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![[Post New]](/s/i/i.gif) 2015/05/11 18:34:05
Subject: Best Imperial Knight for Militarum Tempestus Army.
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Dakka Veteran
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Hey mates, currently have all of the infantry and half of the Taurox Primes I need for my Scion Army and recently purchased the new Knight Kit to mix things up. That being said, I am having a hard time deciding on which Knight to run, as anyone of them would be a good fit for my army, but what I mainly lack is long range, high stench attacks. Currently debating either an Errant or a Crusader w/ Thermal Cannon, Gatling Cannon, however I have been told that the Thermal Cannon isn't worth it and should go with the Battle Cannon. And can the Errant be equipped with Carapace Mounted Weapons? Appreciate any help you guys can give me.
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![[Post New]](/s/i/i.gif) 2015/05/11 19:24:52
Subject: Best Imperial Knight for Militarum Tempestus Army.
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Flashy Flashgitz
Antwerp
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All of the knight variants (including the 'old' ones) can take carapace weapons.
For MT I'd go with a Crusader or Gallant, or both. The Crusader is a walking tank. It brings a lot of firepower to the table. The Gallant is nice because it gets you a durable assault unit.
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Krush, stomp, kill! |
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![[Post New]](/s/i/i.gif) 2015/05/11 19:31:54
Subject: Best Imperial Knight for Militarum Tempestus Army.
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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I was going to say Crusader, with Battlecannon and either the barrage missile launcher or the AA gun. Fits really well with the AM, and the AM can afford the points.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2015/05/11 20:55:21
Subject: Best Imperial Knight for Militarum Tempestus Army.
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Blood-Drenched Death Company Marine
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I personally plan on fielding a Gallant knight with my Guard army.
All of them work very well, as has been said, but I like having a credible close combat threat I can move up with some solid shooting forces backing it up. That and I can still mount that carapace missile launcher for either high strength shooting or barrage effect as well. Plus, the shoulder mounted meltagun for pre-charge shooting at a squad or vehicle.
Looking forward to getting my knight built soon.
Take it easy.
-Red__Thirst-
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You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed. |
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![[Post New]](/s/i/i.gif) 2015/05/11 23:10:57
Subject: Best Imperial Knight for Militarum Tempestus Army.
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Dakka Veteran
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I have looked at the Gallent, I can admit I have been liking the Crusader a bit more as all the firepower it can dish out is impressive, and would give me some much needed long rang firepower that the Militarum Tempestus seriously lacks. That being said, if I do go with the Crusader, should I go with the Thermal Cannon and Gatling Cannon or swap out the Gatling Cannon for the Battle Cannon? And if I go that route should I have the Storm Spear Missile Launcher or the Anti-air Autocannon?
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![[Post New]](/s/i/i.gif) 2015/05/11 23:24:14
Subject: Best Imperial Knight for Militarum Tempestus Army.
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Flashy Flashgitz
Antwerp
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Ironwolf45 wrote:I have looked at the Gallent, I can admit I have been liking the Crusader a bit more as all the firepower it can dish out is impressive, and would give me some much needed long rang firepower that the Militarum Tempestus seriously lacks. That being said, if I do go with the Crusader, should I go with the Thermal Cannon and Gatling Cannon or swap out the Gatling Cannon for the Battle Cannon? And if I go that route should I have the Storm Spear Missile Launcher or the Anti-air Autocannon?
You're running your MT in taurox primes, right? I think the AA carapace weapon might be useful, but it depends on who you play against. The Stormspear seems to be the best option though.
I'd personally go with the rapid-fire battle cannon, because it adds another weapon in the form of a heavy stubber. It's a crappy li'l gun, but can be useful to get an assault target! Other than that, the battle cannon is great for clearing out infantry and can be useful against vehicles too, thanks to Ordnance. I would definitely keep the avenger gatling cannon at any rate - it's a damn good gun.
