tenebre wrote:
pumpinchimp wrote:This is my army -
http://hq-builder.com/shared/106308
I built it based on the models I liked rather that ones that would win games and, other than a single Piranha, it's every model I've got. I know roughly what to do to make it better (basically go Farsight Enclave and get an ethereal).
Also, I'm determined to get everything painted before I buy anything new.
so as i tell everyone who comes to my group with the same complaint...
1. dont play 1500. 3k before the game balances. These are not Apocalypse games at all. but most armies have between 7-10 units/vehicles. nids have 9-12 though
2. always play objective (maelstrom)
3. Play with more terrain (see my
40k batreps for an example)
the game has no balance at low points. Basically one bad turn and you literally have no way to recover. there is no chance for give and take or sacrificial units. Also certain armies have a distinct advantage at that points. With something like a laser destroyer at low poits it an focus on your highest value target in turn 1 and eliminate. We had one in a game a few weeks back but it had to choose and could only blow up 1 HVT before the enemy was able to maneuver out of its path and Detroit it. the enemy used a bait HVT to attract its fire.
Don't play 1500? 1500 keeps the stupid things to a minimum. No multiple
SHV or
GCs, typically, and it's hard to spam power units.