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![[Post New]](/s/i/i.gif) 2015/05/16 03:48:28
Subject: Playing against a fluffy Eldar list tomorrow, what should I bring?
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Krazed Killa Kan
Homestead, FL
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So as the title states, I will be playing against an Eldar player who said verbatim "I will be bringing a Fluffy Eldar List" So im torn now in how I should go about building my list. Do I go super competitive and see if even a fluffy list can beat my tourny orks Or do I match Fluffy with fluffy and bring out some Hilarity orks? Im leaning a lot towards hilarity orks.
This is what I have and I need to bring 2k points so please anyone feel free to share your opinion or offer advice on fluffy/tourny lists or hell, make your own
HQ: ( LoW)Ghaz, Warboss, Big Mek ( SAG) Painboy, Weirdboy
Elites: 20ish Nobz (lots of PK and BC) 3 Meganobz
Fast Attack: 12 Warbikes, 1 Dakkajet (can be used as any of the 3 ork planes), 6 Deff Koptas, 2 Trukks
Heavy Support: 30ish Lootas, 2 Mek Gunz, Morkanaut, 3 Battle Wagonz
Troops: 110 Boyz Slugga/Choppa, 20ish Grots (Cannon Fodder)
After writing all this down im kinda torn still about what to bring, I really would like to play a hardcore eldar army but he really doesn't have that play style.
Regardless, I will make sure to post tomorrow night with the list and the results of the game. If I get pictures and what not I will provide a link in here to the battle reports section to make it less cluttered. :-)
SIDE NOTE: If I go fluffy then SAG, Weirdboy and Blitza Bomba will be making appearances because ....Balance
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/05/16 03:59:13
Subject: Playing against a fluffy Eldar list tomorrow, what should I bring?
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Innocent SDF-1 Bridge Bunny
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Fluffy does not mean weak. An iyanden list is as fluffy as they come and full of almost nothing but strength D weapons.
What kind of fluffy? Do you know the craftworld?
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![[Post New]](/s/i/i.gif) 2015/05/16 04:01:10
Subject: Re:Playing against a fluffy Eldar list tomorrow, what should I bring?
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Krazed Killa Kan
Homestead, FL
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unfortunately no, I do not. I do know he owns a significant number of jetbikes, a lot of fire dragons, an assortment of transports/vehicles and 2 Wraith Knights. beyond that I really don't know as I never really play him
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/05/16 04:09:56
Subject: Playing against a fluffy Eldar list tomorrow, what should I bring?
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Longtime Dakkanaut
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You're going to want to run 'eavy armor nobz and meganobz in the trucks, and the feel no pain in a decent sized unit of boyz. Make him scared of the blob, sweep in on the bikes, then fire your dakka at the wraithknight. If he runs the strD guns on the knight, he will be wasting points shooting, if he charges the blob, countercharge with the nobz. Outflank the deffkoptas and blow his bikes away. You have a lot of good units for dealing with eldar there, take your pick
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![[Post New]](/s/i/i.gif) 2015/05/16 04:14:51
Subject: Re:Playing against a fluffy Eldar list tomorrow, what should I bring?
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Shas'o Commanding the Hunter Kadre
Missouri
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I'd say feth it, just run the 'ardest Ork list you can and hope for the best. I don't think you really need to be concerned about toning things down since the Ork codex is already bottom tier anyway, but if nothing else maybe bring two lists just in case?
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2015/05/16 13:21:57
Subject: Playing against a fluffy Eldar list tomorrow, what should I bring?
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Shadowy Grot Kommittee Memba
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Or you could go for a fluffy Speed Freeks list. Bring the bikes, coptas, Battlewagons with your Killy stuff in it, and go for a hard engage.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2015/05/17 00:46:40
Subject: Re:Playing against a fluffy Eldar list tomorrow, what should I bring?
