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Made in us
Beast of Nurgle




NW Illinois Suburbs

I know there's probably a lot wrong with it, but I really want some help I already have everything here except for two of the trukks.

HQ:

Warboss with 'Eavy Armor, Bosspole, Power Klaw, Cybork Body (99 pts)

Elites:

Meganobz: Boss with 2x Killsaws, 2 Meganobz with Power Klaws (130 pts)

Nobz: Boss Nob, 4x Nobz with 'Eavy Armor and Waaagh! Banner (130 pts)

Troops:

12x Boys in a Trukk (102 pts)

12x Boys in a Trukk (102 pts)

12x Boys in a Trukk (102 pts)

Heavy Support:

Deff Dred with 2x Power Klaws and 2x Rokkit Launchas (80 pts)

745/750 pts

1500 pts.

1000 pts. 
   
Made in ca
Secretive Dark Angels Veteran




Canada

You actually have a healthy supply of boyz the issue really is the deff dread. Kanz of any kind from nauts to killaz need other walkers to support them. They rely on strength of numbers just like ork boyz do and brought in volume they can be productive. It's ine of the reasons kanz and superior to standard dreads. You can't field lots of dreads but you can field mountains of kanz and supplement them with deffs and gorka nauts and morka nauts. And as a result they deal mountains of damage unlike the dreads.

So I think you should drop him in favour of maybe a looted wagon or something else. He's just autocannon bait.

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in us
Beast of Nurgle




NW Illinois Suburbs

 ionusx wrote:
You actually have a healthy supply of boyz the issue really is the deff dread. Kanz of any kind from nauts to killaz need other walkers to support them. They rely on strength of numbers just like ork boyz do and brought in volume they can be productive. It's ine of the reasons kanz and superior to standard dreads. You can't field lots of dreads but you can field mountains of kanz and supplement them with deffs and gorka nauts and morka nauts. And as a result they deal mountains of damage unlike the dreads.

So I think you should drop him in favour of maybe a looted wagon or something else. He's just autocannon bait.


Thanks! I eventually wanna make a full mech army, so from here would you suggest getting some killa kanz to expand?

1500 pts.

1000 pts. 
   
Made in us
Tough-as-Nails Ork Boy







I would. Then again I run a hit-and-run mech army sooooooo... I would get some kans and morkanaughts with kffs to protect them.


Automatically Appended Next Post:
I would. Then again I run a hit-and-run mech army sooooooo... I would get some kans and morkanaughts with kffs to protect them.

This message was edited 1 time. Last update was at 2015/05/25 04:11:35


'Nids growing soon
3500 pts. unpainted
Admech 1000 buying & building
If you don't enjoy playing against people with unpainted armies, break into their house when they sleep, paint their figures for them, help yourself to their cheerios and then your problems will be solved.
Well, my opponents usually don't have more than 1-2 Wave Serpents 'cos Serpent spam is very expensive in real life money.
GENERATION 11: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
Made in lv
Regular Dakkanaut






If you like meks things I suggest cheking forgeworlds stuff they have some fun things there , for nou I'd say drop kilasws on MANZ and get a bp not on champ ( so if he dies in chalange you still can make rerols for ld) also they will need a trukk and also regular nobz , also skip cyborg on warboss .Your trukk boyz also need pks but I don't know where to get points if you want to keep defdred
   
Made in us
Flashy Flashgitz




Clarksville, TN

I would disassemble the Nobz Squad and make them squad leaders.

All Nobz acting as Squad Leaders need to have Boss Pole, Power Klaw and free Shoota. Those are auto takes. I would also put a Rokkit in each squad.

Then I would only run 2 troops and buy Tank Hunterz. They are by and far the best unit in my experience and by Mathhammer. 1 Squad can kill an Imperial Knight. So bring 2 to make sure they get there.

I recommend either making a Biker Boss or buying a Mega Boss. Either way give him a PK, BP, Free Shoota and Da Lucky Stikk. In Mega Armor he is a 2+ rerollable save then stick him in the front of the squad and tank everything that isn't AP 2 or instant death. On a Bike he is T6 and mobile enough that he can get to where he needs to go.

I do support Kans and Lotz of them. They are only effective in mass numbers. However, I don't know much about the Naughts.

FASTA, DAKKA, WAAAGH, KRUMP, ORKS WIN AGAIN!!!
 
   
 
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