I had a few minor ideas for rules changes I thought might be pretty interesting and just wanted to get your opinions on them. I apologize if any of these have been suggested before. And let me know if you have any minor little rules changes you'd like to see as well!
1) Turrets
Turret weapons should have the split fire rule. I think it would add more variety to vehicle design. Something like a predator with a las cannon turret and heavy bolter sponsons would be a lot more useful. Besides, the point of machine guns on tanks is to keep enemy infantry away while the main cannon deals with enemy tanks/heavy cover and whatnot.
2) Sniper Rifles
Sniper rifles should hit on a 2+ if firing at a target that didn't move last turn. Stationary targets are significantly easier to hit, especially when utilizing the optics of a sniper rifle. I like snipers anyway and think they deserve a little help in this game.
Oh, I always thought it would be cool if sniper rifles ignored the Feel No Pain rule if they roll a 6 to wound (headshot!)
3) Terminators
I think it would be cool if all terminators had a 1+ armor save. They would still fail the save on a roll of 1, but it would give them some added protection from all the ap2 weaponry out there. Also, wouldn't it be cool if terminators had the superior armor save in the game? It would make them special and unique, just like terminators should be!
4) Maelstrom of War
This rule my gaming community already house rules in. Each player should get to go through their stack of objective cards for Maelstrom of War missions and get to remove up to 4 cards. This removes the threat of drawing cards that you can't achieve, and even adds a little tactical depth to the maelstrom of war, removing a bit of randomness as well.
5) Blasts
If you're really close to your enemy, you should only be able to miss so badly with blast weapons. I understand some of those wacky scatters represent a soldier accidentally dropping their grenade, or having it slip out of their hand or bounce off a rock or something, but a d6" scatter could represent that as well, makes a little more sense, and makes blast weapons a more reasonable choice.
6) Gargantuan Creatures / Super Heavies
Those are really big targets! Even an untrained conscript would probably have a somewhat easy time hitting a baneblade (if they didn't panic and run when they saw that metal behemoth coming for them!). I think everyone should get +1 ballistic skill when firing at super heavies and gargantuan monstrous creatures. You know what? I think they should also hit gargantuan monstrous creatures on a 2+ when attacking in melee (or at least +1 to hit). I don't really see a wraithknight bending out of the way to dodge the punch of a space marine, nor do I see it parrying an attack from a sword or spear. One could argue the "to-hit" roll against those massive targets not only represent hitting it, but hitting it in a vulnerable spot. That, I think, is represented by the target's toughness though.
Anyway, just random musings I had that I think would be cool.
|