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Krazed Killa Kan
Homestead, FL
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Alright folks, at the end of the day we change1d the list a bit down to 1850 and this is what I brought
2 Big Meks, one with SAG EA and one with Kustom telly Blasta and Mega armor obviously, the SAG had DLS and the Mega armor Big Mek had Da Finkin Cap
1 lvl 2 Weird boy for S&G
2 Squads of 30 boyz with Nob BP/ PK
2 KMK's with extra crew and ammo runts
12 Warbikers Nob BP/ PK
2 x 3 Deff Koptas 1 in each squad had the Killsaw
2 x 12 Lootas
1 Burna Bomba (six skorcha missiles)
My Opponent brought (This is from memory so calm down if i get things wrong  )
1 Wraith Knight with Suncannon and the 5+ shield
2 Wraith Lords
2 Phoenix Lords (the CC banshee and the one who can fire 2 shots that turn into large blasts if it inflicts a wound)
3 units of Guardians
2 units of 3 Scatter Bikes
3 Vipers with the missile launchers
1 unit of Warp Spiders
on Turn 5 I conceded after failing to kill the wraith knight who was about to utterly destroy my back line troops, my opponent had all 3 objective markers in the game and had Slay the warlord, linebreaker and a special victory condition called "Last Blood"
My thoughts on this matter are that Scatter bikes are not nearly as scary as I thought they would be. They are still very formidable but my opponent used them mostly as bait. The Guardians are great now, being able to run and shoot can really whittle down my forces before I have the chance to assault. The Vipers were.....garbage, they did a bit but they are definitely a tax unit, he never even got to use them against my Burna Bomba. The Wraithlords and the Wraith knight are FETHING SCARY! the WK single handedly won the game...no questions asked, the WK killed a unit of 30 boyz and my my bikers in 2 turns of close combat, he eventually helped wipe out another boyz squad with my Warlord in it and then shot my Lootaz off an objective and assaulted the survivors and killed them before I even got to hit back...which wouldn't have mattered (S3 vs T8).
The Wraithlords got a bit unlucky and the combined shooting of my lootas and KMK's eventually brought both down but not before they killed a unit of outflanking deff koptas who were without a doubt the most useless thing I brought, as well as a large number of boyz and lootas from other units.
The Phoenix lords.....HOLY CRAP, the CC banshee one is just OP to a new level that has never existed. Not only did she kill everyone she fought, she did so without taking a single wound. After our game my opponent did about 3-4 duels with special characters, Lucian, Ghazghkull, Abaddon and finally the Red Angel himself Angron....she only lost one duel....guess which one.
The other phoenix lord did so so, only managing to get his blast weapon to work 1 time due to lucky saves and unlucky rolling on his part.
The absolute star of this game though goes to my Big Mek with SAG who targeted a unit of Jetbikes and rolled a......12!!!!!!!!!!!! VORTEX BABY! first time that ever happened. the first scatter actually wiped out a Guardian squad as well which was hilarious, unfortunately it then died the next turn but still it was awesome.
So, in the end, Fun Orks...maybe a bit competitive (but really not much) Vs A Fluffy Eldar list....Eldar beat the living hell out of my poor unsuspecting orks. Aren't my Orks supposed to be Close combat specialists? Why the hell can the Eldar out CC me?
As a side note to all those defending the new Eldar Codex. my opponent actually said he is considering quitting for awhile because of how broken his army is. And this is before I showed him he was playing a bunch of rules wrong that made his army even more powerful :-P Automatically Appended Next Post: Another side note: My Weirdboy rolled on Demonology because YOLO! he rolled a 1 and a 6! and then on his first turn rolled 8 dice to try and turn into a demon prince....and failed and perilled and promptly rolled a 2 forgetting how to do his nifty trick of turning into a demon prince.
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This message was edited 1 time. Last update was at 2015/05/17 00:48:01
I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/05/17 01:35:13
Subject: Playing against a fluffy Eldar list tomorrow, what should I bring?
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Agile Revenant Titan
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It depends on if you know him or not.
If you do, you should be able to tell what kind of fluffy list he'll bring. Cause he could go Iyanden themed full of wraithguard and wraithknights, or Uthwe for some psychic fun.
