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Made in fr
Storm Trooper with Maglight





France, Southwest Side

Hi Dakka,

I am currently trying to write a set of rules for my Modern Russian-themed Imperial Guard (http://www.dakkadakka.com/dakkaforum/posts/list/646687.page ; if any interest) and I wanted to discuss some special weapons I had in mind for my guys. I'd be glad to have some feedback, ideas and suggestions to improve. I'm especially interested in point cost.

Basically, my sector is situated in the North-eastern fringe, near the Ghoul stars and was engulfed in huge Warp storms from M.31 to early M.35. That's why guys were constantly besieged by heretics and demons and utterly cut from the rest of the Imperium. They managed to survive somehow, and when they were rediscovered by Imperial explorers, they had some special stuff AdMech eventually tolerated until now. As Death Korps of Krieg has some unique weapons, I'd like to make my regiments more different than standard Cadians.

As a disclaimer, I'm not trying to create OP stuff or present another rehash of classic weapons. It's just for fun and for fluffy reasons.

Then:

1 - Krinkov pattern lascarbine (AK74 style).

This shorter version of the standard lasgun is both easy to wield and very light. It is standard issue for assault units and vehicules crew as it can deliver good amount of firepower at short range.

R : 18'' S3 Ap- Assault2 Cost : 2ppm (Ranged Weapon)

2 - Doushka pattern plasmacarbine.

When the planet was plagued by Chaos worshippers and isolated from the rest of Mankind, survival was a greater priority than technological heresy concerns. Each soldier life was precious and that's why surviving plasma guns were modified to be less dangerous for their users. (need more fluff justifications but, on the TT, I'll be using converted plasmaguns and I thought it would be great to differentiate them)

R : 18'' S5 Ap3 Rapid Fire Cost: 10ppm (Special Weapon)

3 - Man-portable rocket launcher (RPG style)

A very old design which the origin could be tracked even before the forgotten Age of technology. Useful against light armor and infantry.

AT ammo : R: 30'' S7 Ap4 Assault1, Man-portable, Two Shots Only | Cost 6ppm (Special Weapons)
AP ammo : R: 30'' S4 Ap5 Assault1, Man-portable, Two Shots Only, Blast. |

Man-portable: Can be wielded only with an Lascarbine/melee weapon and not with standard lasguns/special weapons. Every model with a RPG must fire the same type of ammo at the same target.
Two Shots Only : Each RPG user carries two rockets with him. Only 2 shots for the duration of the game.

(Note: RPG would be available for units w/ BS4, 5 RPG/squad).

Thanks for help & reading

This message was edited 3 times. Last update was at 2015/05/29 15:59:04


- 22nd Rhayé Storm Division : 2000points (Spetsnaz-themed IG)

- Ordo Xenos : ~700pts

Borth armies here : http://www.dakkadakka.com/dakkaforum/posts/list/0/646687.page

Visit the Community's Imperial Guard & PDF Database, share your knowledge on the Imperium greatest defenders and contribute with your own regiment : http://www.dakkadakka.com/dakkaforum/posts/list/690527.page
 
   
Made in us
Dakka Veteran






those all look cool and fun. I wish GW did more to make subtle differentiation between patterns of the same weapon. I would have no problem playing against these, some even feel a little toned down IMO.

For fluff justification, on the toned down plas carbines, you could also say that they were isolated and didn't have the materials on hand to build very efficient plasma reactors, so the quality suffered.

I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in fr
Storm Trooper with Maglight





France, Southwest Side

@Powerfisting

Thanks for feedback ! Maybe I should give 3 shots per RPG and a 24'' range for Plasmacarbine? This was why you find it toned down?

I did not think about the quality suffering, that would be good addition.

