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![[Post New]](/s/i/i.gif) 2015/06/18 18:16:34
Subject: [1850] - Skyhammer+Tiggy/Cents+Talons/Thunderfires spam - COMPETITIVE
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Infiltrating Broodlord
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pointing to a comp list so pls, be super critics
Skyhammer detachment
5x Ass Marines - 2 flamers. 95
5x Ass Marines - 2 flamers. 95
5x Devs - 4 Grav Cannons/Amps - pod. 250
5x Devs - 4 Grav Cannons/Amps - pod. 250
CAD
Tiggy. 165
5 scouts on HF LSS. 95
5 scouts on HF LSS. 95
Stormtalon Skyhammer ML. 115
Stormtalon Skyhammer ML. 115
Stormtalon Skyhammer ML. 115
3 Dev Cents - Grav Cannons/Amps - Omni. 260
Thunderfire. 100
Thunderfire. 100
Tot. 1850
What do you think?
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This message was edited 1 time. Last update was at 2015/06/18 18:32:44
Every molecule will be useful
6000+ pts NIDS
( ) 2000 pts growing to 4000... |
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![[Post New]](/s/i/i.gif) 2015/06/18 18:21:58
Subject: [1850] - Skyhammer+Tiggy/Cents+Talons/Thunderfires spam - COMPETITIVE
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Steadfast Grey Hunter
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Looks good to me. Granted I don't play competively, but it looks scary to play against.
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![[Post New]](/s/i/i.gif) 2015/06/18 18:43:10
Subject: [1850] - Skyhammer+Tiggy/Cents+Talons/Thunderfires spam - COMPETITIVE
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Judgemental Grey Knight Justicar
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Looks good, but id drop the flamers from the Assaulters and free up a fast attack slot for a pod for the Centurions. The spare points could go to another Scout squad or some special melee weapons for the Assaulters. All your pods come down turn 1 that way.
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![[Post New]](/s/i/i.gif) 2015/06/18 18:55:39
Subject: [1850] - Skyhammer+Tiggy/Cents+Talons/Thunderfires spam - COMPETITIVE
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Longtime Dakkanaut
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Its a nasty list, pretty competitive.
I am guessing you plan on ignoring the assault squads assaulting things, since they are 5 man units and your grav dev squads are probably shooting things you are not going to charge with the assault squads.
I don't have the current marine codex but the assault marine costs seem off, unless flamers are now 5pts per model. In which case ignore that.
The only thing I would consider would be dropping the flamers. In pods flamers are decent because you can position the models 6" from the pod so you can get a better chance to get template coverage, with the assault marines arriving by jump pack, they land where they land in a tight group and you can't run and fire the flamers, so the chance of being able to setup a good template shot is lower. Scattering 2d6" from where you land and needing to be close for the flamer also increases chance for mishap. So they will probably have a bad shot, and maybe get a good shot next turn if they are not in assault/killed.
I would consider grav/melta on the assault marines if points permit, or giving them some assault something over the flamers.
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![[Post New]](/s/i/i.gif) 2015/06/18 19:01:04
Subject: [1850] - Skyhammer+Tiggy/Cents+Talons/Thunderfires spam - COMPETITIVE
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Ultramarine Chaplain with Hate to Spare
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Interceptor is a bad match up for you. As other have suggested you want a pod for the Grav Cents.
Drop a talon and spend spare points boosting ASMs.
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![[Post New]](/s/i/i.gif) 2015/06/18 19:10:58
Subject: Re:[1850] - Skyhammer+Tiggy/Cents+Talons/Thunderfires spam - COMPETITIVE
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Trustworthy Shas'vre
california
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Common waac list
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![[Post New]](/s/i/i.gif) 2015/06/18 19:14:49
Subject: [1850] - Skyhammer+Tiggy/Cents+Talons/Thunderfires spam - COMPETITIVE
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Infiltrating Broodlord
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Both the Flames reflections and the Cents pod are ideas worth considering.
If buying a CAD pod and dropping 1 talon for 115 pts and then the flamers for others 20 pts I'll have 100 pts to spend. IE on assault marines.
MY DOUBT IS.. would these pts be worth it if spended on assault marines?
I'm thinking at a couple of eviscerators on regular jumpers and power swords for the sergeants leaving me with still 20 pts availables.
