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NOVA Practice Game 1850 Khrone Daemonkin vs Daemons  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Beast of Nurgle





South Jersey

Ok here it goes 1850 Khorne Daemonkin Vs Daemons

My List:
Daemonkin CAD - 1306
JuggerLord + PF + LC + Sigil

8x Cultists
8x Cultists

Heldrake - Bale Flamer
Heldrake - Bale Flamer
Heldrake - Bale Flamer

SoulGrinder - Phlegm
SoulGrinder - Phlegm
SoulGrinder - Phlegm

GorePack - 544
3x Bikes - 2x Meltas
3x Bikes - 2x Meltas

5x Flesh Hounds
5x Flesh Hounds
12x Flesh Hounds

His List:
Daemon CAD
Fateweaver

Tzeentz Herald, Disk, Grimoir
Tzeentz Herald, Disk

8x Screamers
8x Screamers

13x Hounds

11x Horrors
11x Horrors

Chaos Ally

Belakor

10x Cultists

Heldrake - Baleflamer

PreGame: We used the rules for NOVA and set up the table appropriate to NOVA gameplay. The mission was the second one in the NOVA primer draft pdf online. He chose the Gambler as his primary and Kill all troops, linebreaker, and kill a specified unit for his secondary objectives. I chose the Investor and Kill all troops, kill a certain unit, and slay the warlord.
Objectives were placed 2 in each of our deployment zones, and 2 in no mans land. The 2 objectives in no mans land are worth 3, and the ones in our deployment zones are worth 1 and 2.
Deployment: He deployed first placing his Hounds, and two screamer stars up front. BeLakor and Fateweaver in the middle. Horrors on objectives. My deployment was a Squad of dogs and a quad of bikes on each flank. Big dog squad in the middle. Sould Grinders close behind for support. Cultists on objectives

Turn 1: He moved the two screamer stars and the dogs up a bit, followed by Belakor and Fateweaver in glide mode. Grimoir goes off, dogs are invisible, preserve goes off.
I moved thee dogs and the bike squad on the left up a bit. My big dog squad moved towards the objective in nomans land on my side. Grinders following up behind. Dogs and bikes on the right side move up. I manage to kill a single screamer and a dog with Grinder fire. My 5 man dog squad charges his dog squad. I dealt about 4 wounds and he did about 3 and lost another 2 wounds from instability.

Turn 2: His Heldrake comes in and roasts my bikes and a few dogs from the big dog squad, kills the bikes. Grimour screamers move into position to charge my big dog squad with Lord, belakor follows suite.
Fateweaver chilling in the back. All his spells go off except for a few witchfires. He summons a squad of Daemonettes and they mishap and i mistakenly put them into a bad spot where i thought they would be an easy kill, but ended up tying up a grinder for 3 combats. Screamer star charges my dogs and they are locked in combat for almost the entire game.
I summon a unit of dogs close to his side of the board using all my tithe. Next i move my bikers on the left towards his horrors to intimidate them. Only one of my drakes came out and i used it to get into firing position for next turn and vector strike the Drake which is unsuccessful. My soul grtinder shoots down the drake via an immobilized result and him rolling a 1. My dogs charge Belakor who previously engaged my Lord and challenged him.

Turn 3: Everything is pretty much locked in combat. Grimoir roll fails and so does fateweaver reroll. Combat ensues He kills my 5 man dog unit that were engaged to his dog unit. My big dog unit is engaged to the screamers, Belakor is engaged with my lord and the dogs, my lord has two wounds left. My second drake comes in and cant target anything. The other drake moves up the board and roasts some horrors.

Turn 4: His dog unit rushes to my deployment zone killing my cultists, screamer star kills the rest of the dogs, my juggerlord dies, but my khorne hounds finish him off. 3rd drake comes in and hits some dogs, other 2 drakes drop into hover clearing one of the objectives. He summoned up some screamers before that tied up my soul grinder and they finally broke combat.

Turn 5: My soul grinder charges the dog squad contesting the objective. Screamers and dogs engage. Game is pretty much done. I have 3 soul grinders, and 2 five man dog squads, 3 drakes, and a squad of cultists. He has a squad of horrors, his dogs, a screamer unit with a Herald, and fateweaver. Game ended in a draw due to how the game is scored 6 - 6

End Game: It was a very good game, he has a cosmic fuckton of casting dice and can dish out the psychic fury. Khorne did very well against a very good list although i do have to say my opponent was rolling exceptionally bad, but still managed to hold on using exceptional tactitcs. The dogs are great at being distraction and contesting units. Summoning them was not very hard as I pretty much had 5-6 tithe every turn after 2. A very good game will definitely play again!
Made in us
Beast of Nurgle





South Jersey

I did not know that Fatey can be shop with templates while he is swooping
Made in us
Beast of Nurgle





South Jersey

 felixcat wrote:
Indeed they can. Between your grinders and drakes you have AA well covered and AI. I also am of the opinion that slaughtercult is not needed in a daemonkin army and I see more and more lists using the standard CAD. Daamonkin has two strengths to my mind. You vcan get extra very strong FA slots in and you can soul grinders. Nice report.


+1 for division bell avatar. People say 3 drakes may be a bit much, but it gives me security knowing at least 1 will come out turn 2. They do their job clearing out objectives that my grinders cant see. I may swap the Grinder for additional obsec troops. Some deep striking bloodletters to piss off my opponents. Although having 3 Str8 ordinance blasts are juicy. Played against eldar and popped 4/5 waveserpents. his d weapons either missed or rolled ones until my assaulting puppies took him down.

This message was edited 1 time. Last update was at 2015/06/23 22:12:03


 
 
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