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Made in us
Rampaging Carnifex





Los Angeles, CA

Silly silly list I have been thinking about, would probably use the last of the points for a mek on bike with the KFF or something, or a couple meks with kff to join the gits. Looks like fun, probably terrible but so so silly, tee hee.

Plane Formation (cant remember the name)
Blitz-bommer 135
Burna bomba, x4 scorcha missiles(check points) 155
Dakkajet, flyboss, extra supa shoota 145
Dakkajet, flyboss, extra supa shoota 145
Dakkajet, flyboss, extra supa shoota 145

Kaptain Badrukk's Flash Gitz
Kaptain Badrukk 110
x10 flash gits 220
x10 flash gits 220
Battlewagon, killkannon, reinforced ram, grot riggers, x2 rokkits 165
Battlewagon, killkannon, reinforced ram, grot riggers, x2 rokkits 165

TOTAL: 1605

This message was edited 1 time. Last update was at 2015/06/16 16:44:36


Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in us
Rampaging Carnifex





Los Angeles, CA

SO, crash and burn?

Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in us
Dakka Veteran




I have never seen anyone feild flash gitz so I have no idea. I would love to see it on the table though as i have never played with or against badruck.
   
Made in us
Waaagh! Warbiker




Alaska

Might wanna find some "disposable" units to fill in the extra points. Those Flash Gitz are gonna get super-slammed right off the bat. They're kinda sturdy, but not enough so to withstand a turn or two out there alone.

If you can (i dont know what the needs for the flyer formation are) you should take those planes as blitza bommas. Dakkajets are cool, but with your flashgitz out there chewing on infantry, you're gonna need something that can crack open bigger vehicles. AV 13 and 14 is almost impossible for you with this list as it is.
   
Made in us
Rampaging Carnifex





Los Angeles, CA

Unfortunately, what is there is what is required for the formation, which is one reason I was considering meks with saws, or something of the like to crack open AV-14 in melee. This also has nearly no answer for knights other than hitting them from behind and weight of fire.

More just a fun, silly list idea.

Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in gb
Battleship Captain




Skyboss Wingnut's Aerial Horde.

And yeah...your big weakness is heavy tanks.
The Blitza-bomma can make one run and drop a boom bomb, but will have trouble turning around to get a run on another target - even if you do, you're going to get a maximum of four boom bombs off in the game - one each on turns two and three, disengage to reload on turn four, attack again turns five and (assuming the game continues) six.

Yes, it's armourbane and AP2 but it's only S7 - that's not going to be enough to stop anything big.
I'd be tempted to load out the battlewagons with Rokkit launchers to provide something which can slow AV13-14 down a bit.

You can probably make a mess of monstrous and gargantuan creatures if you have to, but a knight can walk straight through all the snazzgun fire you can muster and stomp you to death.

Termagants expended for the Hive Mind: ~2835
 
   
 
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