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![[Post New]](/s/i/i.gif) 2015/05/27 19:04:14
Subject: aspect host, wave serpents and Ballistic Skill 5
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Regular Dakkanaut
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so yeah bs5 waveserpents?
Premise 1 : "All units in this formation add 1 to the chosen characteristic" - codex: craftworld eldar
Premise 2 : Dedicated transports count as units for the purposes of other rules. Example/ First Blood
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Conclusion: bs5 waveserpents?!?!?!?!?!?!?
I would like to be proved wrong on this. But if you can prove me wrong in a well structured (valid & sound) argument that is really the only way I will take your proof seriously.
go
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This message was edited 1 time. Last update was at 2015/05/27 19:04:35
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![[Post New]](/s/i/i.gif) 2015/05/27 19:06:21
Subject: aspect host, wave serpents and Ballistic Skill 5
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Veteran Wolf Guard Squad Leader
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We've argued this at my local store, and ended up all agreeing that the wording of the rules means wave serpents taken like this are BS5
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![[Post New]](/s/i/i.gif) 2015/05/27 19:10:03
Subject: aspect host, wave serpents and Ballistic Skill 5
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Longtime Dakkanaut
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Just for funnies...
Vehicles count as WS1 when they've moved in the previous turn, and WS0 when stationary. If the Aspect Host chose to buff their WS, would that mean their regular vehicles would be WS2 if they moved, and WS1 even if they didn't?
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Galef wrote:If you refuse to use rock, you will never beat scissors. |
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![[Post New]](/s/i/i.gif) 2015/05/27 19:17:55
Subject: aspect host, wave serpents and Ballistic Skill 5
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Regular Dakkanaut
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Yarium wrote:Just for funnies...
Vehicles count as WS1 when they've moved in the previous turn, and WS0 when stationary. If the Aspect Host chose to buff their WS, would that mean their regular vehicles would be WS2 if they moved, and WS1 even if they didn't?
lol I feel like it wouldn't but I don't know exactly why. Maybe counts as WS0 doesn't really allow room for modifiers. Maybe because it has no WS on it's profile?
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![[Post New]](/s/i/i.gif) 2015/05/27 19:18:08
Subject: aspect host, wave serpents and Ballistic Skill 5
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Shrieking Guardian Jetbiker
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Wave-Serpent-Fu is strong in these pilots...
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"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal |
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![[Post New]](/s/i/i.gif) 2015/05/27 19:24:10
Subject: aspect host, wave serpents and Ballistic Skill 5
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Dakka Veteran
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The good thing about this rule is (BS5 vs BS4) you are actually twice as less likely to miss, odd grammar but true.
One point of a die at the extreme end is a probability doubling effect. Same with 2+ sv vs 3+ save.. they look similat bu actually the 2+ is twice as good
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![[Post New]](/s/i/i.gif) 2015/05/27 19:25:11
Subject: aspect host, wave serpents and Ballistic Skill 5
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Veteran Wolf Guard Squad Leader
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Yarium wrote:Just for funnies...
Vehicles count as WS1 when they've moved in the previous turn, and WS0 when stationary. If the Aspect Host chose to buff their WS, would that mean their regular vehicles would be WS2 if they moved, and WS1 even if they didn't?
Not quite, they are WS1 unless they are immobilised or a walker. I'd say an immobilised vehicle would not get the buff, as they are always counted as being WS0. For normal vehicles I would lean towards them still being WS1 as the wording seems to be a set value, so using the multiple modifiers rule, it would still be 1, but I'm not completely sure
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![[Post New]](/s/i/i.gif) 2015/05/27 19:26:23
Subject: aspect host, wave serpents and Ballistic Skill 5
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Lieutenant General
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Yarium wrote:Just for funnies...
Vehicles count as WS1 when they've moved in the previous turn, and WS0 when stationary. If the Aspect Host chose to buff their WS, would that mean their regular vehicles would be WS2 if they moved, and WS1 even if they didn't?
No, because vehicles (except for Walkers and Chariots) don't have a WS characteristic to increase. Even if they did, the 'Multiple Modifiers' rule would come into play and set them at WS1/WS0 respectively.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/05/27 19:27:16
Subject: aspect host, wave serpents and Ballistic Skill 5
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Emboldened Warlock
Widnes UK
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The rules say "all vehicles are treated as being weapon skill 1. The exceptions are walkers and chariots, which have varying weapon skills, and immobilised non walker vehicles which are always treated as having weapon skill 0."
I would say you are going to be WS2 at the start of the game but when you get immobilised you go down to WS0.
And I would say yes you do get the BS/WS increase.
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Ulthwe: 7500 points |
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![[Post New]](/s/i/i.gif) 2015/05/27 20:25:18
Subject: Re:aspect host, wave serpents and Ballistic Skill 5
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Lieutenant General
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All units in this Formation add 1 to the chosen characteristic.
