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Made in ru
Ork Boy Hangin' off a Trukk




Is there any way to make Lootas' shooting more reliable? Like, giving them TL somehow or re-roll 1's to hit?
   
Made in us
Fixture of Dakka





Moar dakka.

Ultimate Theory of Orkses:
[N+1] dakka > [N] dakka
   
Made in ca
Mutilatin' Mad Dok





To paraphrase Bharring - just bring more of them

Accuracy won't be a concern if you have two or more big units blazing away.
   
Made in us
Shas'la with Pulse Carbine





Yeah, orks aren't about good accurate shooting. Just throw so many dice something has to hit.

Down with Allies, Solo 2016! 
   
Made in us
Slashing Veteran Sword Bretheren






There's a mysterious objective that allows you to reroll 1s when shooting.


DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in us
Battlewagon Driver with Charged Engine





Not exactly an "improvement," but a Big Mek with Mega armor grants slow and purposeful, allowing the lootas to move 6", possibly allowing a better shot. He helps with leadership and can tank non-ap2 wounds.
   
Made in gb
Longtime Dakkanaut





UK

You confuse the BS2 with 2's to hit

YMDC = nightmare 
   
Made in nz
Disguised Speculo





Its hard to keep track of all the rules these days, but can't fortifications buy an ammo dump, put it nearby, and it gives some kind of accuracy buff?

Edit: Yep, models in 2" of it reroll 1's

This message was edited 1 time. Last update was at 2015/06/18 20:03:17


 
   
Made in us
Slashing Veteran Sword Bretheren






And then get a promethium relay for your burnas.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in us
Flashy Flashgitz





They aren't great at shooting. I have better success with Flashgitz since their huge point drop from our last codex. If you want large numbers of dice every time and can sacrifice range for a tougher unit that can also melee when needed, go Flashgitz.

Points are similar, but if stationary Flashgitz have bs3 and if you use the 2 Flashgitz units and Badrukk formation their weapons become Mastercrafted. They always shoot 3 shots each unlike the d3 of lootas. They have 2 wounds each, they have boss poles, they have str 4, 5 on the charge. 3 attacks base, initiative 3...
If it's range that's the problem... Sure lootas, but just use a battle wagon move them guard 12-18" turn 1, and call it a day.

Warboss Troil
"Less chat, more splat!" 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

Lootas with an aegis defense line and an ammo dump. Re-rolls 1 when shooting as long as the lootas are with in 2" of the ammo dump marker. Pretty freaking sweet combo.

This message was edited 1 time. Last update was at 2015/06/19 01:36:06


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Made in ru
Ork Boy Hangin' off a Trukk




OR it may be possible to have Tau allies and use their markerlights to MAKE ORKS BS5. Is it possible?
   
Made in ru
!!Goffik Rocker!!






no - works only for stuff from tau dex


Automatically Appended Next Post:
The most effective way to improve lootas shooting is to bring more lootas. Or big gunz.

This message was edited 1 time. Last update was at 2015/06/19 05:32:55


 
   
Made in ca
Lieutenant Colonel






bring more of them


 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

shyzo wrote:
Is there any way to make Lootas' shooting more reliable? Like, giving them TL somehow or re-roll 1's to hit?


Any fortification that allows you to add an ammo dump will allow you to re-roll 1's.

My personal favorite is the bunker. It's super easy to scratch build one, offers 4+ protection, and elevates the lootas on top, giving them better line of sight to their targets.




   
Made in us
Battlewagon Driver with Charged Engine





Or just shoot at flyers. They will be just as good as everybody else (non skyfire).
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

In sixth edition I'd put 15 in a Battlewagon with 4 Rokkits and a Kannon X3 on a Landing Pad with some Lobbas On top as well. Seemed to kill a lot. Was fun. 45 Lootas will kill something usually.

Fighting crime in a future time! 
   
Made in gb
Stealthy Grot Snipa





koooaei wrote:
The most effective way to improve lootas shooting is to bring more lootas. Or big gunz.


easysauce wrote:bring more of them



adamsouza wrote:
shyzo wrote:
Is there any way to make Lootas' shooting more reliable? Like, giving them TL somehow or re-roll 1's to hit?


