Hi Guys,
I have been through most 7th edition codex, and felt that they all manage to make your think that this faction is way better than the others (at the exception of AS, which is straight forward and clearly highlight good/bad units - I am an AS player btw).
In addition, I am playing a small tournament soon and tried to sum up all armies match up by summarizing they straight, weakness and tried to provide a score for each category (from 1 to 10) CC - Close Combat, Shoot - Shooting, Speed - Mobility, Management - How easy it is to manage all model with their specific rules etc, Army Size - How many model can you field:
PS: this is my very personal opinion and it is not exhaustive. In addition, I am not English-Native speaker so please forgive the mistake
Space Marine:
+ Plus +
- Versatile units polyvalent in both CC and Shooting
- Versatile tanks with a while range of possibility (from land raider to Razor Back)
- Good armor with 3+ as army standard, BS 4, WS 4, T 4, S 4, I 4… only good stuff
- ATSKNF of course
- Minus -
- Damn expensive units.
- Lack of model in a regular army list. Average SM would field between 20 to 30 models while other would be closer to 60 (in a 1500 pts list - From my experience)
- Rely way to much on upgrade. A naked vanilla marine is pretty useless
Sum up CC: 5 Shoot: 6 Speed: 4 Management: 8 Army Size: 4
Total: 27/50
IG
+ plus +
- Tanks, lots of tank
- Number of model/tanks per army
- Leman Russ and Chimera - Prahhhhh the Emperahhhhh
- Minus -
- Objective games. Troop choice are very weak, a single flamer can get rid of a full troop
- Bad BS (I know vet are better)
- rely way to much on ADL and cover
- Suck at CC. Don't get me wrong, Ogryn and Bullgryn are ok but no match again any other CC focus units.
Sum up: CC: 3 Shoot: 7 Speed: 6 Management: 3 Army size: 9
Total: 28/50
Blood Angel
+ Plus +
- Mobility
- Versatile units
- All other stuff from SM
- Minus -
- So so at shooting
- Expensive Units
- No match agains real CC armies (i.e. ork/tyranids…)
Sum up CC: 7 shoot: 5 speed: 6 Management: 8 Army Size: 3
Total: 29/50
Space Wolf
+ plus +
- Storm shield every where making them damn resilient
- More versatile than other marines
- DN every where
- Minus -
- Super super expensive. I sometime play agains them and always surprise to see only 20 models in a 1850 army list
- Lack of Dakka Dakka
- too dependent on wolf and DTs
Sum up: CC: 7 Shoot 5 Speed : 6 Management: 9 Army size: 2
Total: 29/50
Grey Knight
+ Plus +
- Dread Knight - What a beast
- Psychic everywhere
- Power weapon every where
- Deep strike every where
- Minus -
- Worst than Space Wolf looking at the number of models - Easily table out
- Worst than Space Wolf looking at the units cost
- Cheese, Super Cheese
- Lack long range shooting
Sum up: CC: 8 Shoot: 4 Speed: 8 (Thanks to deep strike) Management: 10 Army Size: 1
Total: 31/50
Eldar
+ Plus+
- Super Mobile
- Versatile choice from the codex
- Good/Cheap troop choice
- Lance rules
- Minus -
- Not as good as they look like in CC
- Weak units. A good salvo of anything will usually get rid of any units
- Weak Vehicle. Even with Jink, no need for immo spam to take down a fully motorize elder list
Sum up: CC: 3 Shoot: 8 Speed: 9 Management: 5 Army Size: 7
Total: 32/50
Dark Eldar
+ plus +
- Very versatile in general. Have access to very good cc units as well as very good shooting units
- Very, Very mobile
- Lance rule
- Good/Cheap troop choice
- Minus -
- Weak units
- Weak Vehicles
- Many units can be categorize as useless
Sum up: CC: 6 Shoot: 7 Speed: 9 Management: 4 Army Size: 7
Total: 33/50
Necrons
+ Plus +
- Resilient Units thanks to RP
- Every unit are a threat to vehicles
- Excellent at medium range
- Minus -
- Suck at CC
- Troop choice slow and very limited
- Very slow army. Dependent on DPs and teleportation
Sum up: CC: 3 Shooting: 6 Speed: 3 Management: 6 Army Size: 5
Total 23/50
Tyranids
+ plus +
- Damn good at CC
- The Blob. Models every where
- Cheap troops. Can focus point on something else
- Not bad at all in shooting
- Minus -
- Get rid of the big one and your win (sorry forgot the name of this specific rule)
- No match again an "hold the line" strategy frequently apply by Tau/Eldar/IG player. Most of the army would be dead but the time you make it to CC
- No real defense again flyers
Sum up: CC: 10 Shoot: 4 Speed: 6 Management: 2 Army size: 8
Total: 30/50
Orks
+ Plus +
- CC beast. A regular boys will strike 3 attacks
- Cheap as hell
- Huge Armies
- Super fun to play with/agains
- Minus -
- Inconsistent
- Lots of Dakka but rarely hit
- Fall back too easily
Sum up: CC: 8 Shoot: 2 Speed: 5 Management: 3 Army Size: 10
Total: 28/50
Tau
+ Plus +
- Shooting of course
- Mobility
- Blast, Blast every where
- Minus -
- Make it to CC and you basically win the game
- Troop choice such
- Cheese, Super Cheese
- Very week again deep strike armies
Sum Up: CC: 1 Shoot: 10 Speed: 6 Management: 5 Army Size: 5
Total: 27/50
AS
+ Plus +
- Celestine
- Melta / Flammer Spam
- Access to DCA/Crusader/AF
- Minus -
- A lot of useless units
- Army list predictable
- No assault vehicle
Sum up: cc: 4 Shooting: 5 Speed: 5 Management: 4 Amry Size: 6
total: 24/50
Rank:
1st: Dark Eldar - 33/50
2nd: Eldar - 32/50
3rd: Grey Knight - 31/50
4th: Tyranids - 30/50
5th/6th: BA/SW - 29/50
7th/8th: IG/Orks - 28/50
9th/10th: Space Marine/Tau - 27/50
11th: AS - 24/50
12th: Necrons - 23/50
I did not mention the CSM and Chaos Demon as my knowledge of those army is very limited. In addition, Inquisition, IK and new army are more allies rather than faction itself to my opinion.
Please let me know what your think and please keep in mind that this is my very personal opinion.
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