So recently I've been running a new list that sees a lot less killing and a lot more morale test. The whole idea of it is to lower your opponents leadership low enough then using multiple Death Jesters, Pinning weapons and such to run your opponent either A. off the nearest board edge B. Farther away from your own army or C. Closer to charge in with elite units.
Usually this is achieved best via all three Eldar Codex's in tandem (
DE, Craftworlds, Harlies)
The list I have had the most success with is:
Craftworld Eldar:
HQ: Farseers rolling off of Telepathy for Psychic Shriek, Terror, and other wonderful psychics that are focused around your opponents
LD
Elites: Optional, bring what you have points for and what you see working
Troops: Generally Rangers, cheap, long range with the potential to pick out specialist weapons in units they shoot at. Stick em' in cover and they can be super survivable.
Guardians are another cheap choice as well if you wanna fill out Troops, though running this list will usually see you being Unbound.
Fast Attack: Must, must, MUST have at least one Hemlock, I would suggest two though. Hemlocks will reduce all units within 12"
LD by -2 as well as having the potential for Terror and getting Psychic Shriek as well.
Heavy Support: Dark Reapers with Starswarm and and Exarch with Flakk is always a good choice, especially if you know there will be flyers coming in. Not to mention S8 AP3 with pinning will often see whole units pinned with one round of shooting from these guys.
Vaul Weapon Support Batteries with Vibro Cannons can also bring in some pretty cheap pinning shots if you're more inclined to keep armies stuck for whole games.
Dark Eldar
HQs: An Archon with the Armour of Misery stacks really well with the Effects of the Hemlock and the Shadowseer's Mask of Secrets. Stick him in a boat and zip him around to key positions between a lot of units and watch your enemy shudder as whole blobs fall back!
Troops: Kabalites will put out a ton of shots for dirt cheap and taking a Raider with Torment Grenade Launcers against all this modified
Ld will see a lot of even elite units falling quickly.
Fast Attack: Mostly optional, Scourages can be really good for the army as you wont have a lot of tank killing, strap em with haywire and focus down any heavy armor you can.
Heavy Support: Also Optional, use as you see fit for what you're fighting.
Harlequins:
Elites- Death Jesters galor! Taking a lot of them will maximize how many units you can push around and bully out of line.
Shadowseers- As mentioned above, one Shadowseer with the Mask of Secrets running around (in a Raider maybe?

) will stack really well with the Archon's Armour of Misery and The Hemlocks Mindshock Pods. They also offer a lot of backfield support, as you can stick them in more elite units (Vauls, Dark Reapers etc) and have them cast Veil of Tears. This will keep them from being shot to much while also forcing your opponent to move up so you can take out more units that might normally stay hidden.
Troops- A Troupe isn't a terrible idea, but can be pretty pricey in this list.
Fast Attacks- also optional
Heavy Support-Voidweavers can be useful horde thinner, but ultimately optional.
Issues this list can have:
Does not work at ALL on Fearless units. Tyranids and certain builds of Chaos will shrug off the majority of the effect of this list.
Space Marines can ignore some of the effects...
ATSKNF will see them coming right back at you and ignoring the effects of Torment Grenade Launcers.
I have yet to run it against Orks, but I imagine they will shrug off the main point of this list. Though it can help to wittle down units.
Tank heavy armies will just flat ignore the whole point.
Where it works:
The first time I ran the idea was against Necrons. First turn saw a 20 man unit of Warriors and a 10 Man Unit of Immortals with Zahndrekh running off the side table edges. Seems to work just fine here, and has become my go-to for Necrons.
Tau- Chuckle with glee as Riptides and Broadsides alike are found either running away the whole game or being stripped of wounds by Psychic Shriek!
Jump/Jet/Bike heavy armies- What's that? You fall Back
3d6? Well have I got news for you!
Armies with an averagely low
Ld- This should go without saying.
Things to keep in mind:
Model placement and effect ranges are key here! You wont get anywhere far if you don't focus down certain key units by overlapping the AOE effects of most of these models.
Fearless is your worst enemy. Tanks and Fearless units will just laugh at you as you try. Make sure to make them a big priority for your army to take out.
The ebb and flow of battle really matters here, if one unit has broken and run don't continue to focus on it just to spite your enemy! Keep an eye out for units that draw to close to board edges and terrain that could prove hostile to them.
So what do you guys think? I'd love to hear feedback and new ideas on it from you all.