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Made in ru
Ork Boy Hangin' off a Trukk




Been experimenting with Ork army builds and came across an idea to put everything in a Trukk or a bike. Every unit moves 24" in the first turn (12" movement + 12" turboboost) and then charge everything on the table on turn 2. Your opponent has more targets than he can shoot. Profit...?

I want to ask if anyone ran this thing and was it successful/unsuccessful?
   
Made in us
Trustworthy Shas'vre



california

If first turn yes. Of second, expect to be walking half of those boys unless there is a decent amount of terrain and you deploy behind it. Then it's more like a quarter of those boys are walking.
   
Made in ru
Ork Boy Hangin' off a Trukk




Hmm... guess I can take VSG and deploy all the Trukks under the shield... No one has enough firepower to take down 3 void shields and 6 Trukks
   
Made in gb
Prophetic Blood Angel Librarian




Unfortunately, most do these days.
   
Made in nz
Disguised Speculo





Dunno about how much firepower people have (if its a tournament, just flat out don't waste your time) but Trukks and Void Shields are something I've wanted to try myself.

Place the shields part way up the table rather than in your DZ - they can provide void shields even after your first move, and then the towers themselves can obscure line of sight.
   
Made in ru
!!Goffik Rocker!!






Might be doing fine against certain lists. But don't forget, truckboyz won't be able to deal with elite mellee guyz and won't be able to tarpit for long due to lack of extra bodies. In this case your best bet is to bauble wrap and not allow your opponent to multi charge.

To be honest, i've found out trucks are doing at least on par with battlewagons nowadays. Cause for the price of 2 wagons full of boyz, you can take 3 trucks with some of the boyz rolling around in fancy 'eavy armor. And with the abundance of grav, melta and haywire, it doesn't really matter if you're running a truck or a wagon. The only exception will be scatbikes (real problem) and ig, tau gunlines (not met as often as before). But you'll be doing better vs marines who are like 80% of the meta in many places.

This message was edited 1 time. Last update was at 2015/06/22 05:00:46


 
   
Made in ru
Ork Boy Hangin' off a Trukk




I'll just charge elite melee units with something and keep them busy for a turn or two, while the rest of the army slaughters everyone else

This message was edited 1 time. Last update was at 2015/06/22 05:20:27


 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 Dakkamite wrote:
Place the shields part way up the table rather than in your DZ
That's 6th ed rules, any purchased fortifications need to be deployed inside your deployment zone now.
   
Made in gb
Stealthy Grot Snipa





I think trukk spam is viable, you just need more trukks than units As in, people always say "half them boyz will be walking"... Why? why don't you have spare trukks?
If you had a car with a 1L fuel tank and you knew it took you 2L to get where you needed, wouldn't you bring a spare 1L petrol canister? Or would you get halfway and then just accept that even with all your planning and your awareness of the weakness of your 1L fuel tank, that your gona have to walk?

Generally I think the reason people don't run this is because they don't have enough trukks! You need alteast your number of Mobs (so lets say 6) then you need atleast 50% more; if not higher, (so another 3), if I wanted to run trukk spam i'd personally want even more I'd probably want something like 12+.

12 trukks with RR, 420 points of trukks! your never gona be short of a ride for those boyz! only issue now is casualties due to explosions.

This message was edited 1 time. Last update was at 2015/06/22 07:11:20


Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in ca
Been Around the Block




I have a list that I haven't lost with yet. And that's been since the new codex.

At 1850
It's warboss on a bike. Pk and Lukky stikk
Painboy on a bike

4 nobz on a bike. 3 with big choppas 1 with power klaw.
5 tankbustaz with 3 bomb squigs trukk with ram
Meganobz squad with trukk with ram

6 trukk boy squads all slugga choppa. All with Rams

Dakka jet with extra supa shoota.
5 biker boyz 1 of them is a nob with pk an bp.


Sometimes I trade the dakka jet for lootas.
Or I trade the meganobz for flash gitz.

I haven't lost yet with them.
That's against eldar necrons tau. 3 different space marine armies. Chaos marines. Daemon kin. Guard.

I took them only to a local tourney once. Won 3 tied 1
But my local scene is pretty hard.
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

I see you want mobility and everything moving fast. But unfortunately it leaves you without a tarpit unit if it all ends up being an MCU list. All isn't lost. You can put 30 Stormboyz in there to be your fast moving tarpit if you wish. Stormboy units shines if you take advantage of it's max model size that way they can suffer loses and still drag on the melee. Essentially a squad of choppa boyz with much better mobility, less expensive then 'ard boyz, and still all about body count.
   
Made in ca
Mutilatin' Mad Dok





Trukk and battlewagon spam is the core of my speed freeks army, and it's worked wonders for me. Generally I find the enemy can't take out EVERY trukk before they get close enough to get a charge off.

Fast-moving trukks hit the enemy hard and early, followed up with bigger mobs moving forward in the wagons as an anvil. Bikes and deffkoptas and buggies for some versatility and anti-tank.

The only thing is concerning targets for the trukk boys - they can't fight stuff like grey hunters, so send them against squishier junk that they can fight and win against. Otherwise double up on charges.
   
Made in ca
Been Around the Block




I can understand the use of a big mob of storm boyz.

But for the same price I would rather slam 2 trukk boyz squad into whatever than 30 storm boyz.

That's double the power klaws. So instead of tarpitting. You could win combat.
   
Made in us
Shas'la with Pulse Carbine





I believe this is call a speed freaks style army. It can work if you don't get shot up first turn. Having a big mek with kff on bike can help out somewhat.

Down with Allies, Solo 2016! 
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

holymist wrote:
I can understand the use of a big mob of storm boyz.