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This message was edited 1 time. Last update was at 2015/05/11 23:24:39
Krush, stomp, kill! |
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![[Post New]](/s/i/i.gif) 2015/05/11 23:25:20
Subject: Best Imperial Knight for Militarum Tempestus Army.
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Legendary Master of the Chapter
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You should look into the Knight magnetus.
So you can swap all sorts of things.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/05/12 00:41:11
Subject: Best Imperial Knight for Militarum Tempestus Army.
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Dakka Veteran
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Mumblez wrote: Ironwolf45 wrote:I have looked at the Gallent, I can admit I have been liking the Crusader a bit more as all the firepower it can dish out is impressive, and would give me some much needed long rang firepower that the Militarum Tempestus seriously lacks. That being said, if I do go with the Crusader, should I go with the Thermal Cannon and Gatling Cannon or swap out the Gatling Cannon for the Battle Cannon? And if I go that route should I have the Storm Spear Missile Launcher or the Anti-air Autocannon?
You're running your MT in taurox primes, right? I think the AA carapace weapon might be useful, but it depends on who you play against. The Stormspear seems to be the best option though.
I'd personally go with the rapid-fire battle cannon, because it adds another weapon in the form of a heavy stubber. It's a crappy li'l gun, but can be useful to get an assault target! Other than that, the battle cannon is great for clearing out infantry and can be useful against vehicles too, thanks to Ordnance. I would definitely keep the avenger gatling cannon at any rate - it's a damn good gun.
That's how I see it as well, as I only plan to have one Knight and if I run the Crusader, this will allow me to utilize it longer so it doesn't get destroyed turn 1. Lot of people are liking the Gallent right now, however I feel that the Gallent is only effective if you take multiples of them. If you are taking a single Knight in your army, then the Crusader seems to fit that bill nicely. That is just how I see it but if you guys see it differently please share.
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![[Post New]](/s/i/i.gif) 2015/05/12 00:45:22
Subject: Best Imperial Knight for Militarum Tempestus Army.
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Flashy Flashgitz
Antwerp
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I think you're perfectly right about the crusader. If you're only bringing one knight, it's the best option because it's a good all-rounder.
The gallant is popular because of the relics, their unique formation in the new IK codex and the Hurl rule.  Us assault junkies are just excited to see some cool assault-based units, me thinks.
Since you're only planning on getting one knight, I'd consider Desubot's advice and magnetize it. I have no experience with that, but other folks have told me that it's pretty easy to do!
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Krush, stomp, kill! |
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![[Post New]](/s/i/i.gif) 2015/05/12 02:09:07
Subject: Best Imperial Knight for Militarum Tempestus Army.
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Dakka Veteran
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True worse case is I run a Paladin instead lol. Did consider the Warden, however I am NOT sure if it would be worth it as the sword and the fist or both D weapons with minor differences.
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This message was edited 1 time. Last update was at 2015/05/12 02:28:57
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![[Post New]](/s/i/i.gif) 2015/05/12 02:21:43
Subject: Re:Best Imperial Knight for Militarum Tempestus Army.
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Executing Exarch
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As a MT army you really want an imperial knight that can provide you with board control. MT are ridiculously easy to roll over and so have trouble controlling a battlefield in any meaningful way.
Of the Codex: Imperial Knights options I would go with either the Warden or Gallant.
*The Warden has the best TAC weapon capable of damaging pretty much anything in the game. It also doesn't really have any weak categories to it's damage profiles.
*The Gallant gives all the board control the other options give but at a significantly reduced price. This is a very cheap way to include an Imperial Knight in your army. Essentially if you need the extra pts go with this option.
Personally I like the forgeworld Knight Acheron or Castigator for MT lists (I play the Valk formation though).
*The Acheron is the ultimate in board control as the Hellstorm template weapon causes people to keep a wide berth around this unit.
*The castigator is nice as the S7 weapon is useful against a lot of targets and the ability to hit every model in b2b can really help clear hordes out.
