Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/06/18 15:48:30
Subject: Any way to improve Lootas' shooting?
|
 |
Ork Boy Hangin' off a Trukk
|
Is there any way to make Lootas' shooting more reliable? Like, giving them TL somehow or re-roll 1's to hit?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/18 15:54:12
Subject: Any way to improve Lootas' shooting?
|
 |
Fixture of Dakka
|
Moar dakka.
Ultimate Theory of Orkses:
[N+1] dakka > [N] dakka
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/18 15:58:47
Subject: Any way to improve Lootas' shooting?
|
 |
Mutilatin' Mad Dok
|
To paraphrase Bharring - just bring more of them
Accuracy won't be a concern if you have two or more big units blazing away.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/18 17:12:12
Subject: Any way to improve Lootas' shooting?
|
 |
Shas'la with Pulse Carbine
|
Yeah, orks aren't about good accurate shooting. Just throw so many dice something has to hit.
|
Down with Allies, Solo 2016! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/18 17:32:55
Subject: Any way to improve Lootas' shooting?
|
 |
Slashing Veteran Sword Bretheren
|
There's a mysterious objective that allows you to reroll 1s when shooting.
|
DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/18 18:13:32
Subject: Any way to improve Lootas' shooting?
|
 |
Battlewagon Driver with Charged Engine
|
Not exactly an "improvement," but a Big Mek with Mega armor grants slow and purposeful, allowing the lootas to move 6", possibly allowing a better shot. He helps with leadership and can tank non-ap2 wounds.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/18 18:37:17
Subject: Any way to improve Lootas' shooting?
|
 |
Longtime Dakkanaut
|
You confuse the BS2 with 2's to hit
|
YMDC = nightmare |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/18 20:01:37
Subject: Any way to improve Lootas' shooting?
|
 |
Disguised Speculo
|
Its hard to keep track of all the rules these days, but can't fortifications buy an ammo dump, put it nearby, and it gives some kind of accuracy buff?
Edit: Yep, models in 2" of it reroll 1's
|
This message was edited 1 time. Last update was at 2015/06/18 20:03:17
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/18 20:46:10
Subject: Any way to improve Lootas' shooting?
|
 |
Slashing Veteran Sword Bretheren
|
And then get a promethium relay for your burnas.
|
DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/18 23:46:13
Subject: Any way to improve Lootas' shooting?
|
 |
Flashy Flashgitz
|
They aren't great at shooting. I have better success with Flashgitz since their huge point drop from our last codex. If you want large numbers of dice every time and can sacrifice range for a tougher unit that can also melee when needed, go Flashgitz.
Points are similar, but if stationary Flashgitz have bs3 and if you use the 2 Flashgitz units and Badrukk formation their weapons become Mastercrafted. They always shoot 3 shots each unlike the d3 of lootas. They have 2 wounds each, they have boss poles, they have str 4, 5 on the charge. 3 attacks base, initiative 3...
If it's range that's the problem... Sure lootas, but just use a battle wagon move them guard 12-18" turn 1, and call it a day.
|
Warboss Troil
"Less chat, more splat!" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/19 01:35:17
Subject: Re:Any way to improve Lootas' shooting?
|
 |
Bonkers Buggy Driver with Rockets
|
Lootas with an aegis defense line and an ammo dump. Re-rolls 1 when shooting as long as the lootas are with in 2" of the ammo dump marker. Pretty freaking sweet combo.
|
This message was edited 1 time. Last update was at 2015/06/19 01:36:06
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/19 05:06:12
Subject: Any way to improve Lootas' shooting?
|
 |
Ork Boy Hangin' off a Trukk
|
OR it may be possible to have Tau allies and use their markerlights to MAKE ORKS BS5. Is it possible?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/19 05:32:09
Subject: Re:Any way to improve Lootas' shooting?
|
 |
!!Goffik Rocker!!
|
no - works only for stuff from tau dex Automatically Appended Next Post: The most effective way to improve lootas shooting is to bring more lootas. Or big gunz.
|
This message was edited 1 time. Last update was at 2015/06/19 05:32:55
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/19 05:47:03
Subject: Any way to improve Lootas' shooting?
|
 |
Lieutenant Colonel
|
bring more of them
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/19 19:43:15
Subject: Any way to improve Lootas' shooting?
|
 |
Gargantuan Gargant
|
shyzo wrote:Is there any way to make Lootas' shooting more reliable? Like, giving them TL somehow or re-roll 1's to hit?
Any fortification that allows you to add an ammo dump will allow you to re-roll 1's.
My personal favorite is the bunker. It's super easy to scratch build one, offers 4+ protection, and elevates the lootas on top, giving them better line of sight to their targets.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/19 19:58:39
Subject: Any way to improve Lootas' shooting?
|
 |
Battlewagon Driver with Charged Engine
|
Or just shoot at flyers. They will be just as good as everybody else (non skyfire).