How are you adding to a characteristic you don't have? In an assault, the vehicle is treated as being Weapon Skill 1. Not only is this the only time you would be treated as having a Weapon Skill characteristic, it sets that characteristic at 1 and it remains there per the 'Multiple Modifiers' rule. Rites of Battle provides no benefit to a vehicle unless it is a Walker or a Chariot if you choose to take the Weapon Skill bonus.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/05/27 20:58:20
Subject: Re:aspect host, wave serpents and Ballistic Skill 5
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Emboldened Warlock
Widnes UK
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Ghaz wrote:All units in this Formation add 1 to the chosen characteristic.
How are you adding to a characteristic you don't have? In an assault, the vehicle is treated as being Weapon Skill 1. Not only is this the only time you would be treated as having a Weapon Skill characteristic, it sets that characteristic at 1 and it remains there per the 'Multiple Modifiers' rule. Rites of Battle provides no benefit to a vehicle unless it is a Walker or a Chariot if you choose to take the Weapon Skill bonus.
The rules say that vehicles count as being ws1, they do not say In an assault vehicles count as being ws1, this would indicate that they are ws1 at the start of the game (so you can upgrade it) and they all have a ws, it just isn't shown on their profiles as they follow different rules to normal models.
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Ulthwe: 7500 points |
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![[Post New]](/s/i/i.gif) 2015/05/27 21:06:30
Subject: aspect host, wave serpents and Ballistic Skill 5
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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Eh, I can see the argument for BS5 serpents, but I feel that, since Wave Serpents are not included in the little box where all the units available to the formation are listed, they shouldn't receive the benefits, even though the units available can take them as Dedicated Transports and technically they then count as the same unit.
I don't really want Serpents to be boosted to BS5 anyway, nor do I think they need to be, and nor do I think this is RAI.
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![[Post New]](/s/i/i.gif) 2015/05/27 21:31:30
Subject: Re:aspect host, wave serpents and Ballistic Skill 5
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Lieutenant General
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roflmajog wrote:The rules say that vehicles count as being ws1, they do not say In an assault vehicles count as being ws1, this would indicate that they are ws1 at the start of the game (so you can upgrade it) and they all have a ws, it just isn't shown on their profiles as they follow different rules to normal models.
And what section of the rules say that they're Weapons Skill 1? The section titled 'Vehicles in the Assault Phase'. Your claims that its not shown on its profile because they follow different rules has no basis. They could have easily given the model a Weapon Skill characteristic in its stat line and noted if it was immobilized it was Weapon Skill 0 yet they decided not to.
The rules are clear. A vehicle other than a Walker or Chariot only has a Weapon Skill characteristic in the Assault phase.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/05/27 22:12:56
Subject: aspect host, wave serpents and Ballistic Skill 5
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Regular Dakkanaut
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The wave serpents have no weapon skill and never get one. Even in an assault. Models hit them and roll to hit as if they were fighting a model with weapon skill 1. That is not the same as rolling to hit against the models weapon skill. And so the +1 modifier to weapon skills is completely lost.
@the shadow. The fact that waveserpents are not in the little box is a great way to start your argument. If you could say why (with rule refs, please no more rai talk because I agree already that it most likely wasn't rai) that transports/ units not included in the formation unit list's box but still able to be taken as part of the same detachment don't benefit from the formation rules you could really finish it off.
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![[Post New]](/s/i/i.gif) 2015/05/27 22:44:57
Subject: Re:aspect host, wave serpents and Ballistic Skill 5
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Emboldened Warlock
Widnes UK
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Ghaz wrote:roflmajog wrote:The rules say that vehicles count as being ws1, they do not say In an assault vehicles count as being ws1, this would indicate that they are ws1 at the start of the game (so you can upgrade it) and they all have a ws, it just isn't shown on their profiles as they follow different rules to normal models.
And what section of the rules say that they're Weapons Skill 1? The section titled 'Vehicles in the Assault Phase'. Your claims that its not shown on its profile because they follow different rules has no basis. They could have easily given the model a Weapon Skill characteristic in its stat line and noted if it was immobilized it was Weapon Skill 0 yet they decided not to.
The rules are clear. A vehicle other than a Walker or Chariot only has a Weapon Skill characteristic in the Assault phase.
The title of the section that it is in doesn't change the wording of the actual rule though, so has no bearing on the argument.
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Ulthwe: 7500 points |
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![[Post New]](/s/i/i.gif) 2015/05/28 18:29:21
Subject: aspect host, wave serpents and Ballistic Skill 5
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Longtime Dakkanaut
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as the models have no actual WS on their profile, the WS value given during the assault phase must be a set modifier. As they are going from no value, to a set value.
as set modifiers go last when determining multiple modifiers, giving +1 ws would have no effect because it would still be set at WS1/WS0 respectively.
However the BS would be modifier, as they are an unit from that formation. Just like if you buy a drop pod for a tac squad from a CAD it has objective secured also.
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This message was edited 2 times. Last update was at 2015/05/28 18:30:13
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