Sadly, allot of fluffy lists are really strong, such as Iyanden and SaimHenn, the 2 most popular.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2015/05/17 01:51:36
Subject: Re:Playing against a fluffy Eldar list tomorrow, what should I bring?
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Furious Fire Dragon
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Sounds like someone needs moar Power Klawz, amirite?
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![[Post New]](/s/i/i.gif) 2015/05/17 01:54:22
Subject: Playing against a fluffy Eldar list tomorrow, what should I bring?
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Krazed Killa Kan
Homestead, FL
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ninjafiredragon wrote:It depends on if you know him or not.
If you do, you should be able to tell what kind of fluffy list he'll bring. Cause he could go Iyanden themed full of wraithguard and wraithknights, or Uthwe for some psychic fun.
Sadly, allot of fluffy lists are really strong, such as Iyanden and SaimHenn, the 2 most popular.
Me thinks you didn't read my 2nd post  game is over my friend and it was brutal Automatically Appended Next Post: and Dcannon...yeah I probably should have brought a Nob Squad with about 3-4 PKs to kill that stupid fething WK :-P
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This message was edited 1 time. Last update was at 2015/05/17 01:54:56
I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/05/17 02:52:02
Subject: Playing against a fluffy Eldar list tomorrow, what should I bring?
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Fixture of Dakka
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@Ghazkuul:
Methinks the Wraith Knight was probably the real problem. Those things are one of the scariest things in the book, and while it isn't unfluffy for Saim-Hann to use them, it isn't exactly fitting for their fluff. Though to be fair, most of the rest of his army was.
Maugan Ra (the Phoenix Lord that was doing 2 shots) is pretty scary these days. I've fielded him in two games against orks since the new book came out. Rather than using the single shot profile, I used the 4 shot profile (for 8 shots a turn). My opponents consistently made enough cover saves and feel no pains to reduce his impressive shooting to about 2 dead ork boyz a turn.
Jain Zar is great when she's in her element. That said, she's not the hardest nut to crack. She's less durable to shooting than 4 terminators. She can be bubble wrapped in guardians, but they're toughness 3 with a 5+ save. Jain excels at melee against expensive, heavily-armored enemies (such as marines an termies), but you ought to be able to drown her in basic attacks pretty effectively. What did you throw at her exactly? Orks with the charge seem like they ought to be able to get through her guardian buddies and start stabbing her without too much trouble. Sounds like most of your boyz squads were busy with the wraith lord though.
The wraith lord *is* scary against orks. Orks just don't have a lot of ranged AP3 to deal with it outside of melee, and the lord can challenge out lonely klaw wielders. That said, it's not *too* unlikely for a squad of missile launcher or lascannon devastators to take one out in a single volley. My wraith lord typically dies within the first two turns or else stays around for the entire game.
Guardians are pretty solid against orks, especially when they have the auto-run of 6" going for them. They cheaply put out lots of shots with their basic guns, plus whatever their heavy weapons do. That said, they're about as durable as guardsmen. Stick something in their faces fast, and use cover. Some ruins will really take the sting out of their attacks, and you ought to be winning close combat against them pretty easily. They essentially get one really big sucker punch against you unless you have a way to distract them or play the range game against them.
Against most of his shooty stuff, I think your best solution is just to utilize cover more. A 4+ save will halve the shooting of pretty much everything you listed in his army, and you're already swinging after all his stuff in melee. The only problem is making sure you aren't slowed down too much to get into melee promptly.
How do you feel about transports? I don't see any in your list, and they can be a big help closing the gap and controlling who gets the charge off. A wraith knight wrecks them though. Tell him not to use the wraith knight for friendly games, and I suspect you'll have a very different experience.
One last note about Jain Zar: You might try running two klaws in a squad somehow. Say by having a nob and your warboss in the same squad. I'm sure you did this last game and had trouble against the wraith lord, but it's not a terrible way to deal with Jain. She'll challenge, you have one of the klaws sit out, your boyz swing to kill off some of the closest guardians, and your not-sitting-out klaw moves up to start hitting whatever's in base to base. With good positioning, that something should be Jain Zar, and you'll put a wound or two on her pretty easily with that klaw.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2015/05/17 03:13:52
Subject: Playing against a fluffy Eldar list tomorrow, what should I bring?
