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![[Post New]](/s/i/i.gif) 2015/05/16 18:47:47
Subject: Is it OK not to bring CC units?
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Ork Boy Hangin' off a Trukk
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I'm building Eldar army and can't put any decent melee units in my roster, always go over the limit of points. So, I wonder if it is okay not to have any CC units, only shooty ones?
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![[Post New]](/s/i/i.gif) 2015/05/16 18:52:21
Subject: Is it OK not to bring CC units?
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Sneaky Striking Scorpion
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Should be OK. Some counter assault can be handy, but not essential.
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This message was edited 1 time. Last update was at 2015/05/16 18:54:09
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![[Post New]](/s/i/i.gif) 2015/05/16 19:12:41
Subject: Is it OK not to bring CC units?
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Decrepit Dakkanaut
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My main Necron competitive list doesn't use a single CC Unit. Everything is relentless, but I never really charge unless I decide it'll win the game.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/05/16 19:31:54
Subject: Is it OK not to bring CC units?
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Slashing Veteran Sword Bretheren
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I wouldn't really expect armies like Tau, Eldar or even Necrons to bring close combat units. Although Necrons do have wraiths and swarms. But other than that, those armies are pretty much all shooty. In fact by bringing a CC unit in an Eldar army you may catch your opponent offguard.
But by no means do you have to take a CC unit. Do you want a unit that may be able to handle an enemies CC? perhaps. Maybe something to stand in front and absorb the first wave of CC the enemy throws at you, thats not a bad idea.
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2015/05/16 22:01:05
Subject: Is it OK not to bring CC units?
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Regular Dakkanaut
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Up until this codex's changes to the melee aspects, bringing a CC Eldar unit was 100% a bad idea. Now it's acceptable, but probably unnecessary
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![[Post New]](/s/i/i.gif) 2015/05/17 03:09:09
Subject: Is it OK not to bring CC units?
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Irked Necron Immortal
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It's fine to not bring a dedicated assault unit, but I do like having something that doesn't automatically fold to an assault. Necrons in a Decurion gives everything enough durability to stand up to a lot of units in CC.
For Eldar, if you don't bring anything that would hold up to any kind of assault, then I would imagine that you would need supreme maneuverability to kite away from the assault threats. Either that or all the scatter lasers you can fit into a CAD.
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![[Post New]](/s/i/i.gif) 2015/05/17 03:50:16
Subject: Re:Is it OK not to bring CC units?
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Chaplain with Hate to Spare
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Thing is, the best counter to a CC unit is a long range unit and vice versa (it all depends on how they hit the table). A CC unit, if they get the assault on a long range unit will rip them apart. But if they can't get to assault, they will get picked off at range.
Ultimately, if you have all long range, you will probably do fine as numbers will make up for it.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2015/05/17 09:39:23
Subject: Is it OK not to bring CC units?
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Shas'ui with Bonding Knife
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Well Tau has no close combat units...
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![[Post New]](/s/i/i.gif) 2015/05/17 10:08:24
Subject: Is it OK not to bring CC units?
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Fixture of Dakka
Temple Prime
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Assault hasn't been good except with really fast and durable units for a long time anyway.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2015/05/18 14:39:13
Subject: Is it OK not to bring CC units?
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Growlin' Guntrukk Driver with Killacannon
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I play Orks and have given up on offensive CC. Last month's tournament all 3 opponents charged at me! I had defensive counter attack CC including my Stompa but I don't bother with offensive CC anymore.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2015/05/18 14:46:22
Subject: Is it OK not to bring CC units?
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Fixture of Dakka
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I always try to bring some CC in my Eldar lists, as it tends to make the games more dynamic, and thus more fun for my opponents. That said, Eldar do great at out-Tau-ing Tau, as far as just shooting the other guy off the table.
Really, any faction I play I try to bring some CC. Even when fielding Tau, while not CC options, I try to bring some short range options.
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![[Post New]](/s/i/i.gif) 2015/05/18 16:00:19
Subject: Re:Is it OK not to bring CC units?
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Steadfast Ultramarine Sergeant
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Why not take a Wraith Knight? It is both very shooty and very choppy.
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![[Post New]](/s/i/i.gif) 2015/05/18 22:13:15
Subject: Is it OK not to bring CC units?
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Devastating Dark Reaper
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Before I added my wraith knight I had no CC and could still happily live without it. I've found with elder having just one anti CC unit doesn't really work anyway as most other armies will sweep them aside and they don't synergise well with the rest of the list. I found this out with scorpions and allied death company. I found it better to spend money on dakka and mobility and deal with CC that way.
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This message was edited 1 time. Last update was at 2015/05/18 22:13:54
3500 | 1000 |
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![[Post New]](/s/i/i.gif) 2015/05/18 22:45:43
Subject: Is it OK not to bring CC units?
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Homicidal Veteran Blood Angel Assault Marine
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Kain wrote:Assault hasn't been good except with really fast and durable units for a long time anyway.
Pretty much this. It's like comparing Death Company and Khorne Berzerkers. Both bring about the same combat capability on the charge but death co have access to jump packs and added durability in feel no pain. Its why you see a lot of DC and no zerkers.
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5,000
:cficon: 1,500 |
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![[Post New]](/s/i/i.gif) 2015/05/19 01:29:22
Subject: Is it OK not to bring CC units?
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Pulsating Possessed Chaos Marine
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CC has become a difficult task in 7th edition,and it was in 6th edition. Most of my Chaos Marines are shooty and I have one dedicated close combat unit in Kharn leading 20 zerkers but that's about it.
when it comes to my army, shock and awe is all that matters.
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"Glory to the Iron father!"
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![[Post New]](/s/i/i.gif) 2015/05/19 02:27:53
Subject: Is it OK not to bring CC units?
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Mysterious Techpriest
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Just make sure your army is mobile enough to death with outflanking/deep striking melee units, because that's the only place they'll tend to be much of a threat. Purely shooty armies are very viable in 7th edition.
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DQ:90S++G+M++B++I+Pw40k04+D++++A++/areWD-R+++T(M)DM+
2800pts Dark Angels
2000pts Adeptus Mechanicus
1850pts Imperial Guard
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![[Post New]](/s/i/i.gif) 2015/05/19 09:57:53
Subject: Is it OK not to bring CC units?
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Sword-Wielding Bloodletter of Khorne
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As others said this edition focuses mainly on shooty armies leaving cc at a loss. That being said cc is one of my favorate phases but remains a difficult task when you play armies like tau or eldar which find it easy to avoid (personal experience)
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