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![[Post New]](/s/i/i.gif) 2015/05/12 20:55:16
Subject: New Warp Spiders and Difficult/Dangerious Terrain
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Fresh-Faced New User
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Hello Dakka.
First post, long time reader of the site and player of all things plastic. A small rules question reguarding the 7th edition Eldar Warp Spiders:
I was at a local GW and watched an Eldar player fighting a Tau player.
Eldar warp spiders can now choose to jump away when they get shot at, not a problem and quite a fluffy addition to their rules, but the Eldar player used the ability to jump into difficult (area - woods) terrain. I'd have thought this would trigger a dangerious terrain test for using a jump pack and ending/starting a movement in terrain, but the eldar player said that it was not a terrain test and they played on.
Just wondering if anyone on here has an opinion on it?
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This message was edited 1 time. Last update was at 2015/05/12 20:56:01
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![[Post New]](/s/i/i.gif) 2015/05/12 21:06:15
Subject: New Warp Spiders and Difficult/Dangerious Terrain
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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Flickerjump is its own rule rather than Warp Spiders as Jet Pack Infantry using their jet packs. Additionally, even if Flickerjump counted as a Warp jump as per the Warp Spiders' Warp Jump Generator rules, the Warp jump rules specifically state they ignore dangerous terrain.
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![[Post New]](/s/i/i.gif) 2015/05/12 21:18:07
Subject: New Warp Spiders and Difficult/Dangerious Terrain
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Fresh-Faced New User
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Thanks, that clears things up I think, if I am understanding correctly then a warp spider can 'flicker jump' when shot at into dangerious terrain with no problems, they can Warp Jump Generator into terrain during their assault phase with no problems but if they choose to use the standard rules for jump infantry and end up in terrain they do the terrain test.
I wasn't really involved in the game but just watched it for 5mins and saw this come up and wondered, thanks.
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This message was edited 1 time. Last update was at 2015/05/12 21:18:19
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![[Post New]](/s/i/i.gif) 2015/05/12 21:24:35
Subject: New Warp Spiders and Difficult/Dangerious Terrain
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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CaptainSuperglue wrote:Thanks, that clears things up I think, if I am understanding correctly then a warp spider can 'flicker jump' when shot at into dangerious terrain with no problems, they can Warp Jump Generator into terrain during their assault phase with no problems but if they choose to use the standard rules for jump infantry and end up in terrain they do the terrain test.
I wasn't really involved in the game but just watched it for 5mins and saw this come up and wondered, thanks.
Specifically Warp Spiders are Jet Pack rather than Jump Infantry, but otherwise you're mostly correct. Jet Pack and Jump Infantry can both choose to move as normal Infantry which would avoid triggering a dangerous terrain test, though obviously they would miss out on the ability to ignore intervening models and terrain. If they choose to use their Jet/Jump Packs though, yes, they would trigger a dangerous terrain test if they end their move in difficult terrain
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![[Post New]](/s/i/i.gif) 2015/05/12 21:27:45
Subject: New Warp Spiders and Difficult/Dangerious Terrain
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Foolproof Falcon Pilot
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They use their warp jump generator during their movement phase, not their assault phase. The 2D6 assault phase "Thrust Move" is a regular jet infantry movement option, and so would be subject to dangerous terrain. Their movement options, along with it's interaction with difficult terrain are as follows: Movement Phase: - Infantry Move - 6", 2D6 through difficult - Jet Pack Move - 6", difficult terrain is dangerous, not slowed. - Warp Jump - 2D6+6", ignoring all terrain Shooting phase: - Run - D6", no effect from difficult Assault phase: - Thrust Move - 2D6", Difficult terrain is dangerous, not slowed. Enemy Shooting Phase: - Flickerjump - Same as Warp Jump, except 2D6" instead of 2D6+6". Cannot Warp Jump in their following movement phase.
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This message was edited 1 time. Last update was at 2015/05/12 21:28:26
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![[Post New]](/s/i/i.gif) 2015/05/12 22:16:49
Subject: New Warp Spiders and Difficult/Dangerious Terrain
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Fixture of Dakka
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Good summary, but as a reminder, Flickerjump can be used every time they are targeted in any given Shooting phase.
It only prevents Warp Jumping in the next Movement phase.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2015/05/22 04:07:26
Subject: New Warp Spiders and Difficult/Dangerious Terrain
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Regular Dakkanaut
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DarknessEternal wrote:Good summary, but as a reminder, Flickerjump can be used every time they are targeted in any given Shooting phase.
It only prevents Warp Jumping in the next Movement phase.
Can they Flicker Jump multiple times in the same shooting phase?
