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Made in gb
Ultramarine Librarian with Freaky Familiar





Just started this system recently, do any of you guys have any experience with this system?
Also, any things I should be aware of whilst playing? I've been railroaded into playing a human Paladin, oh the joys...


They/them

 
   
Made in us
[DCM]
.







I'm still playing AD&D 1E - so...I'd say OSRIC is pretty cool!
   
Made in us
Regular Dakkanaut





Wisconsin

I regularly pull out the blue box for our group and get smiles all around.

We typically leave out weapon lengths and combat segments, but other than that, we've found that as a system, it holds up just fine!

If you're not part of the solution, you're part of the particulate. 
   
Made in us
[DCM]
.







Combat segments are good for determining who goes when, and when that spell goes off - if it goes off uninterrupted!

How do you handle that stuff without them?
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

Straight up initiative order? I don't recall the blue book making use of weapon length, but then I haven't looked at it in ~30 years.

Interesting dissection of the Blue book here: http://zenopusarchives.blogspot.com/2013/11/at-long-last.html if anyone is interested. I just started reading some of the entries.

Paladin? Careful when you get that special warhorse. It is one heck of an arrow magnet

 
   
Made in us
[DCM]
.







So spells go off in straight up initiative order in that version, no matter the level?

Huh!

   
Made in us
Combat Jumping Ragik






Beyond the Beltway

That was one of the differences between OD&D and AD&D. Spell casting times were really tedious in AD&D. I like the new/old way of just assigning it as an action. (This system is back in 5e. No idea what it was like in the 3e-4e versions.)

The original blue book only covered the first three character levels, so It didn't include any 3rd level or higher spells, IIRC.

Edit: It was an IGOUGO thing. DM rolls a d6 for the monsters, Party rolls a d6. High roll goes first. Ties mean simultaneous actions for all sides. It was possible to roll individual d6s for characters or monsters/NPCs at the DM's discretion.

This message was edited 1 time. Last update was at 2015/06/10 20:27:34


 
   
Made in us
[DCM]
.







Not having segments and casting times for spells, especially higher level spells, makes magic users really powerful - but then high level magic users were always powerful anyway!
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

Not really. M-Us had such a small number of spells they could have memorized at one time-- like in AD&D. Plus there was the problem of getting the useful spells. There were plenty of filler spells. And of course having the useful spell memorized at the time. I never found M-Us to be very powerful unless they had a decent compliment of magic items, and meat shields.

 
   
Made in us
[DCM]
.







It was always about the magic items, wasn't it?
   
 
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