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Made in us
Been Around the Block




So, after watching yet another Imperial Guard regiment get blown apart by the Tau and their anime fan JSJ crap, Techpriest [REDACTED] of the Adeptus Mechanicus decided that maybe they were onto something with that 'Jetpack Infantry' thing, and furthermore, that something like that could be really helpful for a Shooty army like the Imperial Guard. After securing a princely sum by short selling stock of several dozen major conglomerates based on Oedipus IV just prior to that world's tragic invasion by Orks, who succeeded in making planetfall in force due to a sudden and debilitating failure in the planetary defense grid, he absconded to interstellar space with his entire staff of Graduate-Adepts. Their consent in this move was deemed irrelevant.

Several (dozen) failed (and messy) experiments later, Magos [REDACTED] had discovered two fundamental problems facing him. One was the issue of controlling a powerful jetpack in flight, which was extremely difficult for an unmodified human, and the acceleration forces involved, which wrecked havoc on a human body.

Discovering a template for the Lorica Thallax offered him a solution to both of these problems. Turning the cybernetic augmentations used in the creation of a Thallax up to 1011 and combining it with design principals from the Dreadnought, Sicarian Battle Armour (and other machines, according to some sources; Magos [REDACTED] denies any knowledge of the disappearance of several [hundred] Tau battlesuits, ranting that all charges must be dropped on account of a certain utility casing not fitting his Mechadendrite}, the Magos had found his solution.

The brain of a subject is surgically extracted from its fleshy braincase and submerged in a bath of Autosanguine and Nanyte fluid to sustain and maintain it, then cybernetic implants are added and the brain stem is hardwired to a amalgamate broadband neural interface, supplemented by dozens of secondary unitary connections.

The initial volunteers for the conversion process were, of course, heinous criminals; nearly all of them died agonizingly in short order. They probably wished they'd returned their books on time, huh?

However, you just keep on trying till you run out of carbohydrate pastry motivators, and eventuilly you get somewhere. Magos [REDACTED] made steady progress on his invention.

Then disaster struck. A series of breakthrough experiments on the neural interface and brain transfer system rendered the process only about as painful as a vanilla crucifixion, and with slight memory loss as the only lingering effect. The tragedy continued when massive progress was made on the fabrication of the combat chassis body, leaving it able to be produce on a large scale by a fairly advanced world. However, they say disasters come in threes, and when one of [REDACTED]'s crackpot colleges discovered a Cognitotheological Sygaldryic Engram that provided the whole thing with immense protection from Tech-Daemons, it was obvious there was a problem.

Magos [REDACTED] realized that the Skitarii would never accept some that was practiacl and devoid of massive SUFFERING, he reluctantly marketed his Revenant to the Imperial Guard.

SKIP HERE FOR CRUNCH

A Revenant Contubernium may be taken as an Elites choice for an Imperial Guard Army, if anyone is actually paying attention to Force Org anymore.

Revenant Contubernium - ~108-120 points(?)

A Revenant is Jetpack Infantry

A Revenant Decanus is Jetpack Infantry (Character)

WS: 3 BS: 4 S: 4 T: 5 W: 3 I: 3 A: 2 Ld: 8(9) Sv: 3+

Wargear:

Revenant Combat Platform

Galvanic Volley Gun ( S4 AP4 30'' Range Salvo 2/4)

Defensive Grenades

Revenant Combat Platform - The Wearer becomes Jetpack Infantry, and gains a 3+ Armor save, a 6++ Invulnerable Save, and the Feel No Pain USR, the Super Fighting Robot (working name) Special Rule, and the Dunestrider SSR (Stolen Special Rule). Saying it 'grants' any of these traits is somewhat silly, as the wearer is basically just a brain somewhere in the upper thorax of the machine, but that's the proper wording.

Special Rules:

Jetpack

Feel No Pain

Dunestrider

Stubborn

Super Fighting Robot (working name): As Relentless, but Poison and Sniper rolls To Wound are made at a -1 penalty, but the unit cannot receive orders or be jointed by Independent Characters.

Options:

Up to seven additional Revenants may be added to the unit.....................36-40 Points per Model

Heavy Weapons - Pending Further Consideration

Extra Combat Modifications - Coming Soon
   
Made in gb
Proud Triarch Praetorian





Thallax from FW are the same stats and cost and are almost better in every way...

Look into the HH#3 rulebook, take a look at the Taghmata army list, and go from there.

I like the idea, but in this state, it is poorly executed.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Been Around the Block




 IHateNids wrote:
Thallax from FW are the same stats and cost and are almost better in every way...

Look into the HH#3 rulebook, take a look at the Taghmata army list, and go from there.

I like the idea, but in this state, it is poorly executed.


My goal was a 3+ Thallax.
   
Made in gb
Proud Triarch Praetorian





Thallax being 4+ are one of their better features

a 3+ armour save on a Thallax would put the price up to roughly 60-65 ppm, which is way to expensive for basic troops.

You would be better off not trying to give them too much stuff. For example, Dunestrider has absolutely no place on these, nor does the 6+ invun

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Been Around the Block




 IHateNids wrote:
Thallax being 4+ are one of their better features

a 3+ armor save on a Thallax would put the price up to roughly 60-65 ppm, which is way to expensive for basic troops.

You would be better off not trying to give them too much stuff. For example, Dunestrider has absolutely no place on these, nor does the 6+ invun


First of all, these aren't basic troops. They're intended as a mobile and powerful strike or reaction force, the same role that mechanized infantry played on a strategic scale IRL.

Also, I'm not sure how you figure ~62.5 ppm for a 3+ armored version. Crisis suits are base 22 ppm for a 3+ save, and while they have a somewhat inferior statline and may cost closer to 35-40 ppm after kitted out, they get much better weapons, massive force multipliers from support systems, supporting fire, and Markerlights. The base Thallax has Djinn-Sight, (this doesn't) which is amazing this addition, at 40 points, with some melee ability.

50 points might have been a better target price, but I think 60+ is way too high.
   
Made in gb
Proud Triarch Praetorian





They are basic troops, the Castellax aren't basic troops.

Also, bear in mind a Crisis suit doesn't come standard with a gun, the good ones of which cost almost as much as the suit they are mounted on, and have a wound less, don't come with FNP on an invun, and worse ballistic/weapon skill.

To purchase the mentioned gun, fnp & invun save (which albeit is a better invun) puts the crisis suit costing 77 points, which is very high for a model with a relatively low statline.

Whereas these come stock with a 30" S4AP4 Heavy 4 weapon, and Thallax come stock with an 18" S7AP5 Rending Shred gun.

Yours are doing much more damage for a statline & price tag that matches. Something has to give to bring them closer to line with other multiwound Jet Pack infantry, first of which is loose Dunestrider.

Albeit, Djinn-sight is almost impossible to plan around, seeing as how it's built in, but you definitely do not need to give them Dunestrider, or if you do cost them in the mentioned 60+ ppm range.

Looking at the other things that have it, they are T3 1W 4+ models, or a 11/11/10 2HP walker, neither of which are going to survive long. These are going to be moving 9" then shooting then jumping 2D6 avg. 7"

That is too much mobility for something T5 3W 3+/6++/FNP that costs 40 points.

Loosing dunestrider or upping points is where you need to start improving these.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Lone Wolf Sentinel Pilot





Have to agree, minimum 55-60 for what you're getting. You're in every way more durable than a crisis suit, while starting with a better gun than their equivalent (the burstgun), getting better movement just because....
   
 
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