So, again, I'm thinking at flamers.
I do agree on most of the consideration regarding the deep strike/flaming combo but I still consider them as one useful resource vs big mobs and/or camping units in cover.
Am I wrong?
Like this:
Skyhammer detachment
5x Ass Marines - Serg. with Power Sword - Eviscerator - 2x flamers. 135
5x Ass Marines - Serg. with Power Sword - Eviscerator - 2x flamers. 135
5x Devs - 4 Grav Cannons/Amps - pod. 250
5x Devs - 4 Grav Cannons/Amps - pod. 250
CAD
Tiggy. 165
5 scouts - HF LSS. 95
5 scouts - HF LSS. 95
Stormtalon Skyhammer ML. 115
Stormtalon Skyhammer ML. 115
Drop Pod. 35 (Tiggy+Cents)
3 Dev Cents - Grav Cannons/Amps - Omni. 260
Thunderfire. 100
Thunderfire. 100
1850
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This message was edited 4 times. Last update was at 2015/06/18 20:04:31
Every molecule will be useful
6000+ pts NIDS
( ) 2000 pts growing to 4000... |
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![[Post New]](/s/i/i.gif) 2015/06/18 20:02:54
Subject: [1850] - Skyhammer+Tiggy/Cents+Talons/Thunderfires spam - COMPETITIVE
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Ultramarine Chaplain with Hate to Spare
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Looks good
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![[Post New]](/s/i/i.gif) 2015/06/18 20:27:23
Subject: [1850] - Skyhammer+Tiggy/Cents+Talons/Thunderfires spam - COMPETITIVE
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Judgemental Grey Knight Justicar
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Yup pretty solid.
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![[Post New]](/s/i/i.gif) 2015/06/18 20:30:25
Subject: Re:[1850] - Skyhammer+Tiggy/Cents+Talons/Thunderfires spam - COMPETITIVE
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Unrelenting Rubric Terminator of Tzeentch
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Have to concur with the thoughts on the flamers. I feel like in most cases you won't even want to use them out fear of putting yourself out of charge range thus wasting the potential of assaulting out of deep strike. I'm not really sure with what you would do with the 20 pts saved though, so it's probably a moot point. You can always elect not to use them if it would be detrimental to you. As Flingitnow pointed out, mass Interceptor (so pretty much just Tau) will be a problem. Seems like even one FBSC could make the Skyhammer Fm. have a bad day. Two Broadside squads intercept each of your Dev squads and the Iontide intercepts one unit of ASM. If the Iontide doesn't scatter badly thats most likely 3/4 of that formation toasted. At least the GravCents will still be able to put in some work though, and you still have another assault squad that could put in some work for Tau. Good news for you is that Tau seem to have taken a back seat to a lot of other armies out there. I pointed it out elsewhere, and for fear of harping on it, this is the last time I'll say it (for a while at least): That is a ton of points you have invested in Grav which Daemons really don't give a damn about. Your list does at least have more elements that a Daemon army would fear (2x TFC, 2x Stormtalons) and better mobile scoring (2x LSS) than the other Skyhammer lists I've seen thus far. This list incidentally, lays down the exact same amount of Grav T1 as the other list I saw (55 shots). Of course you will use devastator doctrines T1 (or T2 depending on when you bring the Skyhammer down) so even with TL on all those you do ~15-16 wounds before saves on the Daemons. Hardly a brutal alpha strike. Fortunately, as with Tau, you are somewhat less likely to see Daemons these days at big events. YMMV. Again, I'm not saying the list is bad, but for your purposes, which I assume is to attend 6-8 round events, it's not entirely unlikely that you face a tough Daemon player who will be at an advantage against this list. The Skyhammer (and lists based around it) seems to rely almost entirely on pulling off a devastating alpha strike. If you don't do that, you've got 20 MEQ and 3 Cents standing around in range of almost anything your opponent has to throw at it. Most lists won't find that too daunting unless you really neuter them on the drop. Here's a Bat Rep for your enjoyment featuring Skyhammer vs War Convocation
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This message was edited 1 time. Last update was at 2015/06/18 20:31:05
"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2015/06/19 16:35:38
Subject: [1850] - Skyhammer+Tiggy/Cents+Talons/Thunderfires spam - COMPETITIVE
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Ruthless Interrogator
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I think this one might be a little more TAC actually: Switch up the points if you want and there 10pts leftover at 1850.
