I'm sure our ancestors never thought of that before they started using chariots for war.
Simple fact is,
GW's treatment of chariots has nothing to do with their historic role in combat. They did one of three things:
1)Provided a platform and transport for heroes and nobles so they wouldn't have to walk to battle.
2)Provided a heavy impact weapon that would either smash across the front of a unit, or straight through it if it wasn't deep enough.
3)OR, as the Egyptians did, were a fire support platform, used in squadron strength, running racetrack patterns in front of the enemy.
The
GW model pretty much fails to support any of them correctly.
#1 falls down because that type of chariot was never intended to be in combat in the first place. The chariot would stop short of the battleline, the hero would get out and issue a challenge, another hero would answer, they'd duel, and the survivor would haul the body back to his chariot and retire to the rear to rest and relax.
#2 fails because this type of chariot depends on momentum. You would NEVER slam that type of chariot into a big unit head-on and expect to survive, much less win. As soon as the chariot stops, the horses are killed and the chariot is overturned. Dead chariot.
#3 fails because
GW chariots are never allowed to muster the numbers to make it work. Tomb kings can come close... but then suffer under the
TK rules and fail.
Of course all chariots became obsolete with the advent of just RIDING the horse - and even more so with the invention of the stirrup. So... in a world with late medieval heavy cavalry the Chariot should not even exist as a viable weapon of war.
C'est la guerre.
(And before you jump on me AGAIN for discussing realism in a game with magic and dragons, the word is VERSIMILITUDE. If it doesn't function in a plausible manner, that's a problem... and we KNOW what's plausible for - in this case - chariots.)