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![[Post New]](/s/i/i.gif) 2015/06/05 22:00:01
Subject: Jinking without moving
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Devastating Dark Reaper
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Can you jink without having moved, say on the first turn if you went second?
I e always played it as you can't, but I can't actually see that limitation in the rules - it was in 6th maybe?
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![[Post New]](/s/i/i.gif) 2015/06/05 22:16:31
Subject: Jinking without moving
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Rampaging Khorne Dreadnought
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It's just a universal special rule. If somebody tries to shoot a unit that can jink...they can jink (although some weapons ignore that cover save anyway)
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![[Post New]](/s/i/i.gif) 2015/06/05 22:23:49
Subject: Re:Jinking without moving
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Hellish Haemonculus
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It used to be a rule, but is no longer.
Immobilized vehicles still may not Jink, I believe.
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![[Post New]](/s/i/i.gif) 2015/06/05 22:31:55
Subject: Re:Jinking without moving
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Death-Dealing Devastator
Bournemouth
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Jimsolo wrote:It used to be a rule, but is no longer.
Immobilized vehicles still may not Jink, I believe.
Immobilized can Jink still. Automatically Appended Next Post: only real restrictions; Heavy and super heavy vehicles can't, super heavy flyers can.
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This message was edited 1 time. Last update was at 2015/06/05 22:33:03
WH40K
Iron Wardens 11k (Iron Hands Clan Raukaan with Blood Angels Allies)
Guard PDF 1.5k
Hive Fleet Celesta 3.5k
Irontoof Guttasnarks's Warghband 0k in development |
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![[Post New]](/s/i/i.gif) 2015/06/05 22:33:35
Subject: Re:Jinking without moving
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Not as Good as a Minion
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Not with the last rulebook FAQ. If they are Immobilized they completely lose the Jink rule.
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2015/06/05 22:37:25
Subject: Re:Jinking without moving
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Hellish Haemonculus
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Iron_Warden wrote: Jimsolo wrote:It used to be a rule, but is no longer.
Immobilized vehicles still may not Jink, I believe.
Immobilized can Jink still.
Automatically Appended Next Post:
only real restrictions; Heavy and super heavy vehicles can't, super heavy flyers can.
The BRB did not include a restriction, but the FAQ added a restriction for Immobilized skimmers.
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![[Post New]](/s/i/i.gif) 2015/06/05 22:38:02
Subject: Jinking without moving
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Hungry Little Ripper
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Somewhat on topic, I'm curious:
If a vehicle suffers a crew stunned result, may it jink against further shooting? Don't have my rulebook on me, so I'm not sure if the crew stunned result specifically states you are immobilized for a turn or you just can't move for a turn.
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![[Post New]](/s/i/i.gif) 2015/06/05 22:38:30
Subject: Re:Jinking without moving
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Death-Dealing Devastator
Bournemouth
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Charistoph wrote: Not with the last rulebook FAQ. If they are Immobilized they completely lose the Jink rule. I'm looking at the FAQ for the main rulebook atm, no mention of Jink in there. Is it another FAQ you're referring to? (Last updated October 2014)
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This message was edited 2 times. Last update was at 2015/06/05 22:40:42
WH40K
Iron Wardens 11k (Iron Hands Clan Raukaan with Blood Angels Allies)
Guard PDF 1.5k
Hive Fleet Celesta 3.5k
Irontoof Guttasnarks's Warghband 0k in development |
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![[Post New]](/s/i/i.gif) 2015/06/05 22:40:33
Subject: Jinking without moving
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Hungry Little Ripper
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Under page 89, skimmers~ 'Skimmers that are not also heavy vehicles or are immobilized have the jink special rule.' Updated Jan 2015
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This message was edited 1 time. Last update was at 2015/06/05 22:40:53
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![[Post New]](/s/i/i.gif) 2015/06/05 22:40:36
Subject: Re:Jinking without moving
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Hellish Haemonculus
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Iron_Warden wrote:Charistoph wrote:
Not with the last rulebook FAQ. If they are Immobilized they completely lose the Jink rule.
I'm looking at the FAQ for the main rulebook atm, no mention of Jink in there. Is it another FAQ you're referring to?
This one. Second entry under 'Errata.'