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![[Post New]](/s/i/i.gif) 2015/05/12 02:24:56
Subject: Best Imperial Knight for Militarum Tempestus Army.
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Dakka Veteran
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Wouldn't the Crusader be a better option then the Warden as it has both Anti-Tank and Anti-infantry weaponry?
And i plan to Magnetize the arms but from the sounds of it my goal is to first Build a Knight w/ at least the Battle Cannon arm and then Magnetize the Chainsword/Gatling Cannon arm. However, although the Storm Spear Missile Launcher is a good choice for it's range and 3x shots, do you think I would be better off with the Autocannon for Anti-Air? I was planning on fielding a Thunderbolt as well but it just depends.
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This message was edited 1 time. Last update was at 2015/05/12 02:27:39
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![[Post New]](/s/i/i.gif) 2015/05/12 03:08:03
Subject: Best Imperial Knight for Militarum Tempestus Army.
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Executing Exarch
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Ironwolf45 wrote:Wouldn't the Crusader be a better option then the Warden as it has both Anti-Tank and Anti-infantry weaponry?
And i plan to Magnetize the arms but from the sounds of it my goal is to first Build a Knight w/ at least the Battle Cannon arm and then Magnetize the Chainsword/Gatling Cannon arm. However, although the Storm Spear Missile Launcher is a good choice for it's range and 3x shots, do you think I would be better off with the Autocannon for Anti-Air? I was planning on fielding a Thunderbolt as well but it just depends.
The problem with the crusader is it looses the D weapon. This is okay if you are just trying to hold your backfield but if you try to control midfield and get into most opponent's faces they will smack you down and keep on rolling. There are just too many things that can fight a Str10 AP2 walker and win.
Magnetizing is definitely the best plan. If possible I would magnetize every single option (I haven't seen the new kit yet so I cannot say if that is doable).
The top mounted weapons are decent but somewhat of a trap I think. Except for the crusader most of the other knights want to move forward. What this usually translates to is that a lone imperial knight in the mid field will almost never survive past turn 3-4 and will usually spend at least 1 turn locked in combat. This is fine at 370 pts a pop as that buys you positioning and a fire magnet to keep your other units from getting mauled so much. However at 400+ pts this starts getting a bit much. Unless you really need the extra damage I would rather have another unit (that is most of another Taurox after all). For the crusader this is somewhat reversed as with the all ranged configuration you can stay back in your deployment zone away from all the melta and not showing rear armour. Additionally you should not end up locked in combat very often if at all. I would almost certainly give it one of the top mount weapons. However this type of knight works best when you have something else worth protecting in your backfield and some bubble wrap to keep DS melta off the crusader.
As for the Storm Spear Missile Launcher vs the Icarus Autocannons. IMO it comes down to your meta and list. The Icarus Autocannons are pretty good against vehicle flyers but worth very little against FMC. The missile launcher is a nice all around weapon that does well against most targets, I like this option the best as Str8 AP3 does well against most of the best units in the game right now. Even the Ironstorm Missile Pod could be good if you need the extra anti horde firepower.
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![[Post New]](/s/i/i.gif) 2015/05/12 03:41:04
Subject: Best Imperial Knight for Militarum Tempestus Army.
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Guarded Grey Knight Terminator
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Magnetizing was a bit irritating, as the arms have to be done at the twist joint right under the shoulder. I sliced the nub off, stuck the magnet there, and used plasticard to fill the cavity in the arm and glued the other magnet to the card inside the arm. If you used a strong enough magnet in the shoulder, you could probably just stick some sheet metal in the cavity and call it good. I didn't bother with magnetizing the front of the carapace launcher as I doubt I'll ever bother with a heavy bolter grade blast, but it would be simple.
I think the crusader with a battle cannon is the best bet to support MT. you can fit the meltas on suicide so you can let the Knight just sit back and take out armor and faster threats that can avoid your infantry.
