider dropping the singing spear, as the Farseer should not be in range to use it, provided you use your speed to your advantage

This message was edited 1 time. Last update was at 2015/05/06 12:44:13


 
   
Made in us
Agile Revenant Titan






Austin, Texas.

 statu wrote:
Wait do jetbikes give a 3+ armour save still


Yes

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in gb
Veteran Wolf Guard Squad Leader






 ninjafiredragon wrote:
 statu wrote:
Wait do jetbikes give a 3+ armour save still


Yes


Maybe the spirit stone is worth having then
   
Made in gb
Jealous that Horus is Warmaster





I disagree with dropping the spirit stone, as it allows you to get a str3 ap3 Fleshbane Haywire Appcalyptic Blast for 3 warp charges, as well as re rolling saves and wounds on 1 warp charge.
The idea is to hide the Farseer so if the opponent wants to target them they will have to come closer, which is when the Wraithknight attacks. (Charging them)

This message was edited 1 time. Last update was at 2015/05/06 16:33:12


 
   
Made in gb
Veteran Wolf Guard Squad Leader






 Farseer Will wrote:
I disagree with dropping the spirit stone, as it allows you to get a str3 ap3 Fleshbane Haywire Appcalyptic Blast for 3 warp charges, as well as re rolling saves and wounds on 1 warp charge.
The idea is to hide the Farseer so if the opponent wants to target them they will have to come closer, which is when the Wraithknight attacks. (Charging them)


Assuming you roll them of course, and your opponent lacks sufficient long range weaponry to kill off your jetbikes, or a way to get a number of units close enough, and assuming he doesn't make you jink before you cast Eldritch Storm

Edit: as an example, I've played 5 games so far with the new Codex, and I am yet to roll Eldritch Storm, I've had every other power, but not that one, which is annoying because I want to see if it is as powerful as I reckon it will be, or if I've managed to make it seem more powerful just off what it has

This message was edited 2 times. Last update was at 2015/05/06 16:47:25


 
   
Made in gb
Jealous that Horus is Warmaster





 statu wrote:
 Farseer Will wrote:
I disagree with dropping the spirit stone, as it allows you to get a str3 ap3 Fleshbane Haywire Appcalyptic Blast for 3 warp charges, as well as re rolling saves and wounds on 1 warp charge.
The idea is to hide the Farseer so if the opponent wants to target them they will have to come closer, which is when the Wraithknight attacks. (Charging them)


Assuming you roll them of course, and your opponent lacks sufficient long range weaponry to kill off your jetbikes, or a way to get a number of units close enough, and assuming he doesn't make you jink before you cast Eldritch Storm

Edit: as an example, I've played 5 games so far with the new Codex, and I am yet to roll Eldritch Storm, I've had every other power, but not that one, which is annoying because I want to see if it is as powerful as I reckon it will be, or if I've managed to make it seem more powerful just off what it has

You know you get to re roll any number of dice in a psychic test right?
   
Made in gb
Veteran Wolf Guard Squad Leader






Yeah, I meant your roll to see what powers you get in the first place, it might be you end up with executioner as one, and the other two as maybe mind war and doom. mind war can be nice in the right situation, as can doom, but you're generally rolling to wound on a 2 given what you have
   
Made in ca
Swift Swooping Hawk





It is a hard list but I think I could take it with some Harlies and clever work.

Not going to make any friends with that however.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Oh, if you plan on rolling on the Runes of Fate, then definitely keep the Stones. I always take primarus powers (Guide, Presience & Shriek). I find the re-roll runes to be enough to get Presience off, since I want to make it hard for my opponent to deny anyway.

Stones aren't good for my purposes, but for your plan, take them

   
Made in gb
Jealous that Horus is Warmaster





 Erik_Morkai wrote:
It is a hard list but I think I could take it with some Harlies and clever work.

Not going to make any friends with that however.

What list would you use to beat it?
   
Made in ca
Swift Swooping Hawk





 Farseer Will wrote:
 Erik_Morkai wrote:
It is a hard list but I think I could take it with some Harlies and clever work.

Not going to make any friends with that however.

What list would you use to beat it?


