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![[Post New]](/s/i/i.gif) 2015/05/08 22:23:24
Subject: Flicker jump and torrent weapons
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Devastating Dark Reaper
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Came across this in a game yesterday - my warp spiders were chosen as the target of a baleflamer and chose to flickerjump but how do these rules interact? When i jump can the template follow me or is it set where it originally was?
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3500 | 1000 |
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![[Post New]](/s/i/i.gif) 2015/05/08 22:28:03
Subject: Flicker jump and torrent weapons
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Legendary Master of the Chapter
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What are the relevent rules for this?
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/05/08 22:31:11
Subject: Flicker jump and torrent weapons
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Decrepit Dakkanaut
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Isn't flicker jump when targeted? Targeting is before you place the template, so it's possible for it to follow you.
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![[Post New]](/s/i/i.gif) 2015/05/09 06:34:48
Subject: Re:Flicker jump and torrent weapons
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Executing Exarch
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Nos is correct. Flicker jump is triggered when the unit is targeted, which is before the 'choosing a weapon' step of the shooting sequence, so would be resolved before you could place the template.
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![[Post New]](/s/i/i.gif) 2015/05/09 12:41:28
Subject: Flicker jump and torrent weapons
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Screaming Shining Spear
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That said, you should easily be able to get out of weapon arc since its hull mounted
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![[Post New]](/s/i/i.gif) 2015/06/05 06:38:13
Subject: Flicker jump and torrent weapons
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Been Around the Block
Chico
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What happens if a unit next to the Warp spiders is chosen as the target of the Torrent or Template weapon? The same situation as the anti inviz arguments? Can they jump any way or do the get hit even if the target unit can't even be hurt (av 14, T 10 ect..)?
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![[Post New]](/s/i/i.gif) 2015/06/05 06:55:14
Subject: Flicker jump and torrent weapons
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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Lord Lorne Walkier wrote:What happens if a unit next to the Warp spiders is chosen as the target of the Torrent or Template weapon? The same situation as the anti inviz arguments? Can they jump any way or do the get hit even if the target unit can't even be hurt ( av 14, T 10 ect..)?
The Warp Spiders in that instance are not the chosen target of the attack, so are not targeted and cannot use Flickerjump. In a situation like this of course you're still required to cover as many models in the actual target unit as possible, so in most circumstances it's hard to catch a second unit like this.
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![[Post New]](/s/i/i.gif) 2015/06/05 07:04:56
Subject: Flicker jump and torrent weapons
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Jinking Ravenwing Land Speeder Pilot
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Vehicles are an easy one. Smaller end just touching the hull and the large end pointed wherever you need it
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"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes...  " |
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![[Post New]](/s/i/i.gif) 2015/06/05 07:11:47
Subject: Flicker jump and torrent weapons
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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jokerkd wrote:Vehicles are an easy one. Smaller end just touching the hull and the large end pointed wherever you need it
Not quite - "Against vehicles, the template must be placed to cover as much of the vehicle as possible..."
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![[Post New]](/s/i/i.gif) 2015/06/05 07:29:21
Subject: Flicker jump and torrent weapons
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Been Around the Block
Chico
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With superb model placement against an unawares enemy though it could get ugly.
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![[Post New]](/s/i/i.gif) 2015/06/05 11:33:36
Subject: Flicker jump and torrent weapons
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Lord Commander in a Plush Chair
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It is possible, but so difficult and situational as to be improbable.
But yes any attack that does not target yet still hits the spiders would not allow them to flicker away(a more probable example would be a scattered blast, especially a larger barrage one).
A witchfire beam targeting a different unit but drawn through the spiders would be another "shooting attack" that they can be hit by and not be able to jump away(iirc witchfires are still treated as shooting attacks aren't they?).
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2015/06/05 14:59:08
Subject: Flicker jump and torrent weapons
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Krazed Killa Kan
Homestead, FL
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One more item in the Eldar Codex that should be fixed, 1 Flicker Jump per turn
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/06/05 22:56:28
Subject: Flicker jump and torrent weapons
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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Ghazkuul wrote:One more item in the Eldar Codex that should be fixed, 1 Flicker Jump per turn 
What does that have to do with anything in this thread?
