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[1500] - Eldar competitive - So far this list has yet to lose and it has faced some pretty tough lists.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Dakka Veteran





Farseer skyrunner: shard, stones - 170pts


Autarch Skyrunner: Fusion Gun - 95pts


8 scatbikes - 266
Warlock.

4 scatbikes -108pts
4 scatbikes -108pts
4 scatbikes -108pts
4 scatbikes -108pts

Hemlock - 185pts
Hemlock - 185pts

1x heavy weapon platform (D-cannon) 55pts
1x heavy weapon platform (D-cannon) 55pts
1x heavy weapon platform (D-cannon) 55pts




   
Made in my
Veteran Knight Baron in a Crusader






At my desk

Looks like a most delicious cheese platter you have there.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in us
Neophyte Undergoing Surgeries





Glendale, CA. USA.

Well, solid build, plenty of firepower, mobility, and all that. I'm not surprised its a winner.

Were you looking to have a game or totally take your opponents to the cleaners as the usual M.O.?

I keep seeing scatbike builds and have to ask "what about some variety?" Or do you just play Saim Hann?

-SCP
   
Made in ca
Dakka Veteran





@themanwithnoplan I'll take that as a compliment haha my 1850pts list is even more ridiculous lol


Automatically Appended Next Post:
@shadowcaptinproteus I always said if I was going to do eldar it was going to be Saim Hann. Love painting red, but when I saw the rules for bikes and what not I was like even better lol but then again the whole book is crazy. I do have army's that I use for fun games and what not but for tournaments I always try to bring a top army because I know everyone else for the most part will as well.

This message was edited 1 time. Last update was at 2015/06/09 03:51:08


 
   
Made in us
Fresh-Faced New User




Dman137 wrote:
Farseer skyrunner: shard, stones - 170pts


Autarch Skyrunner: Fusion Gun - 95pts


8 scatbikes - 266
Warlock.

4 scatbikes -108pts
4 scatbikes -108pts
4 scatbikes -108pts
4 scatbikes -108pts

Hemlock - 185pts
Hemlock - 185pts

1x heavy weapon platform (D-cannon) 55pts
1x heavy weapon platform (D-cannon) 55pts
1x heavy weapon platform (D-cannon) 55pts






DMAN,

Have you got to test this list against a strong Necron list? How did it do if so?
   
Made in ca
Dakka Veteran





@gsnurr3 I have used this list against necrons, and it did very well, the D-weapons really hurt the re-animation
   
Made in gb
Dakka Veteran





well done for not taking WraithKnights!

I think I got a 1500 list something like

1x farseer on bike
3x windriders with SL
1x warlock on bike
1x Vyper + 1 extra SC

458

3x WraithKnight (2 d canon plus 2 Scatter each)

945

100 pts spare


   
Made in us
Long-Range Ultramarine Land Speeder Pilot



Whitebear lake Minnesota.

That list is good from what I've seen at 1850 but not against knights. Got a buddy that runs it plus 3 flyers his only loss is from me turn 4 he was tabled.

2500-3000pts
1500pts
750pts

2500pts Bretonnians 
   
Made in gb
Fresh-Faced New User





anything in a sisters list that would worry you?
   
Made in ca
Dakka Veteran





@deathmachine I played against a 5 knight army the other day using my 1850list that has 5 flyers, I was a close game but by the end of the game he had no knights left

@ninepaces haven't played sisters yet but I imagine that outflanking flamer squads would hurt me, or even DS sisters. But I need to get a game in against sisters before I can say for sure
   
Made in us
Fixture of Dakka





Los Angeles

Any tournament wins? GTs?

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in ca
Dakka Veteran





@brothererekose it's won 2 tournaments in Toronto both with very competitive army's there about 15 out of the 30 people there had deathstar lists (tau, chaos, SM, other eldar) and there's a GT coming up in August. So far this list is 9 wins no loses and 1 tie. Had 2 pretty lucky games where I thought I was going to lose but those hamlocks are god like animals lol
   
Made in us
Regular Dakkanaut




Charlotte, NC

Dman137 wrote:
@gsnurr3 I have used this list against necrons, and it did very well, the D-weapons really hurt the re-animation


Out of interest why would it impact RP?

