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Made in us
Numberless Necron Warrior





Hey Dakka,

I have a team tournament coming up at the end of July. I am still fairly new to 40k and this will be my 1st real tournament. I am looking for a good overall build that I can take to the tournament and not get destroyed completely. I would prefer to use what I have and not buy more. I still need to paint what I have first. So I figured I would list what I have and what I was thinking as a list. Please give me criticism on this.

Have:
40 Warriors, Nightbringer, 6 flyers (doom or night), 10 immortals (gauss), 16 flayed ones, 3 tomb blades (shield, neb, gauss), 6 wraiths (transdimentional beamers), 1 spyder, 11 scarabs, overlords (multiple), 2 ghost arks, 1 doomsday ark, 3 AB, 1 CCB, Immotek, Obyron, 3 crypteks, Zandrek, Trazyn, and 1 Monolith.

List thought:
Decurion -
Zandrek - Warlord
10 Immortals (gauss) + Nightscythe
10 Warriors - Ghost Ark
10 Warriors - Ghost Ark
14 Warriors - Nightscythe ( with Zandrek)
3 Tomb Blades - Shield, nebuloscopes, gauss
Canoptek Harvest -
6 Wraiths - Transdimentional Beamers
1 Spyder
3 Scarabs
Flayed Ones x5
Flayed Ones x5

Puts me right at 1838. Please help with suggestions and changes.

Thanks everyonw!

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Made in us
Wicked Canoptek Wraith






I think you should take Particle Beamers on the Tomb Blades. I personally love those weapons and I believe that having ANY blast weapons really forces the opponent to think and act differently which could potentially slow them down or force them to make moves that aren't as beneficial to them.

Just something to think about.

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Made in us
Numberless Necron Warrior





Parsalian wrote:
I think you should take Particle Beamers on the Tomb Blades. I personally love those weapons and I believe that having ANY blast weapons really forces the opponent to think and act differently which could potentially slow them down or force them to make moves that aren't as beneficial to them.

Just something to think about.


Okay, I will think about that. I wasn't sure with the small amount of them that it would be beneficial or not. Figured the twin linked gauss might be better.

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Made in us
Wicked Canoptek Wraith






bdunlap03 wrote:
Parsalian wrote:
I think you should take Particle Beamers on the Tomb Blades. I personally love those weapons and I believe that having ANY blast weapons really forces the opponent to think and act differently which could potentially slow them down or force them to make moves that aren't as beneficial to them.

Just something to think about.


Okay, I will think about that. I wasn't sure with the small amount of them that it would be beneficial or not. Figured the twin linked gauss might be better.


Truth be told, I really don't know which is better, and they're likely very situational. The rationale as described to me was that if the enemy has to be constantly thinking about those weapons, they'll have to choose between staying spread out or being in range (at some point). Or even hindering movement.

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Made in us
Regular Dakkanaut





I like to use my blades with scopes and gauss for anti-jink purposes. But I would agree, if you are taking so few, the blast may be the better way to go, as it would allow you the most hits/model.

Flayed ones are pretty boss, so good choice with them. My uint of ten has made their points back almost every game.
   
Made in us
Fresh-Faced New User





Have you considered running a royal court? With all the HQ models you can do it easily.

For the cost of the 14 war+NS you can take an Overlord w/ SS, cryptek, and Obryon. Use Obyron to jump a unit in the back field if you run into Tau or first strike Eldar. Still leaves you points for upgrades too.

If you really wanna see people cry get or proxie(if allowed) Orikan with the Wraiths or Immortals. He slows them down though so you'd need a delivery system (i.e. Obyron)

As far as TB are concerned I would run them as written. Gauss auto glance/wound is too good IMO to give up and you can still jink and shoot. I would only run PB if your spamming them.

Solid list as written though. Wish you luck.

The most terrifying words in the English Language are: "Im from the Government and Im here to help."

~Ronald Regan 
   
Made in us
Numberless Necron Warrior





 Darkgryph0n wrote:
Have you considered running a royal court? With all the HQ models you can do it easily.

