HQ:
Chaos Sorcerer (Warlord): Mastery Level 3, Spell Familiar, Bike, Melta Bomb, Sigil of Corruption, Gift of Mutation, Veteran of the Long War -190
Daemon Prince: Mark of Tzeentch, Mastery Level 2, Burning Brand, Wings, Power Armor, Sigil of Corruption -325
Chaos Lord (Allied): Power Fist, Lightning Claw, Brazen Rune, Blood-Forged Armor, Sigil of Corruption, Juggernaut -250
Troops:
10 Cultists: CCW -50
10 Cultists: CCW -50
8 Cultists (Allied): Mark of Khorne -58
Fast Attack:
5 Chaos Bikers: Mark of Nurgle, 2 Meltas, Melta Bomb -165
20 Flesh Hounds (Allied): -320
Heldrake: Baleflamer -170
Heldrake: Baleflamer -170
Heavy Support:
Maulerfiend: Magma Cutter -130
Maulerfiend: Magma Cutter -130
General plan: Sorcerer, Lord and Hounds move up as a Death Star down the middle. Sorcerer rolls on Biomancy hoping for Endurance to give the dogs a 4+ FNP and Eternal Warrior. Lord and Hounds are intended to take wounds to save the Sorcerer. Maulerfiends look to break open any hard-to-crack vehicles (land raiders especially). Heldrakes and Daemon Prince look to nuke anyone not in a vehicle. Bikers provide assistance in combat/shooting. Cultists hold any objectives available.
Thanks for reading!
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