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![[Post New]](/s/i/i.gif) 2015/06/04 11:58:35
Subject: MTG Standard Deck for tournament
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Audacious Atalan Jackal
UK
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I don't know if anyone play MTG here... But MTG forum was rubbish.
Let me know if it is competitive list or need improve somewhere?
2 x icatian Javelineers
4 x Soulmender
2 x Ajani's Pridemate
4 x Raise the Alarm
2 x Veteran Armorsmith
2 x Veteran Swordsmith
2 x Paragon of New Dawns
4 x Accumulated Knowledge
4 x Negate
4 x Aeronaut Tinkerer
2 x Rakshasa's Disdain
2 x Lorescale Coatl
2 x Coiling Oracle
2 x Explore
1 x Staff of the Sun Magus
1 x Hot Soup
2 x Ornithopter
3 x Jeskai Banner
3 x Tranquil Cove
2 x Opulent Palace
2 x Blossoming Sands
2 x Thornwood Falls
7 x Plains
6 x Island
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![[Post New]](/s/i/i.gif) 2015/06/04 19:47:35
Subject: MTG Standard Deck for tournament
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Lord Commander in a Plush Chair
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Stuff like Icatian Javelineers and Lorescale Coatl aren't in standard.
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![[Post New]](/s/i/i.gif) 2015/06/04 20:20:54
Subject: MTG Standard Deck for tournament
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Audacious Atalan Jackal
UK
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Just those two are illegal?
If there are more than two then where can I find a helper?
I got those card from Dual Deck... No icon on it.
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![[Post New]](/s/i/i.gif) 2015/06/04 23:46:32
Subject: MTG Standard Deck for tournament
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Lord Commander in a Plush Chair
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Cards printed in duel decks aren't legal for standard, unless they are prints of cards currently already standard legal.
http://gatherer.wizards.com/Pages/Default.aspx
This site catalogues all the cards, you can ask for 'standard' under the card format tab to filter for what's legal. At the moment standard is restricted to seven sets as contained in Theros block, Khans block and M15.
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![[Post New]](/s/i/i.gif) 2015/06/05 11:05:41
Subject: Re:MTG Standard Deck for tournament
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Audacious Atalan Jackal
UK
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Damn...
I just bump tournament organisation and talk to him...
Turn out it is Common only...
Standard Pauper!
I go......
Automatically Appended Next Post:
New deck.... look like too few or too weak armies?
4 x Soulmender
4 x Raise the Alarm
1 x inspired Charge
4 x selfless cathar
4 x Negate
4 x Aeronaut Tinkerer
3 x Rakshasa's Disdain
2 x divination
3 x treasure cruise
4 x coral barrier
2 x Ornithopter
3 x Jeskai Banner
3 x Tranquil Cove
11 x Plains
10 x Island
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This message was edited 2 times. Last update was at 2015/06/05 11:53:04
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![[Post New]](/s/i/i.gif) 2015/06/05 13:06:58
Subject: MTG Standard Deck for tournament
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Lord Commander in a Plush Chair
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Raise the Alarm isn't standard legal.
I think the banners are a waste of time, you already have 24 land which is plenty. If you're worried about fixing replace a couple basic land with Evolving Wilds.
Also I'm not sure how you win. You've a lot of delaying tactics and card draw but not many creatures, and none are large, Ornithoper does very little for you I think. I think an interesting approach may be to build around the Manifest and Morph abilities.
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![[Post New]](/s/i/i.gif) 2015/06/05 13:15:19
Subject: Re:MTG Standard Deck for tournament
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[DCM]
Et In Arcadia Ego
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2015/06/05 13:24:10
Subject: MTG Standard Deck for tournament
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Audacious Atalan Jackal
UK
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Howard A Treesong wrote:Raise the Alarm isn't standard legal.
I think the banners are a waste of time, you already have 24 land which is plenty. If you're worried about fixing replace a couple basic land with Evolving Wilds.
Also I'm not sure how you win. You've a lot of delaying tactics and card draw but not many creatures, and none are large, Ornithoper does very little for you I think. I think an interesting approach may be to build around the Manifest and Morph abilities.