Any fortification that allows you to add an ammo dump will allow you to re-roll 1's.

My personal favorite is the bunker. It's super easy to scratch build one, offers 4+ protection, and elevates the lootas on top, giving them better line of sight to their targets.




Bunker if you really want the re-rolls, however, whatever the cost of the bunker was lets say 100 points

100 points of lootas will equal atleast 7 lootas, which is already 7-21 more shots, so re-rolls of 1's on a unit of 10, 30 shots (max), 5 rolls of 1's, so that's 5 re-rolls at BS2....
take the 7 lootas imo

missing, just drown them in S7 till they scream no more.

This message was edited 1 time. Last update was at 2015/06/22 11:39:15


Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Dakka Veteran





 Icculus wrote:
There's a mysterious objective that allows you to reroll 1s when shooting.



Yup. Park the Lootas near an objective. Hope you roll the Targeting Relay or the Skyfire Nexus if your opponent has fliers.

Of course the real obvious and Orky answer to improve Lootas shooting is simply...

Des Lootas ain't got enuff Dakka! Git dos boys to the Meks and grab as many Deffguns as dey can! We needs more dakka!!
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

To be honest I would never field a min squad of Lootas. Either 12-15 in a unit with meks filling in the model count to 15 if I'm not using the full 15. If not, then I'd bring even more Lootas. They are the most point efficient model with such a weapon. And it's not like it's a 2-3 man squad with one heavy gun, they all have their own heavy gun on their shoulders. Dakka the feth out the enemy.
   
Made in gb
Mighty Vampire Count






UK

shyzo wrote:
Is there any way to make Lootas' shooting more reliable? Like, giving them TL somehow or re-roll 1's to hit?


Must admit =- playing against and with Lootas never seemed to be short of Dakka over the course of a game - they are a very effective unit - have been for some time.

Killed lots of stuff and lost lots of stuff to them............

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Made in us
Sure Space Wolves Land Raider Pilot





NYC

Look at Ork physic powers?
   
Made in gb
Stealthy Grot Snipa





 ProwlerPC wrote:
To be honest I would never field a min squad of Lootas. Either 12-15 in a unit with meks filling in the model count to 15 if I'm not using the full 15. If not, then I'd bring even more Lootas. They are the most point efficient model with such a weapon. And it's not like it's a 2-3 man squad with one heavy gun, they all have their own heavy gun on their shoulders. Dakka the feth out the enemy.


The only issue there is;
15 lootas roll D3, even on a 1 that's 15 shots, you more than likely killed your target (light vehicle, small squad), but 45 shots, you definitely killed it. I like smaller units as you can make more out of each shooting phase if you need to target light AV.

I like units at these breaks 9, 13. Simply as they are the 25% breaks.
Min I can agree with, taking a min unit isn't a fantastic idea, but can be useful if you already have volume of MSU.

But tbh, if I could, i'd be bringing SOOOO many lootas. In fact I may just have to make a list aimed at lootas and bustas.

This message was edited 1 time. Last update was at 2015/06/22 14:23:32


Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

Oh agreed, I was gonna write down about rolling one or three for how many shots they make. It slipped my mind. I'm of the mindset of going with the overkill possiblity in this situation. Mostly due to the point efficiency of this particular unit. Better to have it and not need it then to not have it when needed. For instance, it could take possibly more then 45 shots from Lootas to drop a Scatbike squad before the scatbikes wipe out all your mobs. We are quite anti-meta nowadays with all the high strength armour piercing single shot weapons showing up in the power creep. However some units like the scatbikes are designed for our hordes.

This message was edited 1 time. Last update was at 2015/06/22 14:30:46


 
   
Made in gb
Stealthy Grot Snipa





I agree, you wouldn't want to under-do lootas. you want them to decimate their target. Whirlwind squadrons in the new SM dex.... well that's a prime target. Shave those hull points off!

As for scat, my thoughts are that you should probably force a jink and change target. Once jinked the scat efficiency drops away, so my thoughts are use AP3 stuff like Killkannonz to force jinks where you can, then volume lootas to force enough wounds that the other scat units are simply less efficient because there are now only 2 scat lasers left alive

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
 
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