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![[Post New]](/s/i/i.gif) 2015/06/20 11:06:48
Subject: [2500] - Orkz - Speed Freekz
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Trustworthy Shas'vre
california
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Made this list to be as fast as possible, with as any threats as possible so that no matter what I lose, there is still an answer to what has yet to come. Please let me know what you think, as well as any ideas you have. It is very much appreciated!
Great waaaaagh!
Zhadsnark
big mek w/ bike, megs kff
meganobz x3 - 2 flamer 1 killsaws, trukk w/ rokkit launcha
meganobz x3 - 2 flamer 1 killsaws, trukk w/ rokkit launcha
tankbustas x10 - nob w/ bp, trukk w/ rokkit launcha
Tankbustas x10 - nob w/ bp, trukk w/ rokkit launcha
zhadsnark bikers x10 - nob w/ bp, pk
zhadsnark bikers x7 - nob w/ bp, pk
zhadsnark bikers x7 - nob w/ bp, pk
deffkoptas x3 - buzzsaw x1, rokkit launchas x3
deffkoptas x3 - buzzsaw x1, rokkit launchas x3
blitza bomber
lootas x10 - trukk w/ rokkit launcha
lootas x10
looted wagon x2 rokkit launcha
Allied
painboy w/ bike, grot orderly
gretchin x10
Blitza bomber
Zhadsnark, big mek, and painboy make a death star with 10 man biker squad. Obviously this is the main target, however there is enough in this list that I personally think can handle multiple units in multiple situations. Please let me know what you think.
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![[Post New]](/s/i/i.gif) 2015/06/20 12:27:04
Subject: [2500] - Orkz - Speed Freekz
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Nasty Nob on Warbike with Klaw
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You can't take an Allied Detachment (Orks) as they have the same Faction as your Primary Detachment (Orks).
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![[Post New]](/s/i/i.gif) 2015/06/20 13:18:55
Subject: Re:[2500] - Orkz - Speed Freekz
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Trustworthy Shas'vre
california
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Then either a, make it unbound as we don't play maelstrom in my group anyway or b, make the second list a cad, find 35 points, add second squad of gretchin as second troop choice. Now, that the obvious is out of the way, any actual advice or tactic tips?
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![[Post New]](/s/i/i.gif) 2015/06/20 13:32:24
Subject: [2500] - Orkz - Speed Freekz
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Nasty Nob on Warbike with Klaw
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Since you're going for a Great Waaagh! Detachment, you can probably drop all boss poles, due to the +2 on Mob checks.
Personally I don't find Nobz in Tankbustas to be that useful, they shoot the same, and if using a melta bomb there's no combat difference. They're just a more expensive tank busta (especially as their Bosspole won't do much in a Ghazghkull detachment). I'd swap them for Bomb Squigs, but that's just me.
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![[Post New]](/s/i/i.gif) 2015/06/20 13:54:43
Subject: Re:[2500] - Orkz - Speed Freekz
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Trustworthy Shas'vre
california
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Ok, so adding a tenth tankbusta instead, and taking away the bossloles on the warbikers let's me add the second gretchin squad making the allied a cad, and let's me have a total of 3 rokkit launch a and a reinforced ram on the looted wagon.
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![[Post New]](/s/i/i.gif) 2015/06/21 16:16:21
Subject: [2500] - Orkz - Speed Freekz
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Beast of Nurgle
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Dont put Lootas in a trukk. That is a big no no. If the trukk blows up then you will lose about 70 pts and possibly more due to being forced to take morale checks. Orks bigges flaw aside from their fragility is their lack of LD. I played agains DE and was doing very well until fear and shriek shenanigans started. Also make the Bike squads three man squads with with no nob. It works a lot better especially in a CAD where they are obsec. When I play I have a big Zhadsnark star with 15 boyz, nob with PK, 2 warbosses, and a painboy. I come out turn one and jink giving me a 2+ cover. 4+ from jink +1 for turbo boosting warbike, +1 for zhadsnark skilled rider. I would also take deff koptas in as many single man units as possible since they are succeptible to LD. If one dies they need to pass a leadership test or another will take a wound or die, or they will run away. Go MSU that way if a unit is targeted you have another fresh one to back it up for example instead of 2 squads of 10 with a nob and trukk why not 4 squads of 5 with no nob. That way you minimize your casualties and your opponent has more threats to deal with.
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When in doubt poke it with a stick!
12000 16000 |
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