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![[Post New]](/s/i/i.gif) 2015/05/08 20:37:51
Subject: Space Marine Formation
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Ruthless Interrogator
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Formation Bolter Assault Task force
Special Rules- Bolter Assault, Move it Men!
Formation units:
2-4 Space Marine Tactical Squads
0-4 Space Marine Devastator Squads
Bolter Assault- Treat all boltguns and combi-bolters in this detachment as having rg 24" s4 ap5 assault 2 weapons, and treat all Heavy Bolters as having rg 24" S5 ap4 Assault 3.
Move it Men!- Add one inch to run, charge, and disembarking distance for models in this detachment.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/05/09 19:56:00
Subject: Space Marine Formation
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Painlord Titan Princeps of Slaanesh
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Assault 24" on marines seems op but balanced for hb.
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This message was edited 1 time. Last update was at 2015/05/09 20:15:29
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![[Post New]](/s/i/i.gif) 2015/05/09 22:43:57
Subject: Space Marine Formation
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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OP? Comparing it to Eldar detachment/formations, this is practically diddly squat.
I say it's fine, but i would suggest having an obligatory Captain / Chapter Master armed with a Bolter/Combi-Bolter. Then at the start of each turn choose either ''Move it Men'' or ''Fire on my Target'' (If the commander hits with his bolter, any other bolters firing at that target get preferred enemy).
Would give it a bit more flavor, and if you killed off the Captain then it would lose a lot of it's benefits to balance it out.
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![[Post New]](/s/i/i.gif) 2015/05/09 23:49:06
Subject: Space Marine Formation
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Regular Dakkanaut
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Given that bolters are plain, un-buffed S4 shooting, having a formation bonus that makes them all Assault 2 instead of Rapid Fire is... quite frankly meaningless.
If I really wanted a bunch of S4 shooting, then I could just take more Tacs (which is a bad idea, but let's ignore that shall we). I really don't see why I should take such a formation, given that S4 shooting is pretty meaningless (unless you're up against the mythical footdar, of course).
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![[Post New]](/s/i/i.gif) 2015/05/10 17:38:06
Subject: Space Marine Formation
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Ruthless Interrogator
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I didn't add a captain as tax, because tacticals are not very good (even with the buffs).
Maybe Imperial fists with this might be too much though....
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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