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 Kanluwen wrote:
I disagree that BS4 should be "rare" in Guard forces.

They're not PDFs. BS3 should be what you see for PDFs(trained, but not highly skilled)--and BS4 should be Guard squads.


This is actually incorrect. The Conscript profile is BS2, and it can be reasonably assumed that your bog standard PDF (basically like a National Guard, or Special Police Force equivalent) is what this is meant to represent.

BS 3 should be reserved for actual Guardsmen which are supposed to be "the best of the best" from any given planet or sector.
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Guys stop feeding John. This is exactly how trolls work. He's fething with you.

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 BlaxicanX wrote:
Make the Deathstrike missile strength D, keep the random launch, have it cost 160 points.

It's AV12 with 3 HP's, if the opponent can't kill it before it launches they're a bad player and kind of deserve the D-struction anyway.


Plus it fits the fluff, its a nuclear missile for feths sake. But no, we won't get it. Because we're Guard, and we can't have anything nice. Ever. Guard will likely never be at the power level of its leafblower days. Sorry for the negativity but there's just so many things that I want to happen with the next book because I feel cheated by the one we have, that I know won't happen. Necron and Eldar players can rejoice, but Guard players since I have been playing (since 5th edition) there were two points that guard were strong, leafblower phase and very early in 6th edition when spammable forgeworld weapon platforms in power blobs was a viable tactic. Those days are long over. Honestly, I think Guard are just becoming a larger, worse version of Skitarii, Cult, or Harlequins. An ally army. I haven't been able to make them work without allies since Maelstrom became standard.

I want marbo and chenkov back damn it.

This message was edited 1 time. Last update was at 2015/07/23 17:22:29


 
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Man it is so hilarious that so many people want forgeworld stuff in the codex, do you people really think it is going to happen? We even had forgeworld artillery units REMOVED from our 5th ed codex! What makes you think GW will put Vultures, Coax rules, or Beasthunter, or anything else like that in our codex? There's no money in doing it for them. While GW may be incredibly inept at making rules, they don't make them to make us the players happy. They make them to sell models. Why the hell would they put the Vulture or the Armored Battlegroup rules in a new codex, when they can make you spend even more money on the Imperial Armour book? It makes literally no sense in business terms. I just wish people would stop talking about it already because its making me bitter. It won't happen.
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 Selym wrote:
 gmaleron wrote:
No need to put Grav guns in the Imperial Guard army when you can easily ally in Grav Guns/Cannons from either Space Marines or Mechanicum.

I use drop pod BT by min/maxing crusader squads

Spoiler:

Chaplain [90 pts]

Crusaders w/Grav-Pistol, Grav-Gun, Grav-Cannon, Drop Pod [170 pts]

Crusaders w/Grav-Pistol, Grav-Gun, Grav-Cannon, Drop Pod [170 pts]

Drop Pod [35 pts]

[Allied Total: 465 pts]


This allows me to drop two units of grav spam on T1. Probably kill a Riptide or something.


This is actually god damn genius, why have I never heard of anyone doing this before now?

Anyways, going back to Guard, I think Ogryns and Bullgryns need to see a massive price decrease. Many Necron units got price decreases, for Ogryns it would only be fair. Though TBH I think the only dexes that ever get fethed over harder than us are CSM and Orks so I'm not exactly counting on it happening. I would really like to see a price decrease for just about everything aside from Leman Russ variants.
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 Kanluwen wrote:
Hotshot Lasgun--deleted.
Replaced with "Hellguns"

Fire modes:
"Stable"--30" S4 AP3 Rapid Fire
"Overcharged"--15" S6 AP3 Assault 3

Special Rules: Capacitor--A model with a Hellgun requires a specialized powerplant strapped to their back. This powerplant contains the coolant and stabilization systems for the Hellgun's enhanced plant.

Hellguns can be fired in two modes. When fired in the "Overcharged" mode, roll a D6 for each model in the squad as though they were firing a weapon with the "Gets Hot" rule.
On a roll of a 1, that model's shots have the Instant Death rule.


Not only is this unrealistic wishlisting, but the Instant death rule is OP. We will not be getting S4 on Hot shots, nor alternate fire modes. It's just not something I could ever see GW giving the Guard, even for Stormtroopers. We'll be lucky if Stormtroopers get buffed at all, they were bad last edition and they are bad now. What they really need is a point cost reduction.

This message was edited 1 time. Last update was at 2015/07/31 03:13:41


 
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 Vaktathi wrote:
Well, they do need a cost reduction, but the gun needs fundamental work as well. S3 on an AP3 weapon is simply unable to function properly with just one or two shots, particularly with a cut-down range meaning double-tap is only 9".

Honestly, Stormtroopers have never been particularly good, and that's a shame. I don't think the AP3 schtick is really something that works for them. It pigeon-holes them into a anti-MEQ hunter specialist role (that they're bad at), when they should be elite shock troops, the IG equivalent of SM Veterans.

Personally, I'd much rather see the unit reconfigured as an actual "Stormtrooper" unit, with blistering short range firepower that's used to engage a foe at short range and clear them from a position through assault. Make the gun AP5 or AP-, but something like Assault 3 18" Pinning, give ST's 2 attacks (or a pistol/CCW combo) and WS4, an Ld bump, maybe Furious Charge too, make them 10-11pts a piece or something, and suddenly you've got a classic "Stormtrooper" unit that can clear and claim positions on its own and can do something other than lamely engage MEQ's with their AP3 noodle guns, as doubling the number of shots and following it through with an assault is going to have a lot more value than AP3.

That's just my personal fantasy however.


So basically the same as Skitarii Vanguard rifles without the radium rule? Yea that would be nice. Personally what I think is a realistic assumption is that they will get some special rules changed around (option to Scout/outflank like they had in the 5th ed codex) and a point cost reduction of 2 or 3 ppm.
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Pretty sure that AV values are not a reasonable request here guys. When is the last time GW bumped an AV from one codex to another? 5th edition?
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Honestly the easiest solution is to just give the Battle Cannon and the Demolisher cannon the Primary Weapon rule. Necrons got it on some of their regular vehicles, why can't we have it? Oh right, Imperial Guard can't have nice things...
 
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