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![[Post New]](/s/i/i.gif) 2015/06/05 23:42:21
Subject: Flicker jump and torrent weapons
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Krazed Killa Kan
Homestead, FL
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Mr. Shine wrote: Ghazkuul wrote:One more item in the Eldar Codex that should be fixed, 1 Flicker Jump per turn 
What does that have to do with anything in this thread?
What does that have to do with anything in this thread?
but on another note, im just pointing out that regardless of the wording of this question the Flicker jump has many errors that need to be addressed  but continue to rage away my furry Friend
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/06/06 00:40:32
Subject: Flicker jump and torrent weapons
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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Ghazkuul wrote:What does that have to do with anything in this thread?
but on another note, im just pointing out that regardless of the wording of this question the Flicker jump has many errors that need to be addressed  but continue to rage away my furry Friend
It was at least in reply to something already posted, albeit something off-topic.
And I'm not the one coming into a thread to drop a complaint completely extraneous to what's being discussed; I'm happy as Larry, thanks
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![[Post New]](/s/i/i.gif) 2015/06/06 02:44:43
Subject: Flicker jump and torrent weapons
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Krazed Killa Kan
Homestead, FL
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Then let me answer the question so you can stop worrying about everyone hating on your precious elder
Yes you may flicker jump to your hearts content, but he still gets to put the flamer down anywhere within range AFTER you jump. Since its a Bale Flamer im assuming your going to get hit still.
Secondly, not directly asked but can be assumed to be a question as well. IF the spiders weren't the target for the flamer attack they don't get to flicker jump, much like a vehicle with JINK getting hit by ordinance or something that scatters. Or In the case of flame weapons since...ignores cover.
TO my point though, Flicker jump needs to be fixed, its OP as heck to begin with and the way it interacts with rules atm causes confusion for newer/casual players as this article demonstrates. Happy now?
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/06/06 04:43:09
Subject: Flicker jump and torrent weapons
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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You seem agitated. You should take a breather, and not work yourself up by feeling the need to jump into Eldar-related rules threads to voice an opinion more appropriately voiced elsewhere
I agree with you on targeting and placing the template, but that's already been well established in this thread and others.
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![[Post New]](/s/i/i.gif) 2015/06/07 15:13:44
Subject: Flicker jump and torrent weapons
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Quick-fingered Warlord Moderatus
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Mr. Shine wrote:You seem agitated. You should take a breather, and not work yourself up by feeling the need to jump into Eldar-related rules threads to voice an opinion more appropriately voiced elsewhere
I agree with you on targeting and placing the template, but that's already been well established in this thread and others.
If the question got answered why are you heckling him over an off-topic post?
And i thought it was us brits that are famed for passive-agressive note-posting? Quit cramping our style!
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This message was edited 1 time. Last update was at 2015/06/07 15:14:01
https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle.. |
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![[Post New]](/s/i/i.gif) 2015/06/07 16:30:13
Subject: Flicker jump and torrent weapons
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Foolproof Falcon Pilot
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So much tension in this thread. Question has been answered, lets let it die in peace.
Here, lets end it on a nice note:
You guys are all awesome and the best table-top enthusiasts I've ever had the pleasure of conversing with!
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![[Post New]](/s/i/i.gif) 2015/06/10 07:42:06
Subject: Flicker jump and torrent weapons
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War Walker Pilot with Withering Fire
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Ghazkuul wrote:
Yes you may flicker jump to your hearts content, but he still gets to put the flamer down anywhere within range AFTER you jump. Since its a Bale Flamer im assuming your going to get hit still.
You don't have to flickerjump backwards, you can do it sideways, out of the arc of the weapon.
Entirely valid option when face with things like a vindicator, hull mounted flamers, sponson weapons etc.
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8,000 pts and counting
1,000 points, now painting. |
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![[Post New]](/s/i/i.gif) 2015/06/10 08:14:52
Subject: Flicker jump and torrent weapons
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!!Goffik Rocker!!
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Kommissar Kel wrote:
A witchfire beam targeting a different unit but drawn through the spiders would be another "shooting attack" that they can be hit by and not be able to jump away( iirc witchfires are still treated as shooting attacks aren't they?).
Beams don't target units, so they won't be able to flicker jump anywayz.
Also, i'm not sure about bombing runs as they're not a shooting attack.
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