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![[Post New]](/s/i/i.gif) 2015/05/06 04:13:55
Subject: Anyone having success with Daemonkin?
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Daemonic Dreadnought
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Just curious, anyone having any luck with them? The people I know who play them are having a hard time with the blood tithe points, specifically with getting up to 8 fast enough.
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![[Post New]](/s/i/i.gif) 2015/05/06 04:29:55
Subject: Re:Anyone having success with Daemonkin?
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Fresh-Faced New User
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My strategy has been to try and secure three blood thithe points per round for the armywide FNP and make sure I have a list where every model in the army can take advantage of that result (slaughtercult + gorepack with lots of bikers and 40 khorne hounds - no vehicles at all). I don't plan for any summoning unless I want to be silly or really need it for late turn objective grabs (even then I would go for summoning hounds for quick scoring).
I've found KDK to be a really fun, fast and effective army to play. But, I see prince and thirster summoning as something of a red herring distracting you from the truly powerful choice of armywide FNP.
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![[Post New]](/s/i/i.gif) 2015/05/06 04:31:02
Subject: Anyone having success with Daemonkin?
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Auspicious Daemonic Herald
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Well first off you shouldn't be going for the 8 point Bloodthirster summon. Even if you believe that it can arrive in glide mode and charge the next turn Bloodthirsters still suck.
Currently i'm having success just spamming Soul Grinders and Maulerfiends in the Blood Host. I usually maintain 4 Blood Points a turn allowing me to give all of my walkers +1A and then the fleshy bits in the Slaughter Cult also get FNP for free.
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![[Post New]](/s/i/i.gif) 2015/05/06 04:43:42
Subject: Anyone having success with Daemonkin?
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Missionary On A Mission
Australia
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I'm having good success. No problems with Blood Points, turns 3-4 I'm normally sitting at 5-6+ points easily. However I would question why you really ever need to build up more than 3 - the army-wide Feel No Pain buff is amazing.
I've been running a Blood Host with a Slaughtercult (PF/LC Lord on Juggy, CSM with plasma in Rhino, Possessed in Rhino, Zerkers in Rhino, 2x cultists on foot), a Gorepack (2x Bikes with Melta, 10 Flesh Hounds to run with the Lord), a Soul Grinder with the Torrent Flamer, Helbrute and a Bloodthirster.
The general play is to rush everything forward, earn Blood Points when/if Rhinos or Cultists get popped, activate Feel No Pain and give the Slaughtercult the additional Rage/Furious Charge and slam everything into Assault. Nothing fancy, just brute force everything into close combat.
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![[Post New]](/s/i/i.gif) 2015/05/06 10:03:45
Subject: Re:Anyone having success with Daemonkin?
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Nurgle Veteran Marine with the Flu
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Some of this has already been mentioned but I've found the most effective way to play Daemonkin is with an MSU list capable of generating 3-5 BT points per turn. A lot of people got excited about being able to summon the shiny new Bloodthirster model using the table but in most situations you're better off aiming for FNP every turn as a BT reward which is even more effective with an MSU list. I certainly wouldn't save points in one turn just to build them up to get a Bloodthirster next turn.
Remember that your Slaughtercult Formation can take an additional lesser BT reward so depending on how many point you have you can either get army wide FNP, or it can be good to summon some hounds/bloodletters while also taking FNP on your Slaughtercult. Always pay to take a character in a unit where you can to maximise BT points when they die, and remember that you get 2 points if one of your IC's is killed.
Other than the BT table the codex rewards an aggressive playstyle, almost forcing you to send a large proportion of your forces forwards to wreck things in CC. It's fine for your more expendable units to die in order to generate BT points but you also need to kill stuff. The best approach is to find a balance where you are killing while being killed, and Khorne will be most pleased. As long as you're generating decent BT points you can replenish your forces by summoning hounds/bloodletters, and the battles should swing in your favour.