Raise the Alarm are Core 2015...
http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=383356
And yeah I agree that I don't have Big Boy creature.... what should I look for? maybe need more white creature... Because I have too many blue support and I need Ornithoper for active Aeronaut Tinkerer Flying, it would be useful...
reds8n,
it is Standard Pauper Tournament.... All common only. Bah. but thank, I'll check this out! Automatically Appended Next Post: Shall I replace Banner with Mind Sculpt?
http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=false&multiverseid=383313 Automatically Appended Next Post:
I was think about add few attacker
3 x jeskai windscout
4 x mind sculpt
The reason why I want add windscout and mind sculpt because
If I were lucky to have 4 Mind Sculpt on my hand and "all in" windscout.
i just made opponents put 28 cards in grave and Windscout is prowless, gain +4 +4 and 18 damage point attack in single turn...
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This message was edited 2 times. Last update was at 2015/06/05 16:55:43
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![[Post New]](/s/i/i.gif) 2015/06/05 20:39:24
Subject: MTG Standard Deck for tournament
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Wolf Guard Bodyguard in Terminator Armor
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Mind sculpt isn't very good even in a dedicated mill deck. It's worse than a basic land when you're trying to win with damage.
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![[Post New]](/s/i/i.gif) 2015/06/06 08:57:15
Subject: MTG Standard Deck for tournament
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Audacious Atalan Jackal
UK
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Bran Dawri wrote:Mind sculpt isn't very good even in a dedicated mill deck. It's worse than a basic land when you're trying to win with damage.
Yeah Mind Sculpt are useless in Standard Pauper... Because it work well with Traumatize ( not allow in standard AND pauper... )
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=208221
It would be cruel that you just made your opponent ran out of deck.
------------------------
Do not add Mind Sculpt.. But add windscout? Yeah? Automatically Appended Next Post: Damn... Treasure Cruise is ban card...
http://magic.wizards.com/en/gameinfo/gameplay/formats/pauper
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This message was edited 1 time. Last update was at 2015/06/06 19:39:48
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![[Post New]](/s/i/i.gif) 2015/06/06 22:59:06
Subject: MTG Standard Deck for tournament
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Audacious Atalan Jackal
UK
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New deck.... more armies and more chance for attack bonus...
4 x Sanctified charge
4 x Triplicate spirits
4 x Raise the Alarm
1 x inspired Charge
4 x selfless cathar
4 x Negate
4 x Aeronaut Tinkerer
3 x Rakshasa's Disdain
2 x divination
4 x coral barrier
2 x Ornithopter
3 x Jeskai Banner
3 x Tranquil Cove
11 x Plains
10 x Island
Just found useful website... Save your trouble to search the card...
http://deckstats.net/deck-6884100-536bda3f4e0ea0f3b68018a7a659194a.html
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This message was edited 1 time. Last update was at 2015/06/07 08:57:29
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![[Post New]](/s/i/i.gif) 2015/06/07 15:52:25
Subject: Re:MTG Standard Deck for tournament
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Executing Exarch
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For pauper its passable but I'd suggest;
Note I've assumed this is commons only, there are a lot of very good uncommons for blue/white weenie
1) Dropping the number of Sanc Charges, whilst it is a strong effect getting to 5mana with no card draw or mana buffs is a big ask, 2 is most likely enough, replace the others with a card that save your weeny dudes like Gods Willing or Ajani's Presence, I'd also think about ditching the inspired charge
2) Replace the Selfless Cathar with either Favoured Hopalites or Lagoona Band Trailblazer, the Cathar's effect isn't that great for the mana plus you lose him
3) Replace the Negates with more cheap creature protecting spells, God's Willing or Feat of Resistance are neat
4) The Aeronaut tinker could be replaced by a number of white or blue 2/3 mana creatures, with the heroic and or flying ability I'd suggest either Ainok Bond Kin or Akroan Skyguard
5) The disdain might be better a Kill Shot, pauper usually turns into creature brawls and being able to pick off an attacker will be stronger than a conditional counterspell
6) Divination is okay but in this kind of deck I'd learn towards having a creature buff spell that either draws you a card or scrys like Chosen of Heliod or Battlewise Valor (or the blue versions)
7) Coral Barrier is fairly bad, it's too squishy to be a decent wall and the freeby squid isn't too great unless you expect lots of islands on the other side, any other 3 cost blue or white flyer could replace this
8) Ornitopher, outside very particular decks this is an awful awful card, it's not 'free' it costs a card draw which could be something else, its a neat interaction with the tinker but pretty much any 1 or 2 drop blue or white creature would be a better pick
9) Banners aren't great, they essential read 5: Draw A Card, which is not good, they only really exist to fix mana in sealed / draft games and even then there are better options, I'd replace them with more creatures
10) Land looks fine, 25 might be 2 or 3 too many but I guess there no harm in hardcasting trip spirits from time to time
Hope that helped, I'd also recommend looking at 'gatherer' on the offical Wizards sites, its got a really good search function to find particular cards
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2015/06/07 20:44:10
Subject: Re:MTG Standard Deck for tournament
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Audacious Atalan Jackal
UK
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Thank! I like your advice, think so it is my best MTG advice of the year...
