Hi Dakka,
I am currently trying to write a set of rules for my Modern Russian-themed Imperial Guard (
http://www.dakkadakka.com/dakkaforum/posts/list/646687.page ; if any interest) and I wanted to discuss some special weapons I had in mind for my guys. I'd be glad to have some feedback, ideas and suggestions to improve. I'm especially interested in point cost.
Basically, my sector is situated in the North-eastern fringe, near the Ghoul stars and was engulfed in huge Warp storms from M.31 to early M.35. That's why guys were constantly besieged by heretics and demons and utterly cut from the rest of the Imperium. They managed to survive somehow, and when they were rediscovered by Imperial explorers, they had some special stuff AdMech eventually tolerated until now. As Death Korps of Krieg has some unique weapons, I'd like to make my regiments more different than standard Cadians.
As a disclaimer, I'm not trying to create
OP stuff or present another rehash of classic weapons. It's just for fun and for fluffy reasons.
Then:
1 - Krinkov pattern lascarbine (AK74 style).
This shorter version of the standard lasgun is both easy to wield and very light. It is standard issue for assault units and vehicules crew as it can deliver good amount of firepower at short range.
R : 18'' S3
Ap- Assault2 Cost : 2ppm (Ranged Weapon)
2 - Doushka pattern plasmacarbine.
When the planet was plagued by Chaos worshippers and isolated from the rest of Mankind, survival was a greater priority than technological heresy concerns. Each soldier life was precious and that's why surviving plasma guns were modified to be less dangerous for their users. (need more fluff justifications but, on the
TT, I'll be using converted plasmaguns and I thought it would be great to differentiate them)
R : 18'' S5 Ap3 Rapid Fire Cost: 10ppm (Special Weapon)
3 - Man-portable rocket launcher (RPG style)
A very old design which the origin could be tracked even before the forgotten Age of technology. Useful against light armor and infantry.
AT ammo : R: 30'' S7 Ap4 Assault1, Man-portable, Two Shots Only | Cost 6ppm (Special Weapons)
AP ammo : R: 30'' S4 Ap5 Assault1, Man-portable, Two Shots Only, Blast. |
Man-portable: Can be wielded only with an Lascarbine/melee weapon and not with standard lasguns/special weapons. Every model with a
RPG must fire the same type of ammo at the same target.
Two Shots Only : Each
RPG user carries two rockets with him. Only 2 shots for the duration of the game.
(Note:
RPG would be available for units w/ BS4, 5
RPG/squad).
Thanks for help & reading