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Agile Revenant Titan
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Ghazkuul wrote: ninjafiredragon wrote:It depends on if you know him or not.
If you do, you should be able to tell what kind of fluffy list he'll bring. Cause he could go Iyanden themed full of wraithguard and wraithknights, or Uthwe for some psychic fun.
Sadly, allot of fluffy lists are really strong, such as Iyanden and SaimHenn, the 2 most popular.
Me thinks you didn't read my 2nd post  game is over my friend and it was brutal
Automatically Appended Next Post:
and Dcannon...yeah I probably should have brought a Nob Squad with about 3-4 PKs to kill that stupid fething WK :-P
I just read OP lol
Yea...Wraithknights op xD
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2015/05/17 03:44:19
Subject: Playing against a fluffy Eldar list tomorrow, what should I bring?
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Battlefortress Driver with Krusha Wheel
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Lube, bring lube.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2015/05/17 03:48:56
Subject: Re:Playing against a fluffy Eldar list tomorrow, what should I bring?
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Krazed Killa Kan
Homestead, FL
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Jain zar wrecked the faces off my orks because he used her in support of the Wraithknight. But with her -5 to WS and Initiative I was always swinging last and was hitting on 6s. So my boyz were rendered impotent (still killed a few guardians) but unfortunately that was about it.
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/05/17 04:06:19
Subject: Re:Playing against a fluffy Eldar list tomorrow, what should I bring?
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Fixture of Dakka
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Ghazkuul wrote:Jain zar wrecked the faces off my orks because he used her in support of the Wraithknight. But with her -5 to WS and Initiative I was always swinging last and was hitting on 6s. So my boyz were rendered impotent (still killed a few guardians) but unfortunately that was about it.
Unless she was also invisible, you should have been hitting her on 5s. But yeah. Jain Zar on one end and a knight on the other is rough. I reiterate my opinion that you should talk to your opponent about not bringing the Wraith Knight.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2015/05/17 04:10:38
Subject: Re:Playing against a fluffy Eldar list tomorrow, what should I bring?
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Gargantuan Gargant
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Ghazkuul wrote:Jain zar wrecked the faces off my orks because he used her in support of the Wraithknight. But with her -5 to WS and Initiative I was always swinging last and was hitting on 6s. So my boyz were rendered impotent (still killed a few guardians) but unfortunately that was about it.
I feel like you're blowing things out of proportion again. Orks are already I2 (I3 for the Nob) to begin with so hitting last is something you already be used to and expecting. Her debuff does little to change that. Also you got the WS thing wrong, even at WS1 you hit things on a 5+, not a 6. Her disarm ability is the biggest killer IMO since it denies us the AP2 weaponry we need to crack vehicles and armour. At the end of the day she needs an assault vehicle (which Eldar outside of allying DE don't have) to get to grips with an Ork unit. At best she can go with a Banshee unit to run really fast but at that point she's in range of Ork gunfire. As others have mentioned, you need to apply the old adage of dakka the choppy and choppy the dakka.
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![[Post New]](/s/i/i.gif) 2015/05/17 04:11:53
Subject: Re:Playing against a fluffy Eldar list tomorrow, what should I bring?
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Krazed Killa Kan
Homestead, FL
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thats a rule we got wrong then  but really it wouldn't have mattered I think I failed to hit/wound every single time so even on a 5+ it would have been marginal at best, especially with 2+ armor. Automatically Appended Next Post: Grimskul wrote: Ghazkuul wrote:Jain zar wrecked the faces off my orks because he used her in support of the Wraithknight. But with her -5 to WS and Initiative I was always swinging last and was hitting on 6s. So my boyz were rendered impotent (still killed a few guardians) but unfortunately that was about it.