For the cost of the 14 war+NS you can take an Overlord w/ SS, cryptek, and Obryon. Use Obyron to jump a unit in the back field if you run into Tau or first strike Eldar. Still leaves you points for upgrades too.

If you really wanna see people cry get or proxie(if allowed) Orikan with the Wraiths or Immortals. He slows them down though so you'd need a delivery system (i.e. Obyron)

As far as TB are concerned I would run them as written. Gauss auto glance/wound is too good IMO to give up and you can still jink and shoot. I would only run PB if your spamming them.

Solid list as written though. Wish you luck.


I've never had luck with the royal court personally. Wouldn't it be better to have more shots (14 warriors and Scythe) than having the court?


Automatically Appended Next Post:
So here is another list idea. Not sure if it is worth taking or not.

Decurion:

Reclamation
- 10 Immortals (Nightscythe)
- Nemesor Zahndrekh (Warlord)
- 3 Tomb Blades w/ Neb, Particle, Shield
- 10 Warriors + Ghost Ark
- 10 Warriors + Ghost Ark
Royal Court
- Cryptek w/ Staff of light, Veil of Darkness, Chronometron
- Immotekh the Stormlord
- Obyron
Canoptek Harvest
3 Wraiths w/ Transdimentional Beamers
1 Spyder
3 Scarabs
Flayed Ones
- 6 Flayed Ones

1833 / 1850

Not sure if the royal court is better than 3 extra wraiths, 14 warriors, and 1 nightscythe.

However with Z. on the board already the deepstriking royalcourt can deepstrike within 12 because of Obyron without scattering.

Then because of Immotekh the flayed ones can reroll the scatter dye.

What you think dakka?

This message was edited 1 time. Last update was at 2015/06/02 20:35:18


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Raven Guard: 2000 
   
Made in us
Wicked Canoptek Wraith





Why Chronometron on the Cryptek? Isn't that a 5++ invuln save? The Phase shifter a 4++ invuln save with same 25 pt cost.

- 10000+ pts
Imperial Knights- 5 Standard Knights / 3 Cerastus Knights
Officio Assassinorum - 4 Assassins
CSM - 500pts? Maybe? Its from the Officio Assassinorum box so I'm pretty sure its not enough to run in a CAD
Vampire Lords- I have no idea I bought it like two days before I left country and they're still in storage so I'll have to see when I get back.] 
   
Made in us
Dakka Veteran




 Mantorok wrote:
Why Chronometron on the Cryptek? Isn't that a 5++ invuln save? The Phase shifter a 4++ invuln save with same 25 pt cost.


Phase shifter gives just gim a 4 up but chronometron gives it to an entire unit

If I was going to run the royal court it would just be regular overlords and lords and obyron with nightmare shrouds and warscythes. Also res orbs and stick them with lychguard or something. Do whatever you have to do to get the enemy consolidated and use the res orbs to keep you alive and bounce the wounds around your multi wound models. It's better with the destroyer lord giving them preferred enemy but still not amazing

This message was edited 1 time. Last update was at 2015/06/03 03:46:13


 
   
Made in us
Numberless Necron Warrior





So it technically isn't worth taking the royal court I put together? Would my first list be the better choice then?

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Made in us
Regular Dakkanaut




Charlotte, NC

I personally think the royal court isn't that good. I'd go the warrior night scythe route.

I'd also bundhel the flayed ones in to a unit of 10..they're devastating but can succumb to fire power, take more to reduce any morale checks and get more attacks in I'd say.
   
Made in us
Numberless Necron Warrior





raekone wrote:
I personally think the royal court isn't that good. I'd go the warrior night scythe route.

I'd also bundhel the flayed ones in to a unit of 10..they're devastating but can succumb to fire power, take more to reduce any morale checks and get more attacks in I'd say.