•Yeah it is true... If I remove Aeronaut tinke then both Ornitopher and Banner are useless because it both are there just for active the Aeronaut Flying.. That all! Save me 10 cards to use just 4 cards! Hah
Akroan Skyguard is great one.
•Coral wall - I want Mnemonic Wall but I don't have it.. I only have core 2015 and tarkir. That all.. I'll remove it for something better...
•I think I have to buy Ainok Bond-Kin, I like it. And maybe add Abzan Advantage for combo..
•"Draw a card" cheapest card you say?
I have Defiant Strike.. Crippling Chill,
•Replace creature...
Embodiment of spring ( replace land with white/green mana?)
Dragon Bell Monk
Great-horn Krushok ( 5 mana... Ermm?)
•Divine Favor seem cheap card to me. +1,+3 and gain 3 life.. Add that? If take that then add Heliod's Pilgrim?
•Selfless Cathar is cheap soldier.. Card Combo with Raise the alarm cards is useful if you just double up your soldier strength ... And Triplicate Spirits too... Sort of like extra hand card hold for me... So I can draw more card even if my hand have 7 cards.
5 1/1 tokens + sacrifice single selfless Cathar = 5x 2/2 tokens. Worth 10 damage.
Imagine that if I have sacrificed another selfless Cathar in next turn.
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![[Post New]](/s/i/i.gif) 2015/06/07 22:03:16
Subject: Re:MTG Standard Deck for tournament
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Executing Exarch
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If you've got a local playgroup just ask around for the commons, most nice people will pretty much be glad to offload them for nothing !
Defient Strike is good, Crippling Chill can be handy but there is a white version called Pressure Point, it doesn't keep the creature tapped but is 1 mana cheaper
It's not that the Carthar is bad bad, it's just having to keep the mana open and 'on board' tricks are a lot easier for your opponent to take into account
If you stick the Heliod Pilgrim in it might be worth looking at Oppressive Rays as a cheap way to lockdown opposing creatures, I think that's in M15
Divine Favour and Enchants in general are okay but you have to be careful when you cast them as if your opponent kills whatever it's attached to you've essential lost 2 cards for 1 of theirs
If you are new(ish) to magic the best way of learning is just to play and play and then play some more, figure out what works and what doesn't for you
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2015/06/08 00:57:36
Subject: MTG Standard Deck for tournament
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Douglas Bader
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Solidcrash wrote:If I were lucky to have 4 Mind Sculpt on my hand and "all in" windscout.
As a general rule in MTG if you find yourself saying "if I get lucky enough to have X/Y/Z all at once" you're doing something badly wrong. Consistency wins games of MTG, not lucky draws. Unless you're playing an instant-win combo with lots of cards dedicated to searching for and drawing the combo pieces your cards should be powerful enough on their own that you don't need specific combinations of cards* to win. Neglect this principle and you're going to lose most of your games.