I feel like you're blowing things out of proportion again. Orks are already I2 (I3 for the Nob) to begin with so hitting last is something you already be used to and expecting. Her debuff does little to change that. Also you got the WS thing wrong, even at WS1 you hit things on a 5+, not a 6. Her disarm ability is the biggest killer IMO since it denies us the AP2 weaponry we need to crack vehicles and armour. At the end of the day she needs an assault vehicle (which Eldar outside of allying DE don't have) to get to grips with an Ork unit. At best she can go with a Banshee unit to run really fast but at that point she's in range of Ork gunfire. As others have mentioned, you need to apply the old adage of dakka the choppy and choppy the dakka.
Yeah we got that rule wrong, my opponent said it was a 6+ and i thought it was a 5+ but we didn't bother to look it up. As far as the -5 thing, its not the initiative part that hurts its the WS hitting EVERYTHING within 6'. That teamed with her disarming strike nonsense made my Ork nob hit on 6s (should have been 5s) and wound on 4s which means 3 attacks = 1-2 wounds = easy 2+ save.
Both of us played foot slogging armies, I chose not to bring vehicles because my opponent said he was going to bring a wraith knight last week, and I just didn't want to see my poor Battlewagonz get D'd off the table lol
I don't know man, Dakka the choppy and choppy the dakka are great ideals but when your fighting 3-4 threats at the same time its hard. The next time I play I told him to bring his tourny list and Im going to do likewise when that happens I'll do my best to get some pictures and post it in the Battle reports section
Thanks for the suggestions everyone
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This message was edited 1 time. Last update was at 2015/05/17 04:17:15
I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/05/17 04:23:02
Subject: Re:Playing against a fluffy Eldar list tomorrow, what should I bring?
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Fixture of Dakka
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Ghazkuul wrote:thats a rule we got wrong then  but really it wouldn't have mattered I think I failed to hit/wound every single time so even on a 5+ it would have been marginal at best, especially with 2+ armor.
Why not throw a walker at her then? With high enough AV, she'll be unable to hurt it, and fearless makes it impossible for either herself or her unit to fall back. Assuming she's in a squad of 10 guardians with a heavy weapon, you're looking at a roughly 300 point unit. If you can field an AV13 walker for less than 300 points, you've got a unit she can't hurt that will whittle her down without issue. Wait, her weapon is +2 strength right? Or is it just shred with no strength boost now? If it doesn't modify her strength, AV 11 is immune to her squad, and AV 10 will still give her a rough time. Other things in his army (wraith knight again) can counter the walker, but you'll probably have enough points left over to bring redundancy or other answers other units.
It sounds like you pretty much had to run straight at an eldar list that had a lot of bodies and thus a lot of shots mixed with some potent close combat options. That's a rough matchup for a list like yours.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2015/05/17 06:11:53
Subject: Re:Playing against a fluffy Eldar list tomorrow, what should I bring?
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Dakka Veteran
Eastern Washington
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Bring the most cut throat list you can imagine. Ive been playing against my buddies necrons lately and the formations are rough. I hurled Dante with 10 sang gaurd & a priest at canoptek harvest. They bounced off of them like a crunchy booger. Theres no list he can bring thats gonna be fair & balanced. Hes not a bad guy, the eldar codex is just freakishly overpowering. 'Crons & eldar are just too much. Bring two lists if ya want, a hardcore list and a fluffier one. Just in case he brought a bunch of banshes & rangers.
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4,000 Word Bearers 1,500 |
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![[Post New]](/s/i/i.gif) 2015/05/18 15:30:12
Subject: Re:Playing against a fluffy Eldar list tomorrow, what should I bring?
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Furious Fire Dragon
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Wait til you see the Mechanicum. Already gotten a taste with the Skitarii.
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![[Post New]](/s/i/i.gif) 2015/05/18 15:35:21
Subject: Re:Playing against a fluffy Eldar list tomorrow, what should I bring?
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Servoarm Flailing Magos
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Ghazkuul wrote:My thoughts on this matter are that Scatter bikes are not nearly as scary as I thought they would be.
6 Scatter Bikes doth not Scatter spam make
Obviously they're good, but their real strength is when you have ludicrous amounts. It makes the whole army too mobile to handle while still punching in very strong shooting anywhere on the board.
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