A beautiful battlefield is a joy to play on, but I would personally not enjoy playing on a table where balance was completely sacrificed for aesthetics. If your gaming group is very focused on narrative battles they might feel differently about this.
I think a lot of people are limited when it comes to available tables and scenery, but keep things exciting by moving terrain pieces, etc. I can imagine playing on the exact same table game after game would get boring rather quickly.
If you can find a way to build the tables in a way where you can change things up a little (movable citadel walls, bridges and covering up trenches, etc.) at the same time as you keep the themed aesthetic, that sounds like some pretty amazing tables to play on!
Just my two cents