*General plans like "a 1-mana creature on turn 1, followed by a 2-mana creature on turn 2" are fine, as long as you have enough copies of each type of card that your odds of drawing them in time are high. But once you start talking about exactly which cards you need to draw to make your combo work you're setting yourself up for disappointment.
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This message was edited 1 time. Last update was at 2015/06/08 01:00:46
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/06/09 15:38:26
Subject: Re:MTG Standard Deck for tournament
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Audacious Atalan Jackal
UK
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Turnip Jedi wrote:If you've got a local playgroup just ask around for the commons, most nice people will pretty much be glad to offload them for nothing !
Defient Strike is good, Crippling Chill can be handy but there is a white version called Pressure Point, it doesn't keep the creature tapped but is 1 mana cheaper
It's not that the Carthar is bad bad, it's just having to keep the mana open and 'on board' tricks are a lot easier for your opponent to take into account
If you stick the Heliod Pilgrim in it might be worth looking at Oppressive Rays as a cheap way to lockdown opposing creatures, I think that's in M15
Divine Favour and Enchants in general are okay but you have to be careful when you cast them as if your opponent kills whatever it's attached to you've essential lost 2 cards for 1 of theirs
If you are new(ish) to magic the best way of learning is just to play and play and then play some more, figure out what works and what doesn't for you
Yeah! That was great idea to ask my friend to borrow his cards. I just text him if he have any.
Enchanted card are really no good to me because it is true what you said. Happen to me many time..
Yeah I am newish player because nobody teach me MTG tactic. My last learning MTG from somebody is last year when I touch MTG for first time. I play a lot with my friend who I teach MTG to them what I learn from loving group... Haven't seen them since. Not good learning I know.
But it won't harm to ask my local newish friend - pro player to teach me few more stuff because he just give me a tips while he "sweeping" me out in MTG Game.. Heh.
Peregrine wrote:Solidcrash wrote:If I were lucky to have 4 Mind Sculpt on my hand and "all in" windscout.
As a general rule in MTG if you find yourself saying "if I get lucky enough to have X/Y/Z all at once" you're doing something badly wrong. Consistency wins games of MTG, not lucky draws. Unless you're playing an instant-win combo with lots of cards dedicated to searching for and drawing the combo pieces your cards should be powerful enough on their own that you don't need specific combinations of cards* to win. Neglect this principle and you're going to lose most of your games.
*General plans like "a 1-mana creature on turn 1, followed by a 2-mana creature on turn 2" are fine, as long as you have enough copies of each type of card that your odds of drawing them in time are high. But once you start talking about exactly which cards you need to draw to make your combo work you're setting yourself up for disappointment.
Whoops! Must be very bad habit from Warhammer 40k! We call it "may dice God with us..." And I thought it is same with MTG = Cards God?  That was just a luck! Hah
Now I learn that MTG is depend on what you have. Not just a luck.sort of like poker don't it? Heh.
Number of copy -
4 = you really want it to turn up in early game...suit neat cards
3= you want it in later game suit card that need to combo?
2= you don't need it but will be nice to have it - suit high mana number
1= you don't need it at all but it is like birthday when you got it - suit godlike powerful card..
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![[Post New]](/s/i/i.gif) 2015/06/10 04:53:05
Subject: Re:MTG Standard Deck for tournament
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Douglas Bader
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Solidcrash wrote:Number of copy -
4 = you really want it to turn up in early game...suit neat cards
3= you want it in later game suit card that need to combo?
2= you don't need it but will be nice to have it - suit high mana number
1= you don't need it at all but it is like birthday when you got it - suit godlike powerful card..
Not really. Number of copies:
4 = this is a good card.
1-3 = why are you playing with a card that isn't good enough to take four copies of it?
There are exceptions to the rule (for example, taking four copies of a card and then two copies of a very similar card to effectively get around the four-copy limit and take six of the same thing, or taking one copy of a card in a deck with lots of "search your library for a card" spells that can find it when you need it) but it's a good place for a newbie to start building a deck. The whole "I have 1-2 copies so I draw it later in the game" concept is how you lose games. You can't arrange to only draw that card late in the game, and with so few copies you can't be confident in your chances of getting it when you do need it.
