Righteousrob wrote:How can the eldar attempt a charge on turn 1?
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These are great reports by the way, I truly enjoy everyone.
Looks like the Zombies and the Wraithknight were both deployed at the very front of their deployment zones.
The Wraithknight, a Jump Gargantuan Creature, moved up 12, then attempted a charge - thus the 'needing 12 to make it'.
Anyways, I liked this report, and even learned some things to keep in mind for my next game with my Eldar.
EDIT: Oops, that should be 'the infantry' and not 'the Zombies'.