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Made in us
Frightening Flamer of Tzeentch






Ok, let me lay out the rules in question then give a scenario in which I had used them.

Rule #1: Moving charging models. You must move as many models into base contact with the primary target as possible. (Keeping in mind you move models individually and can legally block yourself after 3-4 models) After this, any number of models can engage secondary targets.

Rule #2: "A model must move into unit coherency with another model that has already moved. If this is not possible move as close to another model to maintain unit coherency as possible.


Given this information, it is very possible and legal to break unit coherency given some guile in the movement and assault phases.


Example: Say I have a large blob of hound, they are stretched across the board hammer and anvil with blobs of 7 on each end and the remaining 6 acting as a very narrow bridge between the two blobs. (50mm bases, very possible at least approximately). In the assault phase I declare an assault on a unit in my deployment zone and a unit in their deployment zone. With the primary being in their deployment zone. So, I make the charge. I move as many into base contact as possible. I can move each hound individually, so I can block myself from being into base contact with them after about 3 hounds. After that, each model can move into secondaries at will. I will begin by breaking the "Bridge:. I will take a model near the "ends" of the bridge that will alienate models in the middle, and move it into base contact with a secondary, that model abiding by the rule of moving into unit coherency. Do the same on the other side with the primary target. You will now have models that cannot make it into unit coherency. These models will move to the polar ends to "Make it as close as possible to ones that already moved".


Doing this I can have two different combats, on opposite sides of the board with what is seemingly two different units, But, it is in fact the same unit in a single combat.

Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
Made in gb
Confessor Of Sins





Newton Aycliffe

http://www.dakkadakka.com/dakkaforum/posts/list/646984.page

Very similar thread, and could possibly be considered a double-post...

And the answer is no, that could not happen as you are quoting rules for Single Charges.
Multiple combats:
"Remember that the charging unit is not allowed to break its unit coherency, and this will obviously limit the potential for this kind of charge."

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Frightening Flamer of Tzeentch






But the FAQ specifically gives permission of a circumstance in which you can break coherency.

Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Funny times when a unit at one side of the table sweeps another one which its other half is 2 feet away

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 Lord Commissar wrote:
But the FAQ specifically gives permission of a circumstance in which you can break coherency.


Yes, for single charges:
"Page 46 - Charge Move, Moving Charging Models"

Sure, the rules for multiple combats refer to those rules, but the one i quoted must also be followed. If it creates a strange situation where you need to keep a daisy chain of models between 2 combats, then maybe that is the solution.

However, the words "this will obviously limit the potential for this kind of charge" can have a very broad meaning.
In your example, where the two Units are 24" away from each other, one could easily say "it's one of those limits".

Plus, setting up such a situation is quite uncommon. Unless playing the Green Tide, as per the other topic...

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
 
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