doktor_g wrote:Yes it has a blast mode. But youre gonna get appx 8 instadeath hits on a squad w the psilencer. Doubt youll ever get 8 with large blast (plus not force). No mathhammer used. Just a "feeling."
Always feel free to go with a feeling when building a list. Most people prefer the Heavy Psycannon/Incinerator over the Gatling Psilencer.
The Heavy Incinerator is only 20 points, and ignores 4+ armor and all Cover saves, and is Instant Death vs. T3. Couple that with the Torrent Template and how it'll Wound most units in the game on a 4+ or better, makes it increadibly good anti-light infantry.
The Heavy Psycannon has 6 shots at S7 with Rending, which means it is pretty good at taking Hull Points off of vehicles, and it is exceptionally good at killing infantry. It is the one weapon out of the three that is actually capable of harming every unit in the game. This versatility makes it more expensive at 35 points which most players find appropriate.
The Gatling Psilencer is S4, which means it'll have difficulty putting Wounds on higher Toughness enemies, and can't harm any
AV value higher than AV10. Also, being
AP- means everything will always get its best save against the Gatling Psilencer. That said, its saving grace is being 12 shots, fully double what the Heavy Psycannon spits out. Those 12 shots will get you 8 hits, but when you factor in the Toughness of what you're trying to kill, most multi-Wound enemies are at least T4, which drops that 8 hits to <4 Wounds, and the majority of multi-Wound enemies I've encountered (this may not be representative of the game as a whole, and may be specific to my gaming group) have a 3+ armor save. So those <4 Wounds turn into <4/3 Wounds. Plus you should factor in the odds of getting off Force without killing yourself or being denied, which brings the final number slightly down. In the end, the Gatling Psilencer will statistically just barely Instant-Death a Monstrous Creature, or kill a few light infantry. You may roll better than statistics, but at 30 points, most people don't like those odds when the Psycannon is 5 points more or the Incinerator is 10 points less.
Again, if you get good use out of the Gatling Psilencer, then full speed ahead. This is just where most of us are coming from.
Not sure about the bastion. I want him to have some anti air. Cheaper than the storm raven....
Yes, 200 points is expensive, but you get a lot out of it in the Stormraven. The first two turns when it comes on the table it can fire the
TL Lascannon,
TL Multi-melta, and 2 S8 Missiles, at full
BS regardless if the target is flying or not. It's a good gunship.
Whats so great about nemesis strike force over CAD?
Nemesis Strike Force only requires 1
HQ & Troop, but has 4 Elite, 2 Fast, and 2 Heavy Slots. So you can have a Librarian attached to the Terminators to Gate them around, take a pair of Dreadknights, and flesh out the list with whatever else you want. It gives you Turn 1 Deep Strike, and allows your units to Run and Shoot on the turn they come in. The expense is Objective Secured, but you're more likely to end up with a Dreadknight or Interceptor Squad on an objective than your Terminators, so this isn't much of a problem.
The Combined Arms Detachment doesn't let your reserves come in until turn 2, and requires 2 Troops Choices.
So which one's better just boils down to what sort of list you want to build. I usually take the NSF to have the one Librarian and Terminator squad as my tax, then load up on Dreadknights, Interceptors and a Stormraven.
The reason for the 2 libbys is because i thought there would be increased control over the psychic phase. Seems to be smart to play to their strengths? yall disagree?
The Grey Knights are typically hurting for units, and that second Librarian could be another unit (if you shave off a few points elsewhere). And we're typically good on Warp Charges without having to build extra Warp Charges into our lists (unlike the Space Marines who only get the Warp Charges their few designated Psykers bring to the table). But if you want to run double Librarians, it just doubles your chance to get the powers you want.
Im coming from very very limited GK experience.
Every time a new Codex comes out I feel like my prior experience decreases in value as some new uber-unit starts taking the game by storm. We all learn by trial and error. Asking questions just makes it easier to learn from the errors others have made (provided you can sort the good advise from the bad).