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![[Post New]](/s/i/i.gif) 2015/06/04 22:11:51
Subject: Basic army composition
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Chosen Baal Sec Youngblood
Sacramento
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Hello all
I have been lurking on and off for several months, but I finally have a question I hope is worth asking. Last month I played a game at my local game shop, I was using my Blood Angels against some White Scars and I got my rear end handed to me. I got to thinking about how to balance against unknown foes. How do I build an army so that it can stand a chance against a melee foe or a mech foe, this combined with mass enemies versus fewer units each with much higher armor values.
Is it better to build an army to deal with one specific threat, like tanks or mass assault, or is it better to do a little bit of everything?
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![[Post New]](/s/i/i.gif) 2015/06/04 22:18:55
Subject: Basic army composition
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Mekboy Hammerin' Somethin'
Kapuskasing, ON
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Ah what you are referring to is a TAC list. These kinds of lists can be near endless in their amount of options for all races as opposed to more focused lists with much less options for individual races and thus more predictable for what's going to come to the table especially if it's a racial weakness. But before I digress for too long, use TAC in your searches for ideas.
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![[Post New]](/s/i/i.gif) 2015/06/04 22:20:07
Subject: Basic army composition
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Chosen Baal Sec Youngblood
Sacramento
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Thank you for the tip!
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![[Post New]](/s/i/i.gif) 2015/06/04 22:36:52
Subject: Basic army composition
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Executing Exarch
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TAC lists are by far and away the hardest to write. There really is no perfect list and it is something that is an elusive goal.
Part of the fun is trying to create the perfect list.
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![[Post New]](/s/i/i.gif) 2015/06/04 23:15:24
Subject: Basic army composition
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Screaming Shining Spear
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Stone81 wrote:Hello all
I have been lurking on and off for several months, but I finally have a question I hope is worth asking. Last month I played a game at my local game shop, I was using my Blood Angels against some White Scars and I got my rear end handed to me. I got to thinking about how to balance against unknown foes. How do I build an army so that it can stand a chance against a melee foe or a mech foe, this combined with mass enemies versus fewer units each with much higher armor values.
Is it better to build an army to deal with one specific threat, like tanks or mass assault, or is it better to do a little bit of everything?
Don't believe the hype with TAC. There is no list that will counter every army 100% of the time. What you can do is have tools to deal with most threats.
For example, with Blood Angels, you should have enough Melta to handle tanks, enough grav/plasma to handle terminators/ MC's/ light vehicles. and enough bolters to cut through hordes.
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~3000 (Fully Painted)
Coming Soon!
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![[Post New]](/s/i/i.gif) 2015/06/05 04:32:02
Subject: Basic army composition
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Secretive Dark Angels Veteran
Canada
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Yea tac lists that are perfect is a holy grail that will never be found. Fact is you can't account for everything. Too many factors.
The above vein said there are ways to make a tac work like cutting out armies you never play as factor to consider. Don't play eldar ever? Less of a problem to worry about dealing with magic use and jet bikes.
Don't play against crons ever? The idea of fighting a persistent enemy with incredible durability isn't much of a factor anymore.
This can help cut down the need for considerations. At my local circle of players I don't play against eldar or de all that much that's a whole aspect of play I don't need to worry about fast moving magic armies, bam out of sight and out of mind. I can make a tac list to focus on other things like imperial guard vehicle parks and daemon flying circuses.
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DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts
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![[Post New]](/s/i/i.gif) 2015/06/05 05:15:26
Subject: Re:Basic army composition
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Hellish Haemonculus
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Utility (the ability to "take all comers") is important in a list, but I think that an army with a heavy focus tends to defeat TAC lists. Armies that put all their strength into one kind of tactic or ability, while lacking in versatility, can often put more pressure on that part of the TAC army than it can bear.
I know it's difficult, but I like to try to make sure all of my units are C students in every subject at least. It's fine (and even preferable) for them to make A's when it comes to anti-tank or anti-horde roles, but if they can make A-'s in that role while still pulling high C's or low B's against other roles, that's even better. If all my primary anti-tank units break, I want to be able to mop up what's left with my third-stringers.
A unit with no capacity for a given role is one I try to avoid, when possible.
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![[Post New]](/s/i/i.gif) 2015/06/05 05:48:03
Subject: Re:Basic army composition
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Secretive Dark Angels Veteran
Canada
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Jimsolo wrote:Utility (the ability to "take all comers") is important in a list, but I think that an army with a heavy focus tends to defeat TAC lists. Armies that put all their strength into one kind of tactic or ability, while lacking in versatility, can often put more pressure on that part of the TAC army than it can bear.
I know it's difficult, but I like to try to make sure all of my units are C students in every subject at least. It's fine (and even preferable) for them to make A's when it comes to anti-tank or anti-horde roles, but if they can make A-'s in that role while still pulling high C's or low B's against other roles, that's even better. If all my primary anti-tank units break, I want to be able to mop up what's left with my third-stringers.
A unit with no capacity for a given role is one I try to avoid, when possible.
exactly,
This is how I play things though it's fun to add in a single minded drone once and a while like a tank destroyer or a flakk battery.
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DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts
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