Otherwise, also use the usual tactics when playing with an assaulty army, make best use of cover etc when advancing. Hounds, Spawn and even bikes in the Gorepack Formation can esentially ignore terrain when moving and this makes them very manouverable. I recommend taking a Gorepack Formation every time; it is the standout formation in the codex.
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![[Post New]](/s/i/i.gif) 2015/05/06 13:48:06
Subject: Re:Anyone having success with Daemonkin?
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Crazed Cultist of Khorne
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I just want to add and re-iterate. The summoning is aspects of the blood tithe are a trap and I will go as far to say that the kol-rath axe is also a waste.
I would much rather have a juggerlord with a powerfist or for 5 more points the goredrinker and use some tactics to get his tally up than just to waste 8 blood tithe on killing a character, losing a really beneficial powerup of army wide FNP, and all with the risk that it could fail remoivng my hero from the game and wasting points.
The kol-rath thing is silly. A powerful, expensive character dies just for a hurting thirster to show up that has to weather two turns of shooting at least. No thanks.
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![[Post New]](/s/i/i.gif) 2015/05/06 14:27:10
Subject: Anyone having success with Daemonkin?
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Rampaging Khorne Dreadnought
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The bloodthirster one is kinda meh, but the demon prince is pretty nice, since it's basically your same lord with better stats and wings. Though I guess that depends on how soon you can assault again. If your lord has killed some stuff and has lost a few wounds in the process, this gets him back into the action and then some. Overall the minor ones are more useful though.
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![[Post New]](/s/i/i.gif) 2015/05/06 15:30:27
Subject: Anyone having success with Daemonkin?
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Shrieking Traitor Sentinel Pilot
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Out of curiosity, has anyone had experience with the blood point generating sword?
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![[Post New]](/s/i/i.gif) 2015/05/06 15:40:32
Subject: Anyone having success with Daemonkin?
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Death-Dealing Devastator
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I use the blade of endless bloodshed on a herald on juggernaut or bloodthrone. It does as you would expect, but it is also a high priority. Herald will usually get focused and they are not that tough.
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2500 pts |
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![[Post New]](/s/i/i.gif) 2015/05/06 15:50:13
Subject: Anyone having success with Daemonkin?
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Sinewy Scourge
Commoragh (closer to the bottom)
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I have used the BT Axe so far, and I like it...But i feel like it isnt as worth it as the other items. So I might just drop it and us the sword or something else more rewarding.
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Wyzilla wrote:Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.
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![[Post New]](/s/i/i.gif) 2015/05/06 16:00:23
Subject: Anyone having success with Daemonkin?
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Death-Dealing Devastator
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I have been having very good success with KDK. Even against the new eldar. If I go first, all those bikes have one whopping turn to stop me before they are in assault with half my army. Necrons on the other hand are terrible to play against. Not because they kill you, but because they do so little damage, and you do so little to them, that it ends up just being huge brawls that last 6 turns. Seriously, zahndrekh and 16 warriors fought my one biker sergeant with fnp for 3 turns. With nothing ever to challenge in their units, I was getting like very few points a turn.
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2500 pts |
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![[Post New]](/s/i/i.gif) 2015/05/06 16:05:40
Subject: Anyone having success with Daemonkin?
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Sinewy Scourge
Commoragh (closer to the bottom)
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Bonachinonin wrote:I have been having very good success with KDK. Even against the new eldar. If I go first, all those bikes have one whopping turn to stop me before they are in assault with half my army. Necrons on the other hand are terrible to play against. Not because they kill you, but because they do so little damage, and you do so little to them, that it ends up just being huge brawls that last 6 turns. Seriously, zahndrekh and 16 warriors fought my one biker sergeant with fnp for 3 turns. With nothing ever to challenge in their units, I was getting like very few points a turn.
Yes, Necrons are a team that I would just hate to play against...Field lots of rhinos... and use them as Obec holders, The Necron player will have to kill them if he wants the objective. That could be one way to get a few extra points to make up for the lack of Characters necrons have lol
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Wyzilla wrote:Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.
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