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One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
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![[Post New]](/s/i/i.gif) 2015/05/12 03:59:53
Subject: Best Imperial Knight for Militarum Tempestus Army.
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Dakka Veteran
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ansacs wrote: Ironwolf45 wrote:Wouldn't the Crusader be a better option then the Warden as it has both Anti-Tank and Anti-infantry weaponry?
And i plan to Magnetize the arms but from the sounds of it my goal is to first Build a Knight w/ at least the Battle Cannon arm and then Magnetize the Chainsword/Gatling Cannon arm. However, although the Storm Spear Missile Launcher is a good choice for it's range and 3x shots, do you think I would be better off with the Autocannon for Anti-Air? I was planning on fielding a Thunderbolt as well but it just depends.
The problem with the crusader is it looses the D weapon. This is okay if you are just trying to hold your backfield but if you try to control midfield and get into most opponent's faces they will smack you down and keep on rolling. There are just too many things that can fight a Str10 AP2 walker and win.
Magnetizing is definitely the best plan. If possible I would magnetize every single option (I haven't seen the new kit yet so I cannot say if that is doable).
The top mounted weapons are decent but somewhat of a trap I think. Except for the crusader most of the other knights want to move forward. What this usually translates to is that a lone imperial knight in the mid field will almost never survive past turn 3-4 and will usually spend at least 1 turn locked in combat. This is fine at 370 pts a pop as that buys you positioning and a fire magnet to keep your other units from getting mauled so much. However at 400+ pts this starts getting a bit much. Unless you really need the extra damage I would rather have another unit (that is most of another Taurox after all). For the crusader this is somewhat reversed as with the all ranged configuration you can stay back in your deployment zone away from all the melta and not showing rear armour. Additionally you should not end up locked in combat very often if at all. I would almost certainly give it one of the top mount weapons. However this type of knight works best when you have something else worth protecting in your backfield and some bubble wrap to keep DS melta off the crusader.
As for the Storm Spear Missile Launcher vs the Icarus Autocannons. IMO it comes down to your meta and list. The Icarus Autocannons are pretty good against vehicle flyers but worth very little against FMC. The missile launcher is a nice all around weapon that does well against most targets, I like this option the best as Str8 AP3 does well against most of the best units in the game right now. Even the Ironstorm Missile Pod could be good if you need the extra anti horde firepower.
True it loses its D Weapon, but the reason I like the Crusader is that as mentioned above and as you mentioned, a single Knight at mid to close range will Die really quick, but if it sits back and provides fire support for my mechanized squads, then it could be of more use. That is the way I see it personally as if you are planning to run a single Knight like I am then the Crusaders the best option as it could sit back on the bombard your opponent all day. But I will be sure to magnetize the weapon options so I can run either the Paladin or the Crusader.
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![[Post New]](/s/i/i.gif) 2015/05/12 13:23:15
Subject: Best Imperial Knight for Militarum Tempestus Army.
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Regular Dakkanaut
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Ironwolf45 wrote:Hey mates, currently have all of the infantry and half of the Taurox Primes I need for my Scion Army and recently purchased the new Knight Kit to mix things up. That being said, I am having a hard time deciding on which Knight to run, as anyone of them would be a good fit for my army, but what I mainly lack is long range, high stench attacks. Currently debating either an Errant or a Crusader w/ Thermal Cannon, Gatling Cannon, however I have been told that the Thermal Cannon isn't worth it and should go with the Battle Cannon. And can the Errant be equipped with Carapace Mounted Weapons? Appreciate any help you guys can give me.
You want the Errant with a Melta weapon and maybe a Autocannon on top. You hit the nail on the head, long range is the biggest problem with MT especially long range anti-vehicle. You have plenty of AP 3 so there is no need for the BC over a weapon that can murder heavy vehicles as well. In addition, you need a CC weapon variant not the Crusader. The Knight needs to charge forward and get stuck in so your opponent shoots or charges him instead of your expensive stormtroopers.