- 22nd Rhayé Storm Division : 2000points (Spetsnaz-themed IG)

- Ordo Xenos : ~700pts

Borth armies here : http://www.dakkadakka.com/dakkaforum/posts/list/0/646687.page

Visit the Community's Imperial Guard & PDF Database, share your knowledge on the Imperium greatest defenders and contribute with your own regiment : http://www.dakkadakka.com/dakkaforum/posts/list/690527.page
 
   
Made in us
Dakka Veteran






I never meant that being toned down was a bad thing. Not in the age of SD AP1 assault 10 large blast robots that cost half as much as they should.

that said, 3- shot RPGs and 24" range on the plas carbines would be totally reasonable. Are anymore ideas like this in the works? these are all a neat little breath of fresh air

I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in fr
Storm Trooper with Maglight





France, Southwest Side

Ok thanks, I think i'll consider these changes.

----------------------------------------
RPG :

That's stupid to limit ammo to 2 as most of my models are carrying 3 or 4 rockets.

A 10-men Assault squad could have 5. They are basically vets with Carapace Armor and some special rules.

-------------------------------------------

------------------------------------------
Plasma Carbine

A 24'' S5 AP3 weapons could be awesome against MEQ. Perhaps too much for wider acceptance? I'm not planning to sell a codex but rather having something attractive for others players. Plasma guns would still be available of course.
--------------------------------------------


---------------
I am also planning an antimaterial sniper rifle I forgot in my previous posts. That would be like :

R: 36'' SX AP3 Heavy1, Sniper, Antimaterial.

Antimaterial : the SR counts as having S6 against AV. On a 5+ to hit, it gains a +1 on penetration test.

CCS and Scion CS could have it (like one), dedicated sniper squad could have 1 per 3 models.
-----------------------

I have plenty of things to make my army more unique but it is not the topic =)
Thanks for reading anyway mate!

This message was edited 3 times. Last update was at 2015/05/29 16:56:36


- 22nd Rhayé Storm Division : 2000points (Spetsnaz-themed IG)

- Ordo Xenos : ~700pts

Borth armies here : http://www.dakkadakka.com/dakkaforum/posts/list/0/646687.page

Visit the Community's Imperial Guard & PDF Database, share your knowledge on the Imperium greatest defenders and contribute with your own regiment : http://www.dakkadakka.com/dakkaforum/posts/list/690527.page
 
   
Made in ca
Mutilatin' Mad Dok





I quite like the variant lasgun. It's a fluffy change without making it too different or overpowered. Same with the plasma guns.

As for the RPGs, couldn't the regular rocket launcher work for that? The steel legion models have straight-up RPG-7s for their HWS's, for example.
   
Made in fr
Storm Trooper with Maglight





France, Southwest Side

As for the RPGs, couldn't the regular rocket launcher work for that? The steel legion models have straight-up RPG-7s for their HWS's, for example.


At the beginning I did think about just modifying regular LM with Assault1 but I thought it was not really legit. 1/ ML in HWT are big and their ammo is clearly heavy and unwieldy to carry. 2/You have to stay idle to fire this weapon.

Conversely, RPG are supposed to be easy to use; you aim fast, you shoot a medium caliber grenade and you don't stay exposed for a long time. Then I thought it was legit to tone it down !

This message was edited 3 times. Last update was at 2015/05/29 20:51:34


- 22nd Rhayé Storm Division : 2000points (Spetsnaz-themed IG)

- Ordo Xenos : ~700pts

Borth armies here : http://www.dakkadakka.com/dakkaforum/posts/list/0/646687.page

Visit the Community's Imperial Guard & PDF Database, share your knowledge on the Imperium greatest defenders and contribute with your own regiment : http://www.dakkadakka.com/dakkaforum/posts/list/690527.page
 
   
Made in ca
Mutilatin' Mad Dok





I think you've pretty much nailed it already then - it's a cool midpoint between a missile launcher and a grenade launcher. I'd say take away the # of shots limitation and just make them a 10 point upgrade.
   
Made in fr
Storm Trooper with Maglight





France, Southwest Side

I'll consider this. Thanks for feedback!

- 22nd Rhayé Storm Division : 2000points (Spetsnaz-themed IG)

- Ordo Xenos : ~700pts

Borth armies here : http://www.dakkadakka.com/dakkaforum/posts/list/0/646687.page

Visit the Community's Imperial Guard & PDF Database, share your knowledge on the Imperium greatest defenders and contribute with your own regiment : http://www.dakkadakka.com/dakkaforum/posts/list/690527.page
 
   
 
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