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Made in gr
Fresh-Faced New User




kharn butcherhorde formation

KHARN THE BETRAYER

CSM x 5 (mark of khorne / meltagun / c.combat / veterans )

CSM x 5 (mark of khorne / meltagun / c.combat / veterans )

CSM x 5 (mark of khorne / meltagun / c.combat / veterans )

CSM x 5 (mark of khorne / meltagun / c.combat / veterans )


KHORNE ZERKERS x 5 (icon of wrath / veterans / champion:melta bombs / rhino with dirge cast )

KHORNE ZERKERS x 5 (icon of wrath / veterans / champion:melta bombs / rhino with dirge cast )

KHORNE ZERKERS x 5 (icon of wrath / veterans / champion:melta bombs / rhino with dirge cast )

KHORNE ZERKERS x 5 (icon of wrath / veterans / champion:melta bombs / rhino with dirge cast )


CHAOS LORD

CHAOS CULTIST x10 (one model :autogun)

CHAOS CULTIST x10 (one model :autogun)

AEGIS DEFENCE LINE ( icarus lanscannon )



what do you think guys ?
   
Made in gb
Longtime Dakkanaut




The extra CAD gains you nothing , buying more troops when you are overloaded with troops is just more inefficient points. Use the points for land raiders/dreadclaws so you have assault units.

Alternatively get a GorePack?

DFTT 
   
Made in gb
Battleship Captain




You'll not fit a Gorepack and the Butcherhorde in 1500 points and have the Butcherhorde be of any use, Because you're limited to 4 squads of marines and 4 squads of bezerkers.

Those cultists really aren't helping. An icarus lascannon isn't going to be enough to fend off anyone anti-aircraft heavy, and you should probably be able to find enough cover to hide one or two squads without needing an aegis line.

I'd suggest dumping the combined arms detachment entirely - use the points to bulk out the bezerker squads. Yes, Kharn's there but you've still only got 20 marine forming your main 'punch'. Despite the Butcherhorde's nasty command benefits that's not enough.

If you want a backfield presence, then keep bolters on the chaos marine squads. If they're footslogging it up the board you'll get more use out of them, and with the mark of khorne they're still okay in the first round of combat even without chainswords.

Veterans of the Long War..... depends how often you play space marines. It's a waste of points on bezerkers against anyone else, because you don't need that leadership boost. More importantly, it's a complete waste on whichever unit Kharn leads, because his warlord trait will confer Hatred (Everybody). Dropping Veterans Of The Long War is worth another couple of bezerkers in the fighting units, which helps make them a more credible threat.


Termagants expended for the Hive Mind: ~2835
 
   
Made in gr
Fresh-Faced New User




i forgot the hatred incarnate you are right i will remove it from kharns squad but i will keep it in others that extra reroll against space marines helps me score six more offten..i wasnt sure about CAD i only add it for anti air perpose.any seggustion how i can deal with flayers? is the only think that im afraid the most
   
Made in us
Daemonic Dreadnought





Eye of Terror

Yeah, VoTLW on this list is excessive. The ADL and the cultists are excessive.

I would just bulk out the main formation. Forget about AA, this is a list that works against things on the ground. A few extra Zerkers per squad means you can stay in the game a lot longer.

The plain Chaos Lord - I know you took him as a mandatory option but it makes me sad to see him with no wargear.

   
 
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