Think about it this way: you start with a hand of seven cards, and you can only count on having 3-4 draws before the game is effectively decided. So that's about ten cards total. If you have one copy of a card you only have about a 15-20% chance of seeing it before the game ends. So why is that card in your deck if you care so little about it that you're fine with drawing it so rarely? Take it out and replace it with something you like enough to bring more copies of.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/06/11 21:13:16
Subject: MTG Standard Deck for tournament
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Wolf Guard Bodyguard in Terminator Armor
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In general, that's correct. Especially as a beginning player, stick to it!
I'd like to add, though (because I'm pedantic that way), that mana curve (ie, how expensive is a card) and tempo (how effectively can you use your resources/mana every turn) can also come into how you construct your deck.
Ie, a card that is very good for your deck, but it's so expensive that you can't really afford to cast it early on, but you do want access to it later in the game.
If you put it in your deck 4 times, you're likely to get stranded with a card you can't cast until much later early in the game, while if you put that card in 2 or 3 times, you're not as likely to draw it early, but it will give you an out later on if you make it that far despite (or because of) your best intentions, depending on your deck's philosophy.
These kinds of cards and decisions do become better and the decision to include only 2/3 of them more defensible the more raw card draw and/or "search your library for a card" (commonly known as tutors) your deck has.
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![[Post New]](/s/i/i.gif) 2015/06/14 18:45:53
Subject: MTG Standard Deck for tournament
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Audacious Atalan Jackal
UK
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Hey! Just play MTG today for warm up and ready for next week. My card was overpower to two of my opponent ( non pro ) they both will going to tournament next week.
I find my weakness is when I ran out of card and draw single card I don't want per turn but outlast my creature ( yeh I've brought Ainok!)
So here are my Deck - 81 card so I will ask you guy what card should I remove. That's about 15 card to be remove or put in sideboard.
http://deckstats.net/deck-6940124-9b7f1e3c31692238d4a91ba47be56640.html
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![[Post New]](/s/i/i.gif) 2015/06/15 14:01:59
Subject: Re:MTG Standard Deck for tournament
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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4 x Sanctified charge - Effective one use attack boost, good for horde armies. But expensive to cast and requires a build up. I wouldn't take four of these, you would be better off with two and a pair of extra creatures.
4 x Triplicate spirits - Again this is expensive means of generating 1/1s.
4 x Raise the Alarm - Much better, its cheap for two 1/1s, they re also Soldiers.
1 x Inspired Charge - One mana less but without massed First Strike.
4 x Selfless Cathar - I agree with taking these. Yes they self destrct, but are still standard 1 power 1/1s
4 x Negate - Ok universal dispel
4 x Aeronaut Tinkerer - There are easier ways to get flying, also its not White. But is human.
3 x Rakshasa's Disdain - Just dont, its expensive to cast for what it is, and your opponent can counter. It only works if you are bleeding.
2 x Divination - Three power for two cards.
4 x Coral Barrier - Ok these work. Efficient for a blue 1/3 and 1/1. But you can do better.
2 x Ornithopter - This is only useful as a base for further (mass) enchantment.
3 x Jeskai Banner - Expensive slow to charge up and inefficient.
3 x Tranquil Cove - Try and find a fourth.
11 x Plains - I would have one more.
10 x Island - I would take one less
Ok. My thoughts. Your monster selection is pissweak. If you play white you need to field a horde. You also hve a lot of expensive buffs, not enough units to buff with them and you need to burn a lot of power to enchant your army.
For pauper you need to avoid the 4x your best card policy, you dont have a best card, with one or to exceptions and are better off taking a lot of 2x and allowing your synergy to develop by chance as a lot of our cards can do more or less the same things. Taking two 2x similar but not the same cards can also save you against specific counters while not removing your synergy options.