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![[Post New]](/s/i/i.gif) 2015/06/05 22:41:43
Subject: Re:Jinking without moving
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Death-Dealing Devastator
Bournemouth
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oh, wow. Seems i have the wrong link for where the FAQs are... my appologies
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WH40K
Iron Wardens 11k (Iron Hands Clan Raukaan with Blood Angels Allies)
Guard PDF 1.5k
Hive Fleet Celesta 3.5k
Irontoof Guttasnarks's Warghband 0k in development |
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![[Post New]](/s/i/i.gif) 2015/06/05 22:42:33
Subject: Jinking without moving
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Frenzied Berserker Terminator
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http://www.games-workshop.com/resources/PDF/Errata/Warhammer_40000/Warhammer_40000_Rules_EN.pdf
Second point in the errata section.
The wording is a little wonky (technically, it doesn't mean what we think it means), but it's be hard to argue that the intention is to only give Jink to Immobilized vehicles...
Edit: wow, ninja'd badly.
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This message was edited 1 time. Last update was at 2015/06/05 22:45:39
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![[Post New]](/s/i/i.gif) 2015/06/06 02:55:08
Subject: Jinking without moving
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Fireknife Shas'el
Lisbon, Portugal
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gribblygrrl wrote:Somewhat on topic, I'm curious:
If a vehicle suffers a crew stunned result, may it jink against further shooting? Don't have my rulebook on me, so I'm not sure if the crew stunned result specifically states you are immobilized for a turn or you just can't move for a turn.
crew stunned just says the vehicle cannot leave its spot/spin. Jink is only prevented if the vehicle is immobilized - which is a very specific condition. cre stunned does not make a vehicle immobilized.
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![[Post New]](/s/i/i.gif) 2015/06/06 03:35:03
Subject: Jinking without moving
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Captain of the Forlorn Hope
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gribblygrrl wrote:Under page 89, skimmers~
'Skimmers that are not also heavy vehicles or are immobilized have the jink special rule.'
Updated Jan 2015
From the looks of this, immobilized vehicles have the jink special rule.
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![[Post New]](/s/i/i.gif) 2015/06/06 03:50:35
Subject: Jinking without moving
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Loyal Necron Lychguard
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Not is clearly modifying both clauses.
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![[Post New]](/s/i/i.gif) 2015/06/06 04:47:11
Subject: Jinking without moving
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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Unfortunately "are not also heavy vehicles" and "are immobilised" form two separate verb phrases.
It's poorly written in terms of showing meaning, though I think the intent is clear.
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This message was edited 2 times. Last update was at 2015/06/06 05:20:11
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![[Post New]](/s/i/i.gif) 2015/06/06 05:18:56
Subject: Jinking without moving
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[MOD]
Making Stuff
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Yeah, there were extensive discussions on this when the FAQ was revised. The wording is terrible, and actualy says the opposite of what it should, but you'll find very few people, if any, who would actually try to take it as written. Most people seem to read it as intended anyway.
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This message was edited 1 time. Last update was at 2015/06/06 05:19:17
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![[Post New]](/s/i/i.gif) 2015/06/06 13:32:25
Subject: Re:Jinking without moving
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Rampaging Khorne Dreadnought
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Jimsolo wrote:It used to be a rule, but is no longer.
Immobilized vehicles still may not Jink, I believe.
I'm curious what makes you say it's not a special rule? It's right there in the universal special rule section. Event he rules such as: 'Skimmers that are not also heavy vehicles or are immobilized have the jink special rule.' refer to it as a special rule.
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This message was edited 1 time. Last update was at 2015/06/06 13:33:03
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![[Post New]](/s/i/i.gif) 2015/06/06 14:12:13
Subject: Re:Jinking without moving
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Executing Exarch
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Roknar wrote: Jimsolo wrote:It used to be a rule, but is no longer.
Immobilized vehicles still may not Jink, I believe.
I'm curious what makes you say it's not a special rule? It's right there in the universal special rule section. Event he rules such as: 'Skimmers that are not also heavy vehicles or are immobilized have the jink special rule.' refer to it as a special rule.
What Jim meant is that the rule used to be that you had to have moved in the previous turn in order to benefit from Jink (5th Ed.?), but that is no longer the case.
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![[Post New]](/s/i/i.gif) 2015/06/06 14:59:43
Subject: Jinking without moving
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Rampaging Khorne Dreadnought
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Ah,..duh lol. Makes sense  thanks
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