Gordon Shumway wrote:Who is your chaos lord going to be attached to? You need the same mark to attach him to a unit. All of your units are mon or mos, but your lord is mok.
I had intended to attach him to the
CSM Bikers, but had completely missed the rule that he had to have the same Mark. Would you suggest making the Bikers
MoK, or turning the lord to
MoS?
TheApexHunter wrote:I'm guessing the chosen go in the drop Pod? I get that their Champion will be a beast in challenges, but I envision chosen dropping, destroying a unit, and then being mopped up, without a chance of him seeing CC.
Ironically that's exactly how I saw them being used. The
PF and
LC were kind ofjust a backup plan, though since you've pointed it out, that does seem rather pricey...
You could swap the pod and the rhino crew and make your chosen CC beasts (maybe MoK?), while giving plasma/combi-plas to your regular CSM.
I was having a substantial amount of trouble getting into
CC last tournament, and short of a land raider, I don't particularly have an answer to that problem. The drop pod has had trouble staying alive that long it seems, and the thought of dumping a lot of plasma into the enemy seemed like the best bet... Maybe I just need more games and experience though?
Any reason for MoS on the CSM?
I was thinking I5 would help in Close Combat, now I'm not quite so sure.
Another idea... Drop the chosen, bump the MoN CSM to 10+ with drop pod and 3 plas.
I might need to take a serious look at this option instead then
Last idea... drop the black mace. On DP its awesome, on everything else it seems overpriced.
Yeah, though
ATM, it's my best chance of a serious
CC buff to the Warpsmith.... I'll think this one over too. Maybe the burning brand of Skallthrax?
Forgive me if I'm missing a big piece of synergy from spells or Night Lords etc, but I feel like your troops aren't doing much more then what some cultist can do for 1/2 the price.
Essentially yes, but with better saves, firepower, and survivability. My cultists were getting nuked off the table by turn two every game last tournament, so I couldn't help but think it might be a good idea to swap 13 cultists for 5 or 6
SM's instead.
Thanks a lot for the input, greatly appreciated!