You want a deck that can dispel and control. Fine, now you need a lot of creatures. Tapping is a white theme which works very well, is available in pauper and is cheap. I highly recommend a tap theme for white, if your opponent has his monsters tapped he cant stop you getting in his face, backed by impressive buffs. the take 2x are good for 1 or 2, the take 2x are for 4x, but 3x is good also. for pauper variety is king. I recommend versatility for the creature spells, one creature is as good as another and a mix of abilities could serve you better, especially those abilities which require creature sacrifice, you are better off with a mix so you can build up a mix of options. creature sacrifice should not come easy, but only used when you need to, but more variety effectively turns your army into a second hand of spells to cast.
In order to help I have only mentioned recommended cards from recent decks. Ok these are the cards to look at:
Defences: As a rule defences should be cheap and buff the entire army for a turn, or one unit permanently.
Mizzium Skin - Variable blue power unit/army defense buff. White do better defences, but having a blue option adds versatility. Good for a 2x.
Bar the door - White, 3 power. Instant 0/+4 for all army/turn. Good for x.
Glaring Aegis - White, 1 power, +1/+3 enchantment, tap one creature. Always take 4, this is your top buff and also ties in with your tap synergy strongly. Ironically its a attack spell with a permanent large self defence buff.
Pay no heed - White, 1 power, instant. Negtes damage. Take 1x.
Break of Day - White, 2 power, instant. +1/+1 army. Also gains indestructable if life s 5 or less. Take 1x, you will only get its full use if you are about to go out.
Safe Passage - White, 3 power, instant. Negates all damage this turn. Take 2x.
Rootborn Defences - White, 3 power, instant. Populate, plus all your creatures become indestructable. Take 2.
Tappers:
Court Street Denizen. White, 3 power, 2/2. Taps opponent when your reinforce you army. You only need one of these active in your army to shut down defences when you recruit. Good for 2x.
Gideon's Lawkeeper - White, 1 power, 1/1. Taps to tap creature. Cheap power up ability which can selectively tap opponent prior to his attack with saved power, or in your turn to strip defences. Take 4x.
Feeling of Dread - White, 2 power. instant tap two creatures. Flashback with blue mana. So you do it twice. Take 4x.
Azorius Arrester - White, 2 power, 2/1. Detains, so it stripped activated abilities, situational. Take 2x.
Dromoka Dunecaster - White, 1 power, 0/2. Taps to tap creature. Costs more to tap and cant tap flyers. Inferior to Gideons Lawkeeper but more survivable. Maybe take one.
Horde
Deputy of Aquittals - White/Blue, 2 power, 2/2. Cheap mook with Flash which can be used to protectively unsummon a creature you are about to lose or is horribly debuffed. Take 2x
Vassal Soul - White/Blue, 3 power 2/2 with flying. Above the curve for the 3 power 2/2 and an easy cast you you. Take 2x.
Silverchase Fox - White, 2 power, 2/2. Sacrifice and ay power to exile an enchantment. Undercosted mook that can also rid you of an annoying spell. Take 2x.
Cavalry Pegasus - White, 2 power, 1/1. Makes all humans fly, but opponent can see this coming.. Take 2x.
Various 1 power 1/1 (or better) creatures. Mostly white humans. Take 1x of each, up to five different cards. Recommended list includes:
Doomed Traveller (summons 1/1 flyer token on death)
Dragon's Eye Sentry (1/3 Defender first strike)
Midnight Duellist (1/2 Protection from Vampires)
Warclamp Mastiff (1/1 First Strike)
Kraken Hatchling (Blue 0/4, because Protection from White is a bitch to you)
Fortress Crab - Blue, 4 power, 1/6. For the same reason. Its not quite a wall, but is reasonably easy o cast and offers solid defence. Take 2x.
Alpha Strike:
Selfless Cathar (again)
Cardbringers:
Scroll Thief Blue, 3 power, 1/3 or
Stealer of Secrets, Blue, 3 power, 2/2 both low power blue creatures that allow you to draw a card when you attack a player with them. Take 4x
Aqueous form, Blue , 1 power enchanted creature is unblockable and you get scry 1 when it attacks. Take 4x
Excellent cheap midgame synergy. You will need to protect the creatures with hexproof or various dispels. Once set up each creature is nibbling on your opponent each turn, scrying and if you like the cad keeping it or taking the next cad blind. This is an EXCELLENT combo for drawing multiple bonus cards while maintaining a measure of control over what you get.
