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Made in us
Regular Dakkanaut




Greetings connoisseurs of fine cheese! This is my first attempt at writing a really competitive list, and I'd appreciate any suggestions or criticism you might have. I'm especially curious to know how you think this might fare in a competative scenario, since I'm fairly new to 40k and I'd like to eventually play in a few tournaments.

Decurion Detachment

Reclamation Legion
Overlord w/ warscythe, phase shifter, veil of darkness 150 pts.
5 Immortals 85 pts.
10 Warriors 130 pts.
10 Warriors 130 pts.
4 tomb blades w/ shieldvanes, nebuloscopes, and particle beamers 96 pts.

Destroyer Cult
Destroyer Lord w/ warscythe, phase shifter 155 pts.
3 destroyers w/ one heavy upgrade 130 pts.
3 destroyers w/ one heavy upgrade 130 pts.
3 destroyers w/ one heavy upgrade 130 pts.
3 Heavy Destroyers 150 pts.

Canoptek Harvest
Canoptek Spyder 50 pts.
4 canoptek wraiths w/ whip coils 172 pts.
3 canoptek scarabs 60 pts.

Canoptek Harvest
Canoptek Spyder 50 pts.
4 canoptek wraiths w/ whip coils 172 pts.
3 canoptek scarabs 60 pts.

Total: 1850 pts.

most recent edits: removed flayed ones and some upgrades, added heavy destroyers

This message was edited 3 times. Last update was at 2015/06/09 20:23:45


 
   
Made in gb
Pile of Necron Spare Parts





Personally im not a fan destroyers in 7th ed, i find they just cost too much for what they are; 40points each for x2 shots yeh they are AP3 but 9/10 times the target will get some sort of cover save, plus in melee they only have a single attack so will get destroyed by most things, as for Heavy Guass Cannons yeh it prolly feels nice to have whats essentially a lascannon in your army but do you really need it when every gun is wounding/glancing on a 6 anyway? The Destroyer Lord is a badass in melee but the rest of the cult will end up letting you down. Honestly if you want 'fast' moving dakka units then the Tomb Blades are the way to go, move 12" can ignore cover saves, 3+ save, jink AND cost half the price of a destroyer even when fully kitted.

The Conptek Harvests are decent enough but from experience i find its not worth putting upgrades on the spiders (any decent oppenment will sniper them as fast possible to avoid your wraiths getting reanimation) with the exception of a Fab Claw if you have some tanks for the spider to hide behind.

I think your missing out on some trickery with your Overlord, the artifacts are pretty damn nice; a solar staff will save his unit from some big guns for a turn, the voidreaper makes him a smegging beast in melee and only cost 10 more points than a standard scythe, The Veil of Darkness can save your entire squad from a nasty melee unit, its just all great stuff.

Finally if you want to be really competetive you want to take at least x1 Night Scythe, they are great at dog fighting other aircraft, they can teleport a unit in from reserves onto an objective, its just amazing value and with the Dec Detachment they ignore shaken/stunned and have It Will Not Die on a 6+.

Hope it helps.
   
Made in us
Dakka Veteran




 shocksalot wrote:
Personally im not a fan destroyers in 7th ed, i find they just cost too much for what they are; 40points each for x2 shots yeh they are AP3 but 9/10 times the target will get some sort of cover save, plus in melee they only have a single attack so will get destroyed by most things, as for Heavy Guass Cannons yeh it prolly feels nice to have whats essentially a lascannon in your army but do you really need it when every gun is wounding/glancing on a 6 anyway? The Destroyer Lord is a badass in melee but the rest of the cult will end up letting you down. Honestly if you want 'fast' moving dakka units then the Tomb Blades are the way to go, move 12" can ignore cover saves, 3+ save, jink AND cost half the price of a destroyer even when fully kitted.

The Conptek Harvests are decent enough but from experience i find its not worth putting upgrades on the spiders (any decent oppenment will sniper them as fast possible to avoid your wraiths getting reanimation) with the exception of a Fab Claw if you have some tanks for the spider to hide behind.

I think your missing out on some trickery with your Overlord, the artifacts are pretty damn nice; a solar staff will save his unit from some big guns for a turn, the voidreaper makes him a smegging beast in melee and only cost 10 more points than a standard scythe, The Veil of Darkness can save your entire squad from a nasty melee unit, its just all great stuff.

Finally if you want to be really competetive you want to take at least x1 Night Scythe, they are great at dog fighting other aircraft, they can teleport a unit in from reserves onto an objective, its just amazing value and with the Dec Detachment they ignore shaken/stunned and have It Will Not Die on a 6+.

Hope it helps.


Night scythes suck at fighting aircraft. They aren't worth 130 pts unless you aren't running decurion and have obsec. The destroyer lord shouldn't be with the destroyers. It should be kitted and put with another unit to mop up enemies as it confers preferred enemy

I agree on not upgrading spiders.

I'm on the fence about the destroyer formation myself to be honest
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

The destroyer formation is amazing. What you have is good but would be better with the added unit of heavy destroyers. I think you equipped the Destroyer Lord perfectly for what he does (a Preferred Enemy buffer and general beatstick).

I think you could drop a few Wraiths to add 2 Heavy Destroyers and to better equip your overlord or take Zhandrekh for his awesome traits and resiliency. The Wraiths will be just as effective as units of 4 or 5 as they are with 6. They'll either overrun whatever they charge or get stuck in combat with something they can't kill. Reducing their size to add a unit of Heavy Destroyers is a good deal.

6000+
2500
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Made in gb
Pile of Necron Spare Parts





jakejackjake wrote:


Night scythes suck at fighting aircraft. They aren't worth 130 pts unless you aren't running decurion and have obsec. The destroyer lord shouldn't be with the destroyers. It should be kitted and put with another unit to mop up enemies as it confers preferred enemy

I agree on not upgrading spiders.

