Heir of the Void wrote:The new(ish) Deredo-Pattern Dreadnought strikes me as a platform with a lot of potential, most of which remains untapped. Disappointed with the new Hellfire Cannonade (Yes, its good, but at the cost of the Anvilus battery AND thirty-five bolt pistols... I'm not sure, though as a Guard player, I may under-appreciate the value of 2+ armor), I decided to come up with a few new choices, though I'm still working out the pricing. More question marks means I'm less sure of the number I've got.
Primary Weapons Batteries:
Ramiel Pattern Microlance Array - 45-55(???) points. Reach out and touch somebody. May always fire in Standard mode, or fire in Charged mode if the model did not move in the previous phase AND Charged mode was not used in the previous turn.
Standard S 10
AP 2 R 48'' Heavy 2
Charged S 10 AP2 R 72'' Heavy 4
Far, far too powerful.
I really like the idea of this one. I've always been irritated by the lack of S10 weaponry for the Imperium (we have demoliser cannons and... I think that's it) and gibbing T5 would be fun, but I'm not entirely sure on the execution. +1 S and Sunder on the Anvilus Autocannons leads me to believe that +1 Strength on a lascannon would work, but I'm not really sure. I may add in something that makes it always snap fire against fliers, or
maybe a risk of damaging itself, but I'm leery about that last one.
Actually, disregard all that, we live in a world of D scythes now. This is now a free weapon swap, and may always fire 4 shots.
Just because one unit in another codex get short ranged Destroyer weapons in limited and expensive numbers doesn't mean you have to jump the gun and make it overpowered.
Kabaiel Pattern High Volume Laseron Blaster Battery - >35(?) points: Shoot everyone. Everywhere. Right now. No questions, just do it.
May chose fire mode each time it is fired.
Strobe Mode: S 4
AP 5 R 36'' Heavy 16
Pseudo-Aimed Mode S 6(??)
AP 4 R 36'' Heavy 8
Repeater Mode S 7(?)
AP 3 R 48'' Heavy 4
This one actually looks pretty good.
I feel better about this one; I just want to work out the exact price and S values.
Hestia Pattern Plasmacaster Bank -> ~25 points: Hey kids, do you want to be on fire?
S 6
AP 3(??) R Template Heavy 4, Torrent (16''), MAYBE
TL(???)
Pretty confident on this one; just need to decide if it should be
TL and if it should be
AP 3.
AP 3 seems like a pretty big deal, meta-wise.
Needs major retuning. You seem adamant that it has to have all the special rules. Give it either Torrent, Ap3 or multiple templates.
Carapace/Hat Weapons:
Fragmentation Missile Launcher - 30 points: Area saturation Gaunt-B-Gone.
S 5
AP 5 R 36'' Large Blast, Heavy 2(?)
Good, but a bit costly at 30pts.
Melta Missile Launcher - 35(?) points: Why has it taken this long for someone to think of strapping a Melta Bomb onto something smaller than a interplanetary torpedo?
S 7
AP 1 R 48'' Armorbane, Shread, Heavy 1(or 2?)
Gives you a more solid Anti-tank option. Pretty simple, though I'm not certain on the cost.
Why would you want this when you have your "OMG SUPOR-LAZORS!!!!!111" at the top of the post?
Back-mounted weapons:
FlakBackPack -> 20-25 points: Launches missiles straight up, and then they robotech around to hit their target, which can't be touching the ground, as that scares their tiny little Machine Spirits.
S 7
AP 3 R 48'' Skyfire, Heavy 2(?)
So you want this as well as the carapace launcher?
So, what do you guys think. Am I completly crazy, or do any of these have potential?