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Eldar: 8,560
Tyranid: 2,397
Tau: Soon... |
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![[Post New]](/s/i/i.gif) 2015/05/22 04:58:30
Subject: New Warp Spiders and Difficult/Dangerious Terrain
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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majendie wrote:Can they Flicker Jump multiple times in the same shooting phase?
As the rule says, when they're the target of a shooting attack they may perform the move. No limitation is stated otherwise.
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![[Post New]](/s/i/i.gif) 2015/05/22 05:24:12
Subject: New Warp Spiders and Difficult/Dangerious Terrain
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Fixture of Dakka
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majendie wrote:
Can they Flicker Jump multiple times in the same shooting phase?
Yes.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2015/05/26 01:25:48
Subject: New Warp Spiders and Difficult/Dangerious Terrain
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Deadly Dire Avenger
Canada
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what about in overwatch? Can they jump closer to make their charge easier?
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![[Post New]](/s/i/i.gif) 2015/05/26 03:10:15
Subject: New Warp Spiders and Difficult/Dangerious Terrain
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Foolproof Falcon Pilot
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I would say yes, but it would boil down to a person's interpretation of what "chosen as the target of a shooting attack" means. You do not choose your target in overwatch, you can choose to fire at a pre-selected target, taking the "choice" part out of the equation. Personally, I'd allow it, but I would understand if someone else did not.
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![[Post New]](/s/i/i.gif) 2015/05/26 03:11:36
Subject: New Warp Spiders and Difficult/Dangerious Terrain
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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IVII wrote:what about in overwatch? Can they jump closer to make their charge easier?
We're told Overwatch is resolved like a normal shooting attack, albeit resolved in the enemy's assault phase. That would suggest the charging unit is mandatorily targeted by the unit firing overwatch, so I would say yes.
As Bojazz says though, there's no explicit mention of targeting, so it could be open for argument.
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This message was edited 1 time. Last update was at 2015/05/26 03:12:24
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![[Post New]](/s/i/i.gif) 2015/05/26 03:24:52
Subject: New Warp Spiders and Difficult/Dangerious Terrain
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Foolproof Falcon Pilot
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Plus, that's literally what the warp spiders do in the intro to Dawn of War 2, so you can have that image in your mind when you do it.
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![[Post New]](/s/i/i.gif) 2015/05/27 01:01:30
Subject: New Warp Spiders and Difficult/Dangerious Terrain
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Deadly Dire Avenger
Canada
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We came to the conclusion that flickerjump could be triggered by overwatch as well.
Didn't use multiple flickerjumps per player turn as some suggest might be the case. I think it seems too good to be true. If true, wouldn't Warp spiders be able to move in almost every phase? My movement, my shooting, my assault, then dodging witchfires and enemy gunfire in your turn.
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![[Post New]](/s/i/i.gif) 2015/05/27 02:21:30
Subject: New Warp Spiders and Difficult/Dangerious Terrain
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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IVII wrote:Didn't use multiple flickerjumps per player turn as some suggest might be the case. I think it seems too good to be true. If true, wouldn't Warp spiders be able to move in almost every phase? My movement, my shooting, my assault, then dodging witchfires and enemy gunfire in your turn.
It says they may perform the Flickerjump when they are targeted, so it means any time when they are targeted.
Welcome to Codex: Eldar Craftworlds.
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This message was edited 1 time. Last update was at 2015/05/27 02:35:07
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![[Post New]](/s/i/i.gif) 2015/05/27 03:13:10
Subject: New Warp Spiders and Difficult/Dangerious Terrain
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Jinking Ravenwing Land Speeder Pilot
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12 inch charge? No problem! Fire some over watch at me and watch me get an extra 2d6 closer before rolling my 2d6 charge move!
Lol
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"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes...  " |
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![[Post New]](/s/i/i.gif) 2015/05/27 03:17:16
Subject: New Warp Spiders and Difficult/Dangerious Terrain
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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Assuming you consider that Overwatch implicitly forces the unit to choose the charging Warp Spiders as a target, yup!
I wondered why we'd be charging Warp Spiders into combat, though Flickerjump could also allow you to jump away from the enemy in your assault phase in anticipation of their next turn when your Warp Spiders could be expecting to be shot to pieces.
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![[Post New]](/s/i/i.gif) 2015/05/27 15:35:51
Subject: New Warp Spiders and Difficult/Dangerious Terrain
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Fixture of Dakka
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You could charge some short ranged unit, Flicker jump out of range and/or LoS, then charge with a real unit.
It's almost never going to be a useful thing to plan for, but it's a possibility.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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