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/19 20:23:55
Subject: Any way to improve Lootas' shooting?
|
 |
Growlin' Guntrukk Driver with Killacannon
|
In sixth edition I'd put 15 in a Battlewagon with 4 Rokkits and a Kannon X3 on a Landing Pad with some Lobbas On top as well. Seemed to kill a lot. Was fun. 45 Lootas will kill something usually.
|
Fighting crime in a future time! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/22 11:38:57
Subject: Re:Any way to improve Lootas' shooting?
|
 |
Stealthy Grot Snipa
|
koooaei wrote: The most effective way to improve lootas shooting is to bring more lootas. Or big gunz. easysauce wrote:bring more of them adamsouza wrote:shyzo wrote:Is there any way to make Lootas' shooting more reliable? Like, giving them TL somehow or re-roll 1's to hit? Any fortification that allows you to add an ammo dump will allow you to re-roll 1's. My personal favorite is the bunker. It's super easy to scratch build one, offers 4+ protection, and elevates the lootas on top, giving them better line of sight to their targets. Bunker if you really want the re-rolls, however, whatever the cost of the bunker was lets say 100 points 100 points of lootas will equal atleast 7 lootas, which is already 7-21 more shots, so re-rolls of 1's on a unit of 10, 30 shots (max), 5 rolls of 1's, so that's 5 re-rolls at BS2.... take the 7 lootas imo  missing, just drown them in S7 till they scream no more.
|
This message was edited 1 time. Last update was at 2015/06/22 11:39:15
Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/22 13:56:28
Subject: Any way to improve Lootas' shooting?
|
 |
Dakka Veteran
|
Icculus wrote:There's a mysterious objective that allows you to reroll 1s when shooting.
Yup. Park the Lootas near an objective. Hope you roll the Targeting Relay or the Skyfire Nexus if your opponent has fliers.
Of course the real obvious and Orky answer to improve Lootas shooting is simply...
Des Lootas ain't got enuff Dakka! Git dos boys to the Meks and grab as many Deffguns as dey can! We needs more dakka!!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/22 14:08:52
Subject: Any way to improve Lootas' shooting?
|
 |
Mekboy Hammerin' Somethin'
Kapuskasing, ON
|
To be honest I would never field a min squad of Lootas. Either 12-15 in a unit with meks filling in the model count to 15 if I'm not using the full 15. If not, then I'd bring even more Lootas. They are the most point efficient model with such a weapon. And it's not like it's a 2-3 man squad with one heavy gun, they all have their own heavy gun on their shoulders. Dakka the feth out the enemy.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/22 14:09:37
Subject: Any way to improve Lootas' shooting?
|
 |
Mighty Vampire Count
|
shyzo wrote:Is there any way to make Lootas' shooting more reliable? Like, giving them TL somehow or re-roll 1's to hit?
Must admit =- playing against and with Lootas never seemed to be short of Dakka over the course of a game - they are a very effective unit - have been for some time.
Killed lots of stuff and lost lots of stuff to them............
|
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/22 14:14:52
Subject: Any way to improve Lootas' shooting?
|
 |
Sure Space Wolves Land Raider Pilot
|
Look at Ork physic powers?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/22 14:22:45
Subject: Any way to improve Lootas' shooting?
|
 |
Stealthy Grot Snipa
|
ProwlerPC wrote:To be honest I would never field a min squad of Lootas. Either 12-15 in a unit with meks filling in the model count to 15 if I'm not using the full 15. If not, then I'd bring even more Lootas. They are the most point efficient model with such a weapon. And it's not like it's a 2-3 man squad with one heavy gun, they all have their own heavy gun on their shoulders. Dakka the feth out the enemy. The only issue there is; 15 lootas roll D3, even on a 1 that's 15 shots, you more than likely killed your target (light vehicle, small squad), but 45 shots, you definitely killed it. I like smaller units as you can make more out of each shooting phase if you need to target light AV. I like units at these breaks 9, 13. Simply as they are the 25% breaks. Min I can agree with, taking a min unit isn't a fantastic idea, but can be useful if you already have volume of MSU. But tbh, if I could, i'd be bringing SOOOO many lootas. In fact I may just have to make a list aimed at lootas and bustas.
|
This message was edited 1 time. Last update was at 2015/06/22 14:23:32
Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/22 14:27:55
Subject: Any way to improve Lootas' shooting?
|
 |
Mekboy Hammerin' Somethin'
Kapuskasing, ON
|
Oh agreed, I was gonna write down about rolling one or three for how many shots they make. It slipped my mind. I'm of the mindset of going with the overkill possiblity in this situation. Mostly due to the point efficiency of this particular unit. Better to have it and not need it then to not have it when needed. For instance, it could take possibly more then 45 shots from Lootas to drop a Scatbike squad before the scatbikes wipe out all your mobs. We are quite anti-meta nowadays with all the high strength armour piercing single shot weapons showing up in the power creep. However some units like the scatbikes are designed for our hordes.
|
This message was edited 1 time. Last update was at 2015/06/22 14:30:46
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/06/24 09:36:52
Subject: Any way to improve Lootas' shooting?
|
 |
Stealthy Grot Snipa
|
I agree, you wouldn't want to under-do lootas. you want them to decimate their target. Whirlwind squadrons in the new SM dex.... well that's a prime target. Shave those hull points off!
As for scat, my thoughts are that you should probably force a jink and change target. Once jinked the scat efficiency drops away, so my thoughts are use AP3 stuff like Killkannonz to force jinks where you can, then volume lootas to force enough wounds that the other scat units are simply less efficient because there are now only 2 scat lasers left alive
|
Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
|
|
 |
 |
|