A single formation made of Cast of players, comes it 597

Death Jester
Shadowseer ML 2 (Mask of Secrets)

Harlequin Troupe
Troupe Master - (Starmist Raiment - Caress)
4 x Harlies with Neuro Disruptor
3 x Harlies with Caress
2 x Harlies with Kiss and Fusion Pistol (As an insurance in an all-comer list)
2 x Harlies with Embrace and Neuro Disruptor

Starweaver

Now obviously the troupe is too big for the Starweaver but it makes a mobile firing platform.

Veil of Tears which is a Primaris power will severely limit your JSJ ability. You will need to get close to hope to do something. Problem is you will probably end up in charge range. Harlequins can hide in any terrain and are not affected by it. So cover is always an option. Veil of Tears means you will need to be at 24" MAXIMUM if you roll double-sixes to fire. At 18" against a fleeting army that is not hindered by terrain I WILL catch you.

I have 6 Fleshbane AP2 shots and 2 S8 AP1 shots per turn. There is a limit to how many FnP the Wraithknight can succeed in a row.
The Death Jester can either fire his Shuriken or Fleshbane ammo.

The Caress auto-wound at AP2 on a 6 to hit.
Kisses will give me 2 S6 AP2 hits minimum.
The Shadowseer's default weapon is also fleshbane

Psychic powers can also wreck havoc depending on what 2 powers I roll on top of the Primaris. Laugh of Sorrows or Mirror Mind can swing the tide real quick.

Once your Wraithknight is gone the bikes will need to get close to do something and quite frankly a squad of 3 bikes in Assault versus Harlies is a foregone conclusion.

Like I said, it IS a hard list but it has it's weak spots. Weak spots an army like the Harlequins can exploit.

This message was edited 2 times. Last update was at 2015/05/06 18:57:43


 
   
Made in gb
Jealous that Horus is Warmaster





 Erik_Morkai wrote:
 Farseer Will wrote:
 Erik_Morkai wrote:
It is a hard list but I think I could take it with some Harlies and clever work.

Not going to make any friends with that however.

What list would you use to beat it?


A single formation made of Cast of players, comes it 597

Death Jester
Shadowseer ML 2 (Mask of Secrets)

Harlequin Troupe
Troupe Master - (Starmist Raiment - Caress)
4 x Harlies with Neuro Disruptor
3 x Harlies with Caress
2 x Harlies with Kiss and Fusion Pistol (As an insurance in an all-comer list)
2 x Harlies with Embrace and Neuro Disruptor

Starweaver

Now obviously the troupe is too big for the Starweaver but it makes a mobile firing platform.

Veil of Tears which is a Primaris power will severely limit your JSJ ability. You will need to get close to hope to do something. Problem is you will probably end up in charge range. Harlequins can hide in any terrain and are not affected by it. So cover is always an option. Veil of Tears means you will need to be at 24" MAXIMUM if you roll double-sixes to fire. At 18" against a fleeting army that is not hindered by terrain I WILL catch you.

I have 6 Fleshbane AP2 shots and 2 S8 AP1 shots per turn. There is a limit to how many FnP the Wraithknight can succeed in a row.
The Death Jester can either fire his Shuriken or Fleshbane ammo.

The Caress auto-wound at AP2 on a 6 to hit.
Kisses will give me 2 S6 AP2 hits minimum.
The Shadowseer's default weapon is also fleshbane

Psychic powers can also wreck havoc depending on what 2 powers I roll on top of the Primaris. Laugh of Sorrows or Mirror Mind can swing the tide real quick.

Once your Wraithknight is gone the bikes will need to get close to do something and quite frankly a squad of 3 bikes in Assault versus Harlies is a foregone conclusion.

Like I said, it IS a hard list but it has it's weak spots. Weak spots an army like the Harlequins can exploit.

Forgetting that if you fail to get veil of tears off which is possible due to Farseers high ml you will die.

This message was edited 1 time. Last update was at 2015/05/06 19:05:47


 
   
Made in gb
Veteran Wolf Guard Squad Leader






Don't forget you'd be denying on 6, and can't re-roll it, odds are pretty damn good he'd get it off

This message was edited 1 time. Last update was at 2015/05/06 19:10:30


 
   
Made in gb
Jealous that Horus is Warmaster





 statu wrote:
Don't forget you'd be denying on 6, and can't re-roll it, odds are pretty damn good he'd get it off

And if I get first turn?
   