They still get their rolls despite it being a D weapon...
   
Made in gb
Longtime Dakkanaut





UK

They do not.

YMDC = nightmare 
   
Made in ca
Dakka Veteran





@raekone necrons don't get there RP against weapons that are destroyer weapons or thing that say "removes from play"
   
Made in us
Fresh-Faced New User




DMAN,

I thought the only way destroyer weapons stop Necrons from using RP saves is if a 6 is rolled on the destroyer table, or is this for any roll that does wounds? If so, this is good info for me indeed.

Also, I’m curious as I’m still learning, but how do you generally play this list?



Automatically Appended Next Post:
DMAN,

May I see what your 1850 list looks like?

This message was edited 1 time. Last update was at 2015/06/10 00:52:20


 
   
Made in ca
Dakka Veteran





@gsnurr3 The chart is as followed

1: nothing

2-5: essentially a wound at s10 and AP of the weapon that does d3 wounds or an automatic penetrating hit that does an additional d3 hull points

6: a wound at s10 and AP of the weapon that does 6+d6 automatic wounds with NO SAVES allowed or an automatic penetrating hit that does an additional 6+d6 hull points, again with no saves of any kind allowed.

For D-scythes it's a -1 in the chart so on a 1-2 it dose nothing
And you can't get a result of a 6, due to the -1

As for the necrons, in the RP page it says that you do not get RP against Destroyer weapons. So on a 2-5 the opponent can still get a cover save and/or a invul save, but will not get a RP if the save is failed. On a roll of a 6 they get no save at all.
D-scythes are amazing because they ignore cover and are ap2 so it's amazing against necrons cuz they get no save at all unless the have a invul save.


Automatically Appended Next Post:
My 1850pts list is pretty much the same just it has 3 crimson hunters to go with the two hamlocks, I take away the D-cannons and I add in more bikes.. Tho after playing it a few times I might try to get the D-cannons back in, units of 1 cannon are amazing at holding objectives in your zone, it T7 for your opponent to shoot at and has a 3+ save, and that's if they can see it, hide it behind line of sight blocking Terrain and it will drive your opponent crazy because it's a barrage weapon, so no LOS needed to shoot haha and it's 55pts S D small blast. Range 24.


Automatically Appended Next Post:
They list play different against different army's but for the most part it sits back and shoots at 36" range picking apart unit by unit, typically I pick a weaker flank and start there, making sure to keep a good distance so that return fire is minimal, the 2D6 jump move is real good for jumping back behind cover or behind LOS blocking terrain. The autarch stays in reserve with the plans for the 2+ reserve rolls, when the plans come on they go down the other flank and cuz chaos for my opponent with 4 D-scythe templates and also they have a 12"bubble that reduces your LD by 2, also the are ML2 casters so you cast conceal on them so if your opponent try's to shoot them, when you jinx, you have a 2+ cover save.

This message was edited 2 times. Last update was at 2015/06/10 02:26:11


 
   
Made in au
Screaming Shining Spear





Western Australia

How would your list deal with Knights out of interest? They outrange the D cannons and kill them easy enough and the AA they can now mount or put in via skitarii will either force the hemlocks to jink (so they can't shoot) or cripple them with S7.

3 knights, a couple of onagers and skitarri support would be enough though I suspect 4 well equipped knights would be more than doable.