I went with the smaller groups of them because I heard MSU is better than larger groups. However here is an updated list again

Decurion
Reclamation
-Nemesor Zahndrekh
- 10 Immortals w/ Nightscythe
- 14 Warriors w/ Nightscythe (Nemesor with these maybe?)
- 3 TB w/ Shield, Nebuloscope, Particle Beamer
- 10 Warriors w/ Ghost Ark
- 10 Warriors w/ Ghost Ark
Canoptek Harvest
- Spyder w/ Fab Claw
- 6 Wraiths w/ Trans Beamer
- 3 Scarabs
Flayed Ones
- 10 Flayed Ones

1849/1850


Thoughts? Would Zahndrekh be a better choice than any of the others or just a normal upgraded overlord?

This message was edited 1 time. Last update was at 2015/06/04 14:48:41


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Dakka Veteran




Particle beamers are far superior by the way. More wounds on average pure turn and same AP. So just take the scope and the beamers

take the scope, shield vanes and, beamers. I used to think these models sucked but spamming str 6 blasts could probably be pretty good.

Not sure if the scope if worth it on all of them unless you're playing, nids, or orks or something

Why are you giving the wraiths a weapon they can only use once that doesn't give them an extra attack?

This message was edited 1 time. Last update was at 2015/06/04 15:24:05


 
   
Made in us
Regular Dakkanaut




Charlotte, NC

The list is looking better.

As above I'd go with the particle beamed on the tomb blades and take all with nebu and shield vanes. Its too good and cheap not too.

Ditto on the Wraiths, particle whips all the way. With the saved points I'd then drop the fab claw on the spyder and go gloom prism to help you deal with psykers as that might be a great in a tourny.

   
Made in us
Numberless Necron Warrior





I just played a game with the above latest list.

Mechanicus with 3 Knights. Yea got tabled turn 5. I couldn't take out any of the Knights.

Suggestions?

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Made in us
Regular Dakkanaut




bdunlap03 wrote:
I just played a game with the above latest list.

Mechanicus with 3 Knights. Yea got tabled turn 5. I couldn't take out any of the Knights.

Suggestions?


I've never played against knights, but maybe bring a big deathbringer flight (or two) with your doom scythes. If your opponent brings the default knights with the blast weapon and strength D melee weapon, the doom scythes will be completely immune to their firepower. The problem would be keeping the rest of your army alive until the doom scythes come in, maybe with a decurion with some ghost arks to regenerate warriors.
   
Made in us
Numberless Necron Warrior





Anrakyr-the-Traveller wrote:
bdunlap03 wrote:
I just played a game with the above latest list.

Mechanicus with 3 Knights. Yea got tabled turn 5. I couldn't take out any of the Knights.

Suggestions?


I've never played against knights, but maybe bring a big deathbringer flight (or two) with your doom scythes. If your opponent brings the default knights with the blast weapon and strength D melee weapon, the doom scythes will be completely immune to their firepower. The problem would be keeping the rest of your army alive until the doom scythes come in, maybe with a decurion with some ghost arks to regenerate warriors.



The flayed ones of 10 did nothing sadly. May as well take them out. The instant death weapons on the Wraiths did good. 6s are auto penetrating also. Couldn't get a good pen roll though. Zandrek didn't do anything. Warriors in close combat with knights = just run away. Not sure what I should change

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Made in us
Wicked Canoptek Wraith






The strategy against Super Heavy walkers and Gargantuan Creatures pretty much comes down to two options (as far as I can figure it):

1) Tailor an army that's really good at battling them, i.e. destroyer cults, possibly death bringer flight, even a C'Tan (although we know how that'll turn out) could do it.

Since you won't really know what you're going to fight going into a game, option one isn't really viable, which brings us to

2) Decide target priorities BEFORE turn 1. You need to decide immediately how you want to deal with these very tough and high wound/HP enemies. If you decided to throw shots at them intermittently and hope to do something, you'll never kill them. You have to choose to either wipe out everything else first and focus on scoring points via objectives until you can focus fire everything you've got on one large target at a time, or you go immediately into defensive mode and fire everything you have at one target at a time trying to bring them down one by one while attempting to stay as far as possible and losing few models yourself.