Made in gb
Veteran Wolf Guard Squad Leader






It was a direct reply to 'if you fail to get veil of tears off'
   
Made in ca
Swift Swooping Hawk





 Farseer Will wrote:
 statu wrote:
Don't forget you'd be denying on 6, and can't re-roll it, odds are pretty damn good he'd get it off

And if I get first turn?


Depends on the Warlord trait chart I use.

You could get first turn just like I could get the trait that let's me seize on a 2+

There is always a factor of luck somewhere.

Could my list take yours? Yes, it could. Would it be a sure thing? No of course not. Nothing ever is.

This message was edited 1 time. Last update was at 2015/05/06 19:29:08


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Relying on getting a Psychic power off does not equal a hard counter to any thing. Too many things can go wrong for you. I cant tell you how many times I have rolled 5WCs for a 1 WC power and still failed.

Also there are enough shots with the bikes, that it is worth moving closer. They can still tear that unit apart and 2d6 assault out of charge range (or at least make the unit manageable for the WK to clean up)

That being said, I think I may have to play this scenario out on my table at home. I have all the models to field both lists. I'll tell you how it goes (though it might be a few days before I can get to it)

This message was edited 1 time. Last update was at 2015/05/06 19:53:34


   
Made in gb
Jealous that Horus is Warmaster





 Erik_Morkai wrote:
 Farseer Will wrote:
 Erik_Morkai wrote:
It is a hard list but I think I could take it with some Harlies and clever work.

Not going to make any friends with that however.

What list would you use to beat it?


A single formation made of Cast of players, comes it 597

Death Jester
Shadowseer ML 2 (Mask of Secrets)

Harlequin Troupe
Troupe Master - (Starmist Raiment - Caress)
4 x Harlies with Neuro Disruptor
3 x Harlies with Caress
2 x Harlies with Kiss and Fusion Pistol (As an insurance in an all-comer list)
2 x Harlies with Embrace and Neuro Disruptor

Starweaver

Now obviously the troupe is too big for the Starweaver but it makes a mobile firing platform.

Veil of Tears which is a Primaris power will severely limit your JSJ ability. You will need to get close to hope to do something. Problem is you will probably end up in charge range. Harlequins can hide in any terrain and are not affected by it. So cover is always an option. Veil of Tears means you will need to be at 24" MAXIMUM if you roll double-sixes to fire. At 18" against a fleeting army that is not hindered by terrain I WILL catch you.

I have 6 Fleshbane AP2 shots and 2 S8 AP1 shots per turn. There is a limit to how many FnP the Wraithknight can succeed in a row.
The Death Jester can either fire his Shuriken or Fleshbane ammo.

The Caress auto-wound at AP2 on a 6 to hit.
Kisses will give me 2 S6 AP2 hits minimum.
The Shadowseer's default weapon is also fleshbane

Psychic powers can also wreck havoc depending on what 2 powers I roll on top of the Primaris. Laugh of Sorrows or Mirror Mind can swing the tide real quick.

Once your Wraithknight is gone the bikes will need to get close to do something and quite frankly a squad of 3 bikes in Assault versus Harlies is a foregone conclusion.

Like I said, it IS a hard list but it has it's weak spots. Weak spots an army like the Harlequins can exploit.

Just realised you can't take this list in the tournament I am going to, as it has to be a CAD
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

So neither Harlequins nor Skitarii can play in this tourney (cuz neither have HQ choices)?

That's harsh if you wanted to play those armies.

   
Made in ca
Swift Swooping Hawk





 Galef wrote:
So neither Harlequins nor Skitarii can play in this tourney (cuz neither have HQ choices)?

That's harsh if you wanted to play those armies.


Indeed, sucks major .
   
Made in gb
Furious Fire Dragon




Peterborough, England.

I e-mailed the main host of the tournament regarding skitarii and harlequins recently. I'll let you know if I get a reply

   
Made in gb
Dakka Veteran





For 600 pts I think this list is very strong but I would do all in my power to shave points and get 2 star canon for the wraithknight. I know it's a different meta to most (star canon are not good really most of the time) but I am begining to think 4 star canon shots plus 2 d canon shots is the optimum for him.
   
 
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