Redefenders (spells to recover from an alpha strike).
Village Bell-Ringer - White, 3 power, 1/4. Flash and untaps all your creatures. Save three power for a quick summon after an alpha strike. Good for 2x.
Artifacts
All the following are 0 or 1 power cast, equip costs varies, up to 3.
Sylvok Staff - Cheap +1/+0 which gains you 3 life when ts mook dies. Good for suicide runs.
Spidersilk Net - Cheap +0/+2 with reach.
Skyblinder Staff - +1/+0 and unblockable by flyers. Attach to a flyer and only reach can stop it.
Bladed Bracers - +1/+1 and vigilance if the wearer is human.
Vanguard's Shield - 2 power, equip for 3 power +0/+3 and can block an additional creature. Looks nice on fortress crab or similar. More expensive, but as the recipient wont b doing much dying the cost is acceptable.
I wouldn,t go overboard on artifacts. Take nomore than 1x of any of them they will attach and fall off mooks over the course of the battle.
Big Stuff (Take 1x of these cards, and dont tke more than about 6 in total)
Will-Forged Golem - 6 power, 4/4 Artifact creature - Can tap mooks to reduce cost. Good synergy for a horde deck.
Benthic Giant - Blue, 6 power, 4/5 Hexpoof - Solid reliability.
Conclave Phalanx - White, 5 power, 2/4 - Ca tap mooks to reduce cost, gain 1 life per creature owned. More horde deck synergy.
Knight Watch - White, 5 power, 2x 2/2 Vigilant White Knight tokens - Better tan Triplicate spirit. Also look at Knightly Valor which is almost identical but swaps one knight for a +2/+2 vigilant buff.
Maze Sentinel - White, 6 power, 3/6 vigilant elemental. Also makes multicoloured creatures vigilant.
There is a lot to look at, and yo should see the options for yourself. White/Blue is good for pauper commander were you dont get duplicates, anyway. It will be easy to get a nice deck from 60 of the above.
I would take about two Timmy creatures, no more than that, and rely on buffs horde and artifacts to buff what you have. Blue offgers dispel strategy and bonus cad strategy, but I think the aqueous Form/Soul Thief is far better than divinations. And if you dont get what yo want you can aqueous form a big nasty instead.
White/Blue offers white 'aggro' style, with full 'control' if you use tappng and blue instant spell negates, its als self 'ramps' when you build a strong horde and use the large number of army buff spells available. The trick is not to overduplicate most cards, take mostly low power cards you can spam cast and avoids specific synergies so you can adapt. The cardbringer synergy is the oly specific synergy you have here, it requires two sets of 4x cards, take 6 power to play and has a one turn delay while doing so. But its easy to pull off if you spell protect, and will give you enough bonus cards for you to make you the rest of the army synergy on the fly.
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This message was edited 1 time. Last update was at 2015/06/15 14:16:13
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2015/06/15 18:03:54
Subject: MTG Standard Deck for tournament
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Audacious Atalan Jackal
UK
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Thank orlanth! What a great stuff!
Cheap spam buff and cheap creature pop up in my mind and it is white and blue.. Prowess.
I can add Monk because I have a lot of prowess creature. I just take in 2 x student and 4 x dragon monk. Just took them down to 63 cards with 15 sideboard...
4x Soulmender is out. Too slow for at least 1 life up per turn when I want to attack at will... But may good for growing my armies but 1/1? Meh. Replace Soulmender with prowess creature. Few card (1-2 out) is Enchanted awareness and invisibility. Don't want have it at early stage unless I have lifeline creature..
That mean all I need have about 7 x 1/1 creature to use last Sanctified charge on my hand to attack for sudden death if my opponent are at 20 life. May have to use it up for defensive if it went horrible.
I will keeping looking at cards you put up. Cheer for that!
