The choice to jink is done by the controller of the targeted unit after the target has been selected, but before shots are fired. In this way, a deflected shot could not be jinked against, as it's part of the same shooting attack, and the unit shooting is not given the option to declare that they're jinking. It's the same reason that if a blast scatters from the targeted unit into a unit that can jink (say bikes), then those bikes cannot declare a jink as they were not the target of the shooting attack.
In the order you presented it would be:
Active Player (AP) declares that the Falcon is shooting at the Non Active Player's (NAP's) White Scars Bike Squad.
The NAP declares that his bikes are jinking.
The AP proceeds to choose which weapon(s) fires, and completes the shooting attack.
In most circumstances, this order will not matter (considering that they can choose which save to use when rolling for saves - jinking doesn't force them to use their cover save only), but if it does, this is how you do it.
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