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Khorne Daemonkin Juggerlord - Best Weapon Loadout?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Nurgle Veteran Marine with the Flu






Looking for opinions for the best all-round choice on the above whilst obviously accepting that it will be situational to some degree. I often take the Axe of Ruin but was wondering how successful other loadouts can be. I was thinking of trying Goredrinker, paired with some Lightning Claws to make use of Shred and build up the Goredrinker wound count on some squishy units. The obvious drawback to Goredrinker is that it's Unwieldy though, and you wouldn't get a bonus attack due to the Specialist Weapon on the LC.

I then wondered whether an Axe of Khorne & PF combo might be a better option, or even just a standard LC/PF combo? Any recommendations?
Made in gb
Nurgle Veteran Marine with the Flu






Thanks Roknar, some good points there. I never thought about the Goredrinkers buffs affecting the other weapon too and the LC/Goredrinker combo could be better than I thought. Like you say, you'd probably use the LC quite a bit unless facing termies.

If you are facing a lot of TEQ maybe the Axe of Khorne/Goredrinker combo might be better. It's a bit more expensive, but you're essentially trading the Shred from the LC for AP2 and Decapitating Blow on your at initiative weapon.


Automatically Appended Next Post:
Just another thought; if the Lord had a combat familiar would the Goredrinker buffs confer to the extra attacks?

This message was edited 1 time. Last update was at 2015/06/19 06:41:51


 
Made in gb
Nurgle Veteran Marine with the Flu






Roknar wrote:
I suppose the instant death might carry over to the familiar. As it applies to the lords melee attacks and those are his attacks and not the familiars. But the strength/AP and number of attacks gained from the familiar are fixed.


Yes, reading it over again I think you're probably right as the Strength and AP of the extra attacks are a fixed value rather than linked to the models profile. The ID might well apply though and any unsaved Wounds from the extra attacks would add to the Goredrinker tally.
 
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