But for the same price I would rather slam 2 trukk boyz squad into whatever than 30 storm boyz.

That's double the power klaws. So instead of tarpitting. You could win combat.


One unit of Stormboyz isn't expensive enough to rob you of having a bunch of that. They are also not going to be left footslogging after a transport pop. It does it's role in a combined arms setup and that's charge on the first turn and tarpit.
   
Made in gb
Stealthy Grot Snipa





See though, 2 units of 12 boyz, with a PK and nob, BP and a trukk, your looking at 280 points, stormboyz at 30 models is about the same. However the big differences are; the unit of stormboyz aren't going to take a bunch of wounds when their transport is exploded due to High Str low volume fire. They also aren't stranded after. Yeh they are already in the open for volume fire, but generally an opponent can pop a transport and then fire into the exposed unit.

They have both pros and cons, but imo the units perform slightly different roles (although I think both units have good merit in this dex).

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Longtime Dakkanaut





I think trukk spam can be viable, but you need a lot of trukks.

KFF big meks are useful mixed in vehicles in the front to 1- give the vehicle a ++ save, 2 mitigate casualties when the first trukk explodes, 3 if a second nearby trukk is now targetted the KFF will probably cover it and protect it and its passengers if the vehicle explodes.

   
Made in fi
Lead-Footed Trukkboy Driver





Boston

The biggest problem with the truck isn't that the boys are left walking once the truck explodes, it's that there isn't anyone left after the truck explodes.

Truck explodes

12 models = 6 wounds, 1 saved, 5 dead orks.

Pinning plus leadership test for losing so many guys. Likely fail one, pulp D6 guys, average 3.5 more dead orks. This leaves you a nob with 3 or 4 best friends. It doesn't matter if you have another truck to transport them. They're useless.
   
Made in us
Repentia Mistress





Are Trukks the open-topped fast vehicle? If so, my friend runs a lot of them. No Orks start with their feet on the ground. Warboss in one with a blob + heavy armour/power claw/lucky stik.

Everything moves full turn one. Everything charges turn two.

Total carnage. Fun to play against.
   
Made in us
Nurgle Chosen Marine on a Palanquin






Didn't trukks and bikes win, or place well in a tournament recently? All the trukks had rokkits and burnas in them I think.

   
Made in us
Repentia Mistress





 vercingatorix wrote:
The biggest problem with the truck isn't that the boys are left walking once the truck explodes, it's that there isn't anyone left after the truck explodes.

Truck explodes

12 models = 6 wounds, 1 saved, 5 dead orks.

Pinning plus leadership test for losing so many guys. Likely fail one, pulp D6 guys, average 3.5 more dead orks. This leaves you a nob with 3 or 4 best friends. It doesn't matter if you have another truck to transport them. They're useless.


From my experience this has happened once. They end up being stronger than you'd expect on the table. And the other trukks will still get in and cause mischief. (We do play with a lot of terrain).

To the OP - run it. It's fun.
   
Made in us
Slashing Veteran Sword Bretheren






Trukk spam works great at lower point missions. But the higher points you go, it seems like the more powerful the enemies run in to, where just having more bodies doesn't seem to work.

I'm sure with proper support you can pull it off and win at 2000 points, but I would prefer to play trukk spam at 1000, or maybe even 1500.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in ca
Been Around the Block




ShaneTB wrote:
 vercingatorix wrote:
The biggest problem with the truck isn't that the boys are left walking once the truck explodes, it's that there isn't anyone left after the truck explodes.

Truck explodes

12 models = 6 wounds, 1 saved, 5 dead orks.

Pinning plus leadership test for losing so many guys. Likely fail one, pulp D6 guys, average 3.5 more dead orks. This leaves you a nob with 3 or 4 best friends. It doesn't matter if you have another truck to transport them. They're useless.


From my experience this has happened once. They end up being stronger than you'd expect on the table. And the other trukks will still get in and cause mischief. (We do play with a lot of terrain).

To the OP - run it. It's fun.


I agree with that.

The smallest amount of trukks I have played has been 5 trukks.
And generally with my 8 trukk list. It's mostly wrecks. Usually 1-2 trukks explode. But an explode isn't that scary. Even if you lose Half your boyz Leadership of 7 means you still pass over 50% of the time. D6 hits isn't that scary. You roll a 4? Only 2 of them wound. Losing 2 boyz is nothing. Even if you roll a 6 it means about 3 boyz die. Not too killer.
Also I love it when I have a Nob with 3 boyz around as well since I would use them to soak the overwatch shooting. Many games have come down turn 5 where I have 2-4 squads running around that are nob and 2 boyz.


Also you can use them as objective sitters. People get angry when they have to waste shooting with some of their units to take out 3 Boyz

Also don't forget rokkits on your trukks. You roll a 5-6 more often than you think lol

This message was edited 1 time. Last update was at 2015/06/22 21:31:32


 
   
Made in us
Slashing Veteran Sword Bretheren






Actually I love running empty trukks around as Obj Sec fast vehicles. After they unload their passengers they are free to go where they need at breakneck speeds.

And as you said, people hate shooting a 35 pt. model. I was playing tau once and he had to use his riptide and his broadsides to shoot it off of an objective. Everything else was tied up in combat.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Just watch one thing, I once caused a ork trukk force a right head ache by popping one and imbolising it where the 2 following struggled to get past, they where forced through dangerous terrain and another had issues,
Try to keep room to pass each other if one takes a hit and is stopped.

One missile basicly took 2 trukks n 2 sqauds onboard out of the action for a turn or 2.

This message was edited 1 time. Last update was at 2015/06/22 21:51:04


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
 
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