This option really comes down to your confidence in your play-style: are you able to navigate the battlefield capturing objectives and wiping out his tertiary units until you've got a comfortable lead and can devote all of your firepower to taking on the big guys or do you think you're better suited to playing the max range game? Stepping back as you unleash all of your guns at one target per turn and try to recover any Objective Point deficit after you've killed 1 or two of the large enemies?

This choice will also come down to what the exact army is, who deploys first, the exact positioning of units, etc. It's not something anyone can really tell you before you've seen the battlefield and can assess your options.

Also, side note: vs these massive enemies with many wounds and high toughness, as a necron player, your best asset is having an insane number of attacks that have a chance to wound. Flayed ones might work, but you'd need more than 10 most likely. The choice to attempt to kill these large enemies may not even be an achievable goal if there are too many. it might make more sense to go for 1 or two and hope that will be enough to allow you to win on points. You're pretty much never going to table that type of army with a necron list that isn't tailored to kill them.

I hope that helps a bit.

This message was edited 1 time. Last update was at 2015/06/05 15:38:32


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Made in us
Numberless Necron Warrior





Hey Dakka,

Did a few changes and will try them out this Thursday. Not sure about this however.

1847 / 1850

Decurion
Reclamation
Overlord w/ Nightmare shroud, warscythe, phase shifter, phylactery
10 Immortals w/ Nightscythe (Overlord here)
3 Tomblades w/ Shield vanes, Nebuloscope, Particle Beamer
10 Warriors w/ Ghost Ark
10 Warriors w/ Ghost Ark
Ghost arks because you can jink and the warriors can still shoot at full BS
Canoptek Harvest
1 Spyder w/ Gloom Prism
3 Scarabs
6 Wraiths w/ Trans Beamer ( I just love this thing)
Annihilation Nexus
2 AB
1 Doomsday Ark

Thoughts on adding the Annihilation Nexus for a tournament list?


Comments would be greatly appreciated. Just want to hear if the AN has worked for others or not.


Automatically Appended Next Post:
 Parsalian wrote:
The strategy against Super Heavy walkers and Gargantuan Creatures pretty much comes down to two options (as far as I can figure it):

1) Tailor an army that's really good at battling them, i.e. destroyer cults, possibly death bringer flight, even a C'Tan (although we know how that'll turn out) could do it.

Since you won't really know what you're going to fight going into a game, option one isn't really viable, which brings us to

2) Decide target priorities BEFORE turn 1. You need to decide immediately how you want to deal with these very tough and high wound/HP enemies. If you decided to throw shots at them intermittently and hope to do something, you'll never kill them. You have to choose to either wipe out everything else first and focus on scoring points via objectives until you can focus fire everything you've got on one large target at a time, or you go immediately into defensive mode and fire everything you have at one target at a time trying to bring them down one by one while attempting to stay as far as possible and losing few models yourself.

This option really comes down to your confidence in your play-style: are you able to navigate the battlefield capturing objectives and wiping out his tertiary units until you've got a comfortable lead and can devote all of your firepower to taking on the big guys or do you think you're better suited to playing the max range game? Stepping back as you unleash all of your guns at one target per turn and try to recover any Objective Point deficit after you've killed 1 or two of the large enemies?

This choice will also come down to what the exact army is, who deploys first, the exact positioning of units, etc. It's not something anyone can really tell you before you've seen the battlefield and can assess your options.

Also, side note: vs these massive enemies with many wounds and high toughness, as a necron player, your best asset is having an insane number of attacks that have a chance to wound. Flayed ones might work, but you'd need more than 10 most likely. The choice to attempt to kill these large enemies may not even be an achievable goal if there are too many. it might make more sense to go for 1 or two and hope that will be enough to allow you to win on points. You're pretty much never going to table that type of army with a necron list that isn't tailored to kill them.

I hope that helps a bit.


And thanks for your comment on this.

This message was edited 2 times. Last update was at 2015/06/09 02:16:03


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