For gaming, hobby and events in Perth, Western Australia - https://objectivesecured.com.au 
   
Made in ca
Dakka Veteran





The turn the hemlocks come in they will kill at least one knight maybe 2 if your lucky. Also on the turn they show up you cast conceal on them, so the 2+ jink will keep them alive, on your turn fly them off and then bring them back the following turn and kill another knight. And that's if I jink maybe I'll let you shoot the heavy stubber at them, you have to hit and and pen, me fail a 5+ save (if concealed) and they ignore crew shaken on a 2+ and crew stunned on a 4+


Automatically Appended Next Post:
And the knight has 3 shots hitting on 3+ for AA. I'm not worried, and I've already played a three knight army and as soon as those bikes get on side armour I glanced them to death. Shield only faces one way, good thing I have tons S6 shots, and I can guide a unit and doom a knight. IMHO eldar are the best army to date, and they literally have a solution to every problem

This message was edited 1 time. Last update was at 2015/06/10 06:37:02


 
   
Made in us
Fresh-Faced New User




DMAN,

Thanks for the tips. I'm trying to add Eldar to my Tau list now, so just now learning them. You've been a great help.

Curious, but have you considered removing your Autarch and replacing it with a Imperial Bastion equipped with a Comms Relay. You can then place your D-Cannons inside of it. This gives you good reserve rolls still and it seems your getting more out of it by protecting those D-Cannons and giving them higher fire points. I might be missing something though. Thoughts?
   
Made in ca
Dakka Veteran





I do like that idea and it has crossed my mind, but since I split up the D-cannons into squads of 1 I'd only be able to put on in there. I do like the re-rolls it gets you for your reserves but at the same time the autarch allows you to add or subtract 1 form your reserve roll, which can be very useful in the case of you want to make sure your flyers come on after your opponents, so if your going first, let's say you no your opponent has a Vendetta in reserve, on your second turn you might want to try and make sure your flyers don't come in. Also, the autarch with a fusion gun is really annoying for opponents haha he just flys around poping tanks, and grabbing last min objectives.
   
Made in us
Fresh-Faced New User




So, only one unit can fit into a fortification? Nice to know about the Autarch.
   
Made in au
Screaming Shining Spear





Western Australia

Dman137 wrote:
The turn the hemlocks come in they will kill at least one knight maybe 2 if your lucky. Also on the turn they show up you cast conceal on them, so the 2+ jink will keep them alive, on your turn fly them off and then bring them back the following turn and kill another knight. And that's if I jink maybe I'll let you shoot the heavy stubber at them, you have to hit and and pen, me fail a 5+ save (if concealed) and they ignore crew shaken on a 2+ and crew stunned on a 4+


Automatically Appended Next Post:
And the knight has 3 shots hitting on 3+ for AA. I'm not worried, and I've already played a three knight army and as soon as those bikes get on side armour I glanced them to death. Shield only faces one way, good thing I have tons S6 shots, and I can guide a unit and doom a knight. IMHO eldar are the best army to date, and they literally have a solution to every problem


I am confused mate. The hemlocks fly on, get intercepted with TL S7 shots vs AV10... That's bad straight away. Even if you live, you still only get a max of D3 hull points per hit and I guarantee the shield is facing you... I will concede 1 knight probably will die if you get to fire all 3 hemlocks but if it's only 2 or 1...

As for scatter bikes, 16 shots, 11 hits, 1-2 glance tops that's per unit... And assuming I don't just put battle cannon rounds into them so they jink or die.

It's a good list I agree, but I don't think you have answers to a good knight/mechanicus or pure knight list like you think

For gaming, hobby and events in Perth, Western Australia - https://objectivesecured.com.au 
   
Made in au
Fresh-Faced New User




Hey mate this list looks awesome! Do you think it would be less effective, more effective or just as effective if the bikes had shuriken cannons? Just wondering if quantity is better over quality?
   
Made in ca
Dakka Veteran





@massaen I agree with you that it would be a pretty hard game to win and I'm sure 8-10 times the Knights would probably win.

@rhie13 I'm a fan of 36" guns over 24" guns with that said.
They are both good options the extra shot is nice but blade storm is also really good. It comes down to how you want to play them, I try to stay far away and I felt with cannons I had to get a bit to close. So my personal opinion is skatter lasers, move 12" shot 36" jump back 2D6 really makes sure the return fire is minimal. But try both and see what fits you best
   
 
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