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Made in us
Longtime Dakkanaut






I'd like to know what are some of the more popular and effective crisis suit loadouts and how you use them/their role on the battle field. I know right now that suits are probably some of the most effective and versatile units in the tau codex, but I'd like to know how to really put them to use.

   
Made in ca
Elite Tyranid Warrior





I personally like to keep it simple, never mixing guns for suits, all suits in one squad have the same guns.

The only one that doesn't get a lot of play is flamers, and this is the only gun I would actually say to mix with another weapon if you so choose.

3500 Imperium army

1250 Nidzilla

1000 Chaos army

1000 Drukhari Raiding Force  
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

flamers are good if you have homing beacons around for no-scatter DS (Stealth suits or Tetras)

luky7dayz has the same views I have: no mixing weapons, simple suits. I'd give Target Locks to Fusion Blasters suits so they can destroy more vehicles.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Water-Caste Negotiator





A good rule of thumb is to give each Crisis team a specific job and equip them accordingly. Tank hunting? Give 'em Fusion Blasters and Target Locks. Anti-TEQ? Plasma Rifles. Long range fire support? Missile Pods. Anti-horde? Burst Cannons or Flamers, whatever you prefer.

In spite of what the fluff might tell you, never mix and match guns on a suit. Pick one weapon, give the suit two of them. The only real exception to this would be if you are facing a close combat army, if you can spare the points give a Crisis Team a Flamer or two for overwatch, if you know you won't be able to avoid the charge.

Other than that, pick a specific job you want that Crisis Team to do, pick the best weapon for the job, give each Suit in the Team two of that weapon, give them whatever support system you want/can afford, and send them off to do great things.

Mobile Assault Cadre: 9,500 points (3,200 points fully painted)

Genestealer Cult 1228 points


849 points/ 15 SWC 
   
Made in be
Longtime Dakkanaut




In general, having an army full O' missile pods is the way to go. Might want one team with fusion blasters but 1 team generally is enough.

You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in gb
Member of a Lodge? I Can't Say






Question-
Should i give all my bodyguard fusion blades?
They seem cool
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Fusion Blades is an artefact... you can have only 1 per army. It's not possible to give it to more than 1 model in your army

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Water-Caste Negotiator





Fusion Blades are cool and sound awesome...until you actually read the description and look at the price. Fusion Blades cost 30pts, not too bad for a 18" melta combined with a S8 AP1 CCW. However, the description clearly says that the Fusion Blades is an upgrade for a model already equipped with a twin-linked Fusion Blaster. A TL Fusion Blaster costs 20pts. This means that the true cost for Fusion Blades is 50pts, not 30.

As cool as they seem, they simply put are not worth it, especially not on a bodyguard with WS2 and I2. Like all but 1 or 2 (depending on your view) of the FE signature systems, it is far too overpriced for what you get. I would skip it.

Mobile Assault Cadre: 9,500 points (3,200 points fully painted)

Genestealer Cult 1228 points


849 points/ 15 SWC 
   
Made in gb
Member of a Lodge? I Can't Say






Hmm
Plasma rifle,burst cannon and fusion blaster combo it is then

But will i drink many tears if i have seven of them and put them in a squad with farsight and deepstrike?
   
Made in gb
Horrific Hive Tyrant





commander dante wrote:
Hmm
Plasma rifle,burst cannon and fusion blaster combo it is then

But will i drink many tears if i have seven of them and put them in a squad with farsight and deepstrike?


It really depends what you're facing. If you know it's marines, you probably mostly want Plasma. If hordes like nids or orks mostly burst cannons/flamers. Missile pods for light vehicles, fusion blasters for heavy vehicles.

In general don't mix weapons in a squad, let alone on a model. Only exception is you could pu a single suit with fusions in a squad if you give him a target lock. Though if you have the force org slots you're probably better off fielding the single fusion guy as a separate unit.

Yes a squad of 7 bodyguards with farsight is very strong. It's usually worth forking out the points for a bunch of drones to further increase their durability, as you can expect them to get a lot of attention after they land! If you're playing Tau Empire rather than Enclaves you'll probably also want to give one suit the Multi Spectrum Sensor Suite and the Command and Control Node. Give you, for instance, 26 plasma shots in rapid fire range, that reroll misses and ignore cover. Even without markerlights that is pretty silly. Plus it buff all those gun drones you attached too.

This message was edited 1 time. Last update was at 2015/06/15 23:22:26


 
   
Made in us
Judgemental Grey Knight Justicar






I can give you perspective from someone who doesn't play Tau, but has played against and lost to some really nasty Tau Crisis lists.

1. What the others have been saying about not mixing weapons is absolutely correct. Go dual of the same weapons every time.
2. Fusion blasters are great tank hunters, but so are Missile suits (more for medium and light armor).
3. Burst Cannons are FANTASTIC infantry mulchers. I both love and hate that gun.


 
   
Made in us
Trustworthy Shas'vre





Cobleskill

try running a squad naked? also, magnetize.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in ca
Mutilatin' Mad Dok





 carldooley wrote:
try running a squad naked? also, magnetize.


This!

A suit without any upgrades is SO cheap for it's stats. Take a huge gang of them and surprise everybody by stomping face with your melee crisis suits! Bonus cool guy points for leaders with C&C/Puretide for extra special rules and onager gauntlets!
   
 
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