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![[Post New]](/s/i/i.gif) 2015/06/20 07:21:37
Subject: MTG Standard Deck for tournament
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Audacious Atalan Jackal
UK
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I am off to tournament right now. I am go ahead with this deck -
2 Jeskai Student
3 Crippling Chill
3 Jeskai Windscout
4 Dragon Bell Monk
2 Abzan Advantage
3 Rakshasa's Disdain
4 Zephyr Scribe
9 Island (v. 1)
8 Plains (v. 1)
3 Tranquil Cove
3 Divine Favor
4 Raise the Alarm
4 Selfless Cathar
4 Triplicate Spirits
2 Divination
3 Negate
4 Sanctified Charge
1 Enhanced Awareness
Sideboard:
4 Ainok Bond-Kin
4 Invisibility
4 Marked by Honor
3 Enhanced Awareness
I know I don't have a time to order new cards to made it better, but hey. Wish me a luck! Heh.
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![[Post New]](/s/i/i.gif) 2015/06/20 23:08:12
Subject: MTG Standard Deck for tournament
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Audacious Atalan Jackal
UK
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Just got back from tournament, it was fun but very long day!
I did very well and other player was scare of my deck... All I need two more win to be second place or three more win to be winner!
I was auto lost to this very single creature! Best of three and I still can't do anything at all!
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380522
He got at least 1 of this creature every game even with first island land on battlefield! Bah bah! He just spam counter, aura and enchanted on this very single creatures and I can't keeping counter spell as my counter spell card ran out too quick..
Need card that allow me to destroy target...
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![[Post New]](/s/i/i.gif) 2015/06/21 06:39:58
Subject: MTG Standard Deck for tournament
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Lord Commander in a Plush Chair
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There are lots of white cards that destroy attacking creatures or blue that return them to their owner's hand at common. Either of these cause all those auras to go in the graveyard which is why auras aren't popular in most formats (unless they're stupidly overpowered) because of creature removal - your investment in one creature is wasted.
That's why this was popular in standard for a while.
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=220041
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![[Post New]](/s/i/i.gif) 2015/06/21 07:50:54
Subject: MTG Standard Deck for tournament
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Audacious Atalan Jackal
UK
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yes. i have enough card that destroy in my collection. too bad i haven't add it in my deck..
Invisible Stalker... gulp! it look danger!
Crippling Chill is very useful card! delay Triton Shorestalker twice, but cant use that on Invisible Stalker!
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![[Post New]](/s/i/i.gif) 2015/06/21 17:52:54
Subject: MTG Standard Deck for tournament
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Lord Commander in a Plush Chair
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Invisible stalker is very hard to deal with.
You either have to force them to sacrifice it (not easy if they have several creatures) or board wipe everything on the table. Invisible Stalker is still used in modern
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![[Post New]](/s/i/i.gif) 2015/06/21 22:59:13
Subject: MTG Standard Deck for tournament
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Audacious Atalan Jackal
UK
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Next time I go to tournament I'll take both Triton Shorestalker and Invisible Stalker then!
Heh.
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![[Post New]](/s/i/i.gif) 2015/06/22 00:42:47
Subject: MTG Standard Deck for tournament
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Lord Commander in a Plush Chair
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Invisible Stalker is an uncommon and not in standard, if that's an issue.
Triton Shorestalker really isn't that good, it's a weak strategy piling auras onto on creature unless you can guarantee its safety. You're better off with flying creatures, they're dudficult to block rather then unblockable. Or try thing with intimidate.
Gudul Lurker is just better than the Triton, it is the same but with morph too.
Cards that tap your opponents creatures are good specially several at a time. Pressure Point looks weak but you draw a card so it doesn't cost anythng but the mana, and in a long game that's nothing.
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![[Post New]](/s/i/i.gif) 2015/06/23 23:47:37
Subject: MTG Standard Deck for tournament
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Audacious Atalan Jackal
UK
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Yeah tap the creature is fun way to do magic the gathering than unblockade. Our tournament winner have all wing creature. Include the cost of one white mana angel ( or is it birdman?) same one you recommend. Should have take that one!
I have been read blog about new magic set. Card that have intimidate rule will be banned for next final core set.
I hope there are better creature for Magic original set..
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