The AC is an interesting choice if you did not bring any Valkyries, but I would probably skip it. You don't need all your eggs in one basket.
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![[Post New]](/s/i/i.gif) 2015/05/12 16:48:55
Subject: Best Imperial Knight for Militarum Tempestus Army.
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Dakka Veteran
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Hmm I do like the Thermal Cannon but isn't it only about 36 inches? And I plan to Magnetize the arms so I could swap out the Gatling Cannon and the Chainsword on and off, and I only been considering the Storm Spear Rocket Pod as the Carapace Weapon, as it is too good to pass up.
That being said, I have already planned out the other arms, but still having a huge debate between the Thermal vs the Battle Cannon. And you say I should take the Errant but since I only have one and only plan to have one Knight and my Scions will be getting close due to the short range of the weapons and mobility of the Taurox Primes, wouldn't it be more prudent to have the Crusader for fire support?
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![[Post New]](/s/i/i.gif) 2015/05/12 23:50:04
Subject: Best Imperial Knight for Militarum Tempestus Army.
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Regular Dakkanaut
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Ironwolf45 wrote:Hmm I do like the Thermal Cannon but isn't it only about 36 inches? And I plan to Magnetize the arms so I could swap out the Gatling Cannon and the Chainsword on and off, and I only been considering the Storm Spear Rocket Pod as the Carapace Weapon, as it is too good to pass up.
That being said, I have already planned out the other arms, but still having a huge debate between the Thermal vs the Battle Cannon. And you say I should take the Errant but since I only have one and only plan to have one Knight and my Scions will be getting close due to the short range of the weapons and mobility of the Taurox Primes, wouldn't it be more prudent to have the Crusader for fire support?
Since the Knight moves 12 inches your effective weapon range is 48. In 2 turns you should be melta range.
The Crusader looks nice, but not in that army because of what I said before. You really want him to get stuck in and cause havoc. If Stormtroopers are left alone they can really clean house and the best way to do that is with a Knight. However, just pick the one your find more fun and go with that.
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![[Post New]](/s/i/i.gif) 2015/05/13 02:52:11
Subject: Best Imperial Knight for Militarum Tempestus Army.
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Dakka Veteran
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nedTCM wrote: Ironwolf45 wrote:Hmm I do like the Thermal Cannon but isn't it only about 36 inches? And I plan to Magnetize the arms so I could swap out the Gatling Cannon and the Chainsword on and off, and I only been considering the Storm Spear Rocket Pod as the Carapace Weapon, as it is too good to pass up.
That being said, I have already planned out the other arms, but still having a huge debate between the Thermal vs the Battle Cannon. And you say I should take the Errant but since I only have one and only plan to have one Knight and my Scions will be getting close due to the short range of the weapons and mobility of the Taurox Primes, wouldn't it be more prudent to have the Crusader for fire support?
Since the Knight moves 12 inches your effective weapon range is 48. In 2 turns you should be melta range.
The Crusader looks nice, but not in that army because of what I said before. You really want him to get stuck in and cause havoc. If Stormtroopers are left alone they can really clean house and the best way to do that is with a Knight. However, just pick the one your find more fun and go with that.
You make a good point about the Errant and it getting stuck in, and the Thermal Cannon is a nice think for the Long Range Anti-Tank. Reason I like the look of the Crusader is that not only does it come with either the Thermal Cannon or the Battle Cannon (which is good against vehicles as well), it.comes.with the Avenger Gatling Cannon Which Is Great vs Everything.
True the Militarum Tempestus have a lot of AP3, most of it is only S3 so I can't depend on it all of the time, which is where both the BC and the Gatling Cannon come into play. Plus it still gets its stomp attacks which are S10 AP2 . again I do plan to magnetize the arms eventually, but for now I am just trying to figure out what is a solid build to build to first.
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This message was edited 1 time. Last update was at 2015/05/13 02:53:03
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