Skyhammer Assault Formation:480pts
Devastator squad with 4 multimeltas, drop pod -145pts
Devastator squad with 4 multimeltas, drop pod -145pts
Assault squad with jump packs +2x flamers-95pts
Assault squad with jump packs +2x flamers-95pts
CAD
Tigerius-165pts
Troops:
Tactical Squad with drop pod 105pts
Tactical Squad with drop pod 105pts
Tactical Squad with drop pod 105pts
5 man scout squad with assault cannon speeder-110pts
5 man scout squad with assault cannon speeder-110pts
5 man scout squad with assault cannon speeder-110pts
Fast Attack:
Drop Pod-35pts
Drop Pod-35pts
Heavy Support
Devastator Centurions with grav cannons-240pts
Devastator Centurions with grav cannons-240pts
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/06/19 17:29:35
Subject: [1850] - Skyhammer+Tiggy/Cents+Talons/Thunderfires spam - COMPETITIVE
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Omnipotent Necron Overlord
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uhhh - dont the units have to be 10 mans for skyhammer?
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/06/19 17:46:21
Subject: [1850] - Skyhammer+Tiggy/Cents+Talons/Thunderfires spam - COMPETITIVE
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Ruthless Interrogator
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As far as I'm aware no.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/06/19 18:04:44
Subject: [1850] - Skyhammer+Tiggy/Cents+Talons/Thunderfires spam - COMPETITIVE
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Omnipotent Necron Overlord
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I get the data slate today. I will pass that along right away if its the case - but the store owner of GW said they all had to be 10 mans and I know for a fact that hes seens it. Ill know in 30 mins. LOL.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/06/19 18:07:01
Subject: [1850] - Skyhammer+Tiggy/Cents+Talons/Thunderfires spam - COMPETITIVE
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Sinewy Scourge
Murfreesboro, TN
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From what I've seen it looked like all 4 units had to be 10 man units.
Of course I could be mis-remembering but it stuck out in my mind as a weakness of the formation.
*edit: Google images is telling me I mis-remembered...dang
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This message was edited 1 time. Last update was at 2015/06/19 18:07:54
"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi |
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![[Post New]](/s/i/i.gif) 2015/06/19 18:11:25
Subject: [1850] - Skyhammer+Tiggy/Cents+Talons/Thunderfires spam - COMPETITIVE
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Ruthless Interrogator
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Xenomancers wrote:
I get the data slate today. I will pass that along right away if its the case - but the store owner of GW said they all had to be 10 mans and I know for a fact that hes seens it. Ill know in 30 mins. LOL.
Cool. Yeah Im just working off of rumors and memory here. If it requires full ten man units each then that's an extra 310 points of required units that are fairly worthless. But hey, I don't think I'm going to ever run a list like this anyways. Its very brutal.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/06/19 18:35:44
Subject: [1850] - Skyhammer+Tiggy/Cents+Talons/Thunderfires spam - COMPETITIVE
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Omnipotent Necron Overlord
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DoomShakaLaka wrote: Xenomancers wrote:
I get the data slate today. I will pass that along right away if its the case - but the store owner of GW said they all had to be 10 mans and I know for a fact that hes seens it. Ill know in 30 mins. LOL.
Cool. Yeah Im just working off of rumors and memory here. If it requires full ten man units each then that's an extra 310 points of required units that are fairly worthless. But hey, I don't think I'm going to ever run a list like this anyways. Its very brutal.
It's really not a weakness. It's how you should run it anyways. It just doesn't look as "flashy" because it has less heavy weapons. You are gonna take return fire on your devs and you don't want to lose your GC for minimal effort. Makeem shoot 5 "useless" 14 point marines first. or combat squad them and destroy more potential targets. Automatically Appended Next Post: Looking at the slate right now. 10 mans not required!
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This message was edited 1 time. Last update was at 2015/06/19 19:16:10
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/06/21 16:44:18
Subject: [1850] - Skyhammer+Tiggy/Cents+Talons/Thunderfires spam - COMPETITIVE
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Been Around the Block
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Might be worth running ten man any ways because then you can combat squad and have four GRAV cannon dev targets potentially
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