I'm on the fence about the destroyer formation myself to be honest


They may not be amazing at fighting aircraft but its the only Skyfire you get in the codex and its still got the potential to dish out some damage with Tesla hits, i also disagree that its only good with object-secured, most people i play against dont run CAD's or if they do they only have a little CAD formation,its quiet rare to see tons of obj-sec units guarding objectives, even if that is the case its only gonna be the codex troops choices so it shouldnt be too hard to just dakka them down anyway, i think your seriously undervaluing the Scythes tbh.

Im not sure if your telling 'me' about the destroyer lord or the host, i agree with you he shouldnt be wasted in a destroyer squad, but the sad thing is you cant have with your Wraiths as he would only slow them down, so if you want him to go with a decent melee unit then you have to take Lychgaurds (or mabey Flayers =/ ) other wise hes just there to give a dakka unit Prefered Enemy (thats a damn expensive way to give a unit Prefered Enemy).
   
Made in us
Regular Dakkanaut




Zimko wrote:
The destroyer formation is amazing. What you have is good but would be better with the added unit of heavy destroyers.


Do you think I need the additional heavy destroyer unit when I have three mixed in with the regular squads? I did take your advice about the wraiths.
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

Anrakyr-the-Traveller wrote:
Zimko wrote:
The destroyer formation is amazing. What you have is good but would be better with the added unit of heavy destroyers.


Do you think I need the additional heavy destroyer unit when I have three mixed in with the regular squads? I did take your advice about the wraiths.


'Need' is a strong word but I think they'll add value to the list. They'd definitely come in handy against Imperial Knights. The units of 3 with a Heavy D. are great multi-purpose units that you can use for anti-vehicle or anti-marine. But having that extra unit for dedicated tank killing will give you more flexibility overall.

6000+
2500
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Made in us
Regular Dakkanaut




Zimko wrote:

'Need' is a strong word but I think they'll add value to the list. They'd definitely come in handy against Imperial Knights. The units of 3 with a Heavy D. are great multi-purpose units that you can use for anti-vehicle or anti-marine. But having that extra unit for dedicated tank killing will give you more flexibility overall.


You make a fair point, I've edited the list.
   
Made in us
I'll Be Back




Anrakyr-the-Traveller wrote:
Greetings connoisseurs of fine cheese! This is my first attempt at writing a really competitive list, and I'd appreciate any suggestions or criticism you might have. I'm especially curious to know how you think this might fare in a competative scenario, since I'm fairly new to 40k and I'd like to eventually play in a few tournaments.

Decurion Detachment

Reclamation Legion
Overlord w/ warscythe, phase shifter, veil of darkness 150 pts.
5 Immortals 85 pts.
10 Warriors 130 pts.
10 Warriors 130 pts.
4 tomb blades w/ shieldvanes, nebuloscopes, and particle beamers 96 pts.

Destroyer Cult
Destroyer Lord w/ voidreaper, phase shifter, gauntlet of fire 175 pts.
3 destroyers w/ one heavy upgrade
3 destroyers w/ one heavy upgrade
3 destroyers w/ one heavy upgrade

Canoptek Harvest
Canoptek Spyder 50 pts.
4 canoptek wraiths w/ whip coils 172 pts.
3 canoptek scarabs 60 pts.

Canoptek Harvest
Canoptek Spyder 50 pts.
4 canoptek wraiths w/ whip coils 172 pts.
3 canoptek scarabs 60 pts.

Flayed Ones
10 flayed ones 130 pts.

Total: 1850 pts.

Edits: reduced wraiths, removed Spyder upgrades. Added flayed ones, switched upgrades around


The list looks pretty good. Although one thing to note, you cannot take a Gauntlet of Fire on a Destroyer Lord as they cannot make selections from the Ranged Weapons wargear list. You can use those points to maybe throw on a Gloom Prism to one of the syders, or perhaps switch some stuff around to make those extra points more useful.

3000 pts
2500 pts 
   
Made in us
Regular Dakkanaut




Nousdualus wrote:

The list looks pretty good. Although one thing to note, you cannot take a Gauntlet of Fire on a Destroyer Lord as they cannot make selections from the Ranged Weapons wargear list. You can use those points to maybe throw on a Gloom Prism to one of the syders, or perhaps switch some stuff around to make those extra points more useful.


Thanks for the feedback, I took out the gauntlet of fire along with a few other edits
   
Made in us
Regular Dakkanaut




Charlotte, NC

I think this list is pretty solid. I ran a near identical list against a Wraith Eldar army and came out on top by the end of turn 3.

My only suggestion is to see what your opponent is running. Any army that is jink prone then I'd personally drop heavy destroyers and take time blades, their ignore cover is superb for the cost.

Otherwise solid army there!


Automatically Appended Next Post:
I think this list is pretty solid. I ran a near identical list against a Wraith Eldar army and came out on top by the end of turn 3.

My only suggestion is to see what your opponent is running. Any army that is jink prone then I'd personally drop heavy destroyers and take time blades, their ignore cover is superb for the cost.

Otherwise solid army there!

This message was edited 1 time. Last update was at 2015/06/09 23:30:28


 
   
Made in us
Dakka Veteran




What does the tomb blade have that can ignore cover on something that jinks and kill armor saves? Or are you talking about trying to glance skimmers with one shot a piece? I'm not seeing the use in this scenario.

I usually put it on mine for when I run into armies like the nids



Automatically Appended Next Post:
It's not that the night scythe is worthless. It's that I believe running decurion there are much more efficient uses of points

This message was edited 2 times. Last update was at